documented the delay node
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1 changed files with 37 additions and 8 deletions
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@ -31,16 +31,45 @@ pub struct Delay {
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}
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impl Delay {
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pub const DESC : &'static str = r#""#;
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pub const HELP : &'static str = r#""#;
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pub fn new(_nid: &NodeId) -> Self {
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Self {
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}
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}
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pub const f : &'static str = "F Delay";
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pub const p : &'static str = "Delay p\nJust an unsmoothed parameter for tests.";
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pub const sig : &'static str = "Delay sig\nThe output of p as signal";
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pub const inp : &'static str =
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"Delay inp\nThe signal input for the delay. You can mix in this \
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input to the output with the 'mix' parameter.\nRange: (-1..1)";
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pub const time : &'static str =
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"Delay time\nThe delay time. It can be freely modulated to your \
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likings.\nRange: (0..1)";
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pub const fb : &'static str =
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"Delay fb\nThe feedback amount of the delay output to it's input. \
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\nRange: (0..1)";
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pub const mix : &'static str =
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"Delay mix\nThe dry/wet mix of the delay.\nRange: (0..1)";
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pub const sig : &'static str =
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"Delay sig\nThe output of the dry/wet mix.\nRange: (-1..1)";
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pub const DESC : &'static str =
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r#"Simple Delay Line
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This is a very simple single buffer delay node.
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It provides an internal feedback and dry/wet mix.
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"#;
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pub const HELP : &'static str =
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r#"Delay - A Simple Delay Line
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This node provides a very simple delay line with the bare minimum of
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parameters. Most importantly a freely modulateable 'time' parameter
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and a feedback 'fb' parameter.
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Via the 'mix' parameter you can mix in the input signal to the output.
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You can use this node to delay any kind of signal, from a simple control
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signal to an audio signal.
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For other kinds of delay/feedback please see also the 'FbWr'/'FbRd' nodes.
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"#;
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}
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impl DspNode for Delay {
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@ -57,10 +86,10 @@ impl DspNode for Delay {
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{
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use crate::dsp::{out, at};
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let p = at::Delay::p(atoms);
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// let p = at::Delay::p(atoms);
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let out = out::Delay::sig(outputs);
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for frame in 0..ctx.nframes() {
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out.write(frame, p.f());
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out.write(frame, 0.0);
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}
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}
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