implemented some crossfade curves
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@ -249,11 +249,54 @@ impl SplitMix64 {
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}
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}
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/// Linear crossfade.
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///
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/// * `v1` - signal 1, range -1.0 to 1.0
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/// * `v2` - signal 2, range -1.0 to 1.0
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/// * `mix` - mix position, range 0.0 to 1.0, mid is at 0.5
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#[inline]
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pub fn crossfade(v1: f32, v2: f32, mix: f32) -> f32 {
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v1 * (1.0 - mix) + v2 * mix
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}
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/// Constant power crossfade.
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///
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/// * `v1` - signal 1, range -1.0 to 1.0
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/// * `v2` - signal 2, range -1.0 to 1.0
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/// * `mix` - mix position, range 0.0 to 1.0, mid is at 0.5
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#[inline]
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pub fn crossfade_cpow(v1: f32, v2: f32, mix: f32) -> f32 {
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let s1 = (mix * std::f32::consts::FRAC_PI_2).sin();
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let s2 = ((1.0 - mix) * std::f32::consts::FRAC_PI_2).sin();
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v1 * s2 + v2 * s1
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}
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const CROSS_LOG_MIN : f32 = -13.815510557964274; // (0.000001_f32).ln();
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const CROSS_LOG_MAX : f32 = 0.0; // (1.0_f32).ln();
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/// Logarithmic crossfade.
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///
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/// * `v1` - signal 1, range -1.0 to 1.0
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/// * `v2` - signal 2, range -1.0 to 1.0
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/// * `mix` - mix position, range 0.0 to 1.0, mid is at 0.5
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#[inline]
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pub fn crossfade_log(v1: f32, v2: f32, mix: f32) -> f32 {
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let x =
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(mix * (CROSS_LOG_MAX - CROSS_LOG_MIN) + CROSS_LOG_MIN)
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.exp();
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crossfade(v1, v2, x)
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}
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/// Exponential crossfade.
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///
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/// * `v1` - signal 1, range -1.0 to 1.0
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/// * `v2` - signal 2, range -1.0 to 1.0
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/// * `mix` - mix position, range 0.0 to 1.0, mid is at 0.5
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#[inline]
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pub fn crossfade_exp(v1: f32, v2: f32, mix: f32) -> f32 {
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crossfade(v1, v2, mix * mix)
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}
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#[inline]
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pub fn clamp(f: f32, min: f32, max: f32) -> f32 {
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if f < min { min }
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