78 lines
3 KiB
Rust
78 lines
3 KiB
Rust
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// Copyright (c) 2021 Weird Constructor <weirdconstructor@gmail.com>
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// This is a part of HexoDSP. Released under (A)GPLv3 or any later.
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// See README.md and COPYING for details.
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use crate::nodes::NodeAudioContext;
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use crate::dsp::{SAtom, ProcBuf, inp, at, DspNode, LedPhaseVals};
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/// The (stereo) output port of the plugin
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#[derive(Debug, Clone)]
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pub struct Out {
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/// - 0: signal channel 1
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/// - 1: signal channel 2
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input: [f32; 2],
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}
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impl Out {
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pub fn new() -> Self {
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Self {
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input: [0.0; 2],
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}
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}
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pub const mono : &'static str =
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"Out mono\nIf enabled, ch1 will be sent to both output channels\n(UI only)";
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pub const ch1 : &'static str =
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"Out ch1\nAudio channel 1 (left)\nRange: (-1..1)";
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pub const ch2 : &'static str =
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"Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch3 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch4 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch5 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch6 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch7 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch8 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch9 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch10: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch11: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch12: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch13: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch14: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch15: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch16: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch17: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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}
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impl DspNode for Out {
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fn outputs() -> usize { 0 }
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fn set_sample_rate(&mut self, _srate: f32) { }
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fn reset(&mut self) { }
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#[inline]
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fn process<T: NodeAudioContext>(
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&mut self, ctx: &mut T, atoms: &[SAtom], _params: &[ProcBuf],
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inputs: &[ProcBuf], _outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals)
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{
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let in1 = inp::Out::ch1(inputs);
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if at::Out::mono(atoms).i() > 0 {
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for frame in 0..ctx.nframes() {
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ctx.output(0, frame, in1.read(frame));
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ctx.output(1, frame, in1.read(frame));
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}
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} else {
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let in2 = inp::Out::ch2(inputs);
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for frame in 0..ctx.nframes() {
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ctx.output(0, frame, in1.read(frame));
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ctx.output(1, frame, in2.read(frame));
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}
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}
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let last_val = in1.read(ctx.nframes() - 1);
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ctx_vals[0].set(last_val);
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}
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}
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