HexoDSP/tests/node_mix3.rs

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1.8 KiB
Rust
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mod common;
use common::*;
#[test]
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fn check_node_mix3_1() {
let (node_conf, mut node_exec) = new_node_engine();
let mut matrix = Matrix::new(node_conf, 5, 5);
let amp_1 = NodeId::Amp(0);
let amp_3 = NodeId::Amp(2);
let amp_2 = NodeId::Amp(1);
let mix3_1 = NodeId::Mix3(0);
let out_1 = NodeId::Out(0);
matrix.place(1, 1,
Cell::empty(amp_1)
.input(None, None, None)
.out(None, amp_1.out("sig"), None));
matrix.place(1, 2,
Cell::empty(amp_3)
.input(None, None, None)
.out(amp_3.out("sig"), None, None));
matrix.place(2, 1,
Cell::empty(amp_2)
.input(None, None, None)
.out(None, None, amp_2.out("sig")));
matrix.place(2, 2,
Cell::empty(mix3_1)
.input(mix3_1.inp("ch1"), mix3_1.inp("ch2"), mix3_1.inp("ch3"))
.out(None, mix3_1.out("sig"), None));
matrix.place(3, 2,
Cell::empty(out_1)
.input(None, out_1.inp("ch1"), None)
.out(None, None, None));
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pset_d(&mut matrix, amp_1, "inp", 0.200);
pset_d(&mut matrix, mix3_1, "gain2", 0.2); // 0.04
pset_d(&mut matrix, amp_2, "inp", -0.300);
pset_d(&mut matrix, mix3_1, "gain1", 0.1); // -0.03
pset_d(&mut matrix, amp_3, "inp", 0.500);
pset_d(&mut matrix, mix3_1, "gain3", 0.5); // 0.25
pset_d(&mut matrix, mix3_1, "ogain", 1.0);
matrix.sync().unwrap();
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// hexodsp::save_patch_to_file(&mut matrix, "check_matrix_ser_mix3.hxy")
// .unwrap();
let res = run_for_ms(&mut node_exec, 25.0);
// The sum is 0.26
assert_float_eq!(res.0[100], 0.26);
pset_d_wait(&mut matrix, &mut node_exec, mix3_1, "gain1", 1.0);
let res = run_for_ms(&mut node_exec, 25.0);
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// The sum is now (0.25 + 0.04) - 0.3 == -0.01
assert_float_eq!(res.0[100], -0.01);
}