Documented the PVerb node.
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@ -85,39 +85,56 @@ impl PVerb {
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}
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}
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pub const in_l : &'static str =
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pub const in_l : &'static str =
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"PVerb in_l\n\nRange: (-1..1)\n";
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"PVerb in_l\nLeft input channel, will be summed with the right \
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channel. So you can just feed in a mono signal \
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without harm.\nRange: (-1..1)\n";
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pub const in_r : &'static str =
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pub const in_r : &'static str =
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"PVerb in_r\n\nRange: (-1..1)\n";
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"PVerb in_r\nRight input channel, will be summed with the \
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left channel.\nRange: (-1..1)\n";
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pub const sig_l : &'static str =
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pub const sig_l : &'static str =
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"PVerb sig_l\n\nRange: (0..1)";
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"PVerb sig_l\nThe left channel of the output signal.\nRange: (0..1)";
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pub const sig_r : &'static str =
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pub const sig_r : &'static str =
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"PVerb sig_r\n\nRange: (0..1)";
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"PVerb sig_r\nThe right channel of the output signal.\nRange: (0..1)";
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pub const predly : &'static str =
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pub const predly : &'static str =
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"PVerb predly\n\nRange: (0..1)";
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"PVerb predly\nThe pre-delay length for the first reflection.\nRange: (0..1)";
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pub const size : &'static str =
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pub const size : &'static str =
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"PVerb size\n\nRange: (0..1)";
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"PVerb size\nThe size of the simulated room. Goes from a small \
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chamber to a huge hall.\nRange: (0..1)";
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pub const dcy : &'static str =
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pub const dcy : &'static str =
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"PVerb dcy\n\nRange: (0..1)";
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"PVerb dcy\nThe decay of the sound. If you set this to '1.0' the
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sound will infinitively be sustained. Just be careful feeding in more \
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sound with that.\nRange: (0..1)";
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pub const ilpf : &'static str =
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pub const ilpf : &'static str =
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"PVerb ilpf\n\nRange: (0..1)";
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"PVerb ilpf\nInput low-pass filter cutoff frequency, for filtering \
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the input before it's fed into the pre-delay.\nRange: (0..1)";
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pub const ihpf : &'static str =
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pub const ihpf : &'static str =
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"PVerb ihpf\n\nRange: (0..1)";
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"PVerb ihpf\nInput high-pass filter cutoff frequency, for filtering \
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the input before it's fed into the pre-delay.\nRange: (0..1)";
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pub const dif : &'static str =
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pub const dif : &'static str =
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"PVerb dif\n\nRange: (0..1)";
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"PVerb dif\nThe amount of diffusion inside the reverb tank. \
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Setting this to 0 will disable any kind of diffusion and the reverb \
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will become a more or less simple echo effect.\nRange: (0..1)";
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pub const dmix : &'static str =
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pub const dmix : &'static str =
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"PVerb dmix\n\nRange: (0..1)";
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"PVerb dmix\nThe mix between input diffusion and clean output of the \
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pre-delay. Setting this to 0 will not diffuse any input.\nRange: (0..1)";
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pub const mspeed : &'static str =
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pub const mspeed : &'static str =
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"PVerb mspeed\n\nRange: (0..1)";
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"PVerb mspeed\nThe internal LFO speed, that modulates the internal \
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diffusion inside the reverb tank. Keeping this low (< 0.2) will sound \
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a bit more natural than a fast LFO.\nRange: (0..1)";
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pub const mshp : &'static str =
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pub const mshp : &'static str =
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"PVerb mshp\n\nRange: (0..1)";
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"PVerb mshp\nThe shape of the LFO. 0.0 is a down ramp, 1.0 is an up \
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ramp and 0.0 is a triangle. Setting this to 0.5 is a good choise. The \
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extreme values of 0.0 and 1.0 can lead to audible artifacts.\nRange: (0..1)";
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pub const mdepth : &'static str =
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pub const mdepth : &'static str =
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"PVerb mdepth\n\nRange: (0..1)";
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"PVerb mdepth\nThe depth of the LFO change that is applied to the \
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diffusion inside the reverb tank. More extreme values (above 0.2) will \
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lead to more detuned sounds reverbing inside the tank.\nRange: (0..1)";
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pub const rlpf : &'static str =
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pub const rlpf : &'static str =
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"PVerb rlpf\n\nRange: (0..1)";
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"PVerb rlpf\nReverb tank low-pass filter cutoff frequency.\nRange: (0..1)";
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pub const rhpf : &'static str =
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pub const rhpf : &'static str =
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"PVerb rhpf\n\nRange: (0..1)";
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"PVerb rhpf\nReverb tank high-pass filter cutoff frequency.\nRange: (0..1)";
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pub const mix : &'static str =
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pub const mix : &'static str =
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"PVerb mix\n\nRange: (0..1)";
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"PVerb mix\nDry/Wet mix between the input and the diffused output.\nRange: (0..1)";
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pub const DESC : &'static str =
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pub const DESC : &'static str =
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r#"Plate Reverb
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r#"Plate Reverb
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@ -137,6 +154,34 @@ and another set of them for the internal reverberation tank to control
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the bandwidth of the reverbs.
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the bandwidth of the reverbs.
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Internal modulation keeps the sound alive and spreads it even more.
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Internal modulation keeps the sound alive and spreads it even more.
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Structure of the reverb is:
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Left Right
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\----+----/
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v
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'ilpf' 'ihpf' 'predly'
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Input Low-Pass -> Input High-Pass -> Pre-Delay
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o------------------o--------------\ |
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+------\ +----------\ | |
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v | v | | v--o----> All-Pass Diffusor
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[Left Channel] [Right Channel] | \--x 'dmix' |
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/> Diffusor 1 |'size' Diffusor 1 <-\ | ^------------/
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| Delay 1 |'size' Delay 1 | |
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| LPF/HPF | LPF/HPF 'rlpf'/'rhpf'
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| [x Decay] |'dcy' [x Decay] | | 'mspeed'
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o> Diffusor 2 |'size' Diffusor 2 <-o----o-x-----LFO 'mshp'
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| Delay 2 |'size' Delay 2 | | 'mdepth'
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| x 'dcy'| x | |
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| | \-[feedback]-/ | |
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| \--------[feedback]-----------/ |
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\--------------------------------------/
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Multiple Taps into Left/Right Diffusors 1/2 and Delays 1/2
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are then fed to the left and right output channels.
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"#;
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"#;
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}
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}
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