Added 'gain' parameter to Out and more documentation.

This commit is contained in:
Weird Constructor 2021-06-08 05:08:52 +02:00
parent faf06be4e1
commit d5535ce397
2 changed files with 42 additions and 8 deletions

View file

@ -32,7 +32,9 @@ impl Out {
}
pub const mono : &'static str =
"Out mono\nIf enabled, ch1 will be sent to both output channels\n(UI only)";
"Out mono\nIf set to 'Mono', ch1 will be sent to both output channels.\n(UI only)";
pub const gain : &'static str =
"Out gain\nThe main gain of the synthesizer output, applied to all channels.\nRange: (0..1)";
pub const ch1 : &'static str =
"Out ch1\nAudio channel 1 (left)\nRange: (-1..1)";
pub const ch2 : &'static str =

View file

@ -69,9 +69,8 @@ impl Sampl {
the input of this value is rounded to semitones on coarse input. \
Fine input lets you detune in cents (rounded). \
A signal sent to this port is not rounded.\n\
Note: The signal input allows detuning over +- 10 octaves.\
\n\nKnob Range: (-0.2 .. 0.2)\n\
Signal Range: (-1.0 .. 1.0)\n";
Note: The signal input allows detune +-10 octaves.\
\nRange: (Knob -0.2 .. 0.2) / (Signal -1.0 .. 1.0)\n";
pub const sample : &'static str =
"Sampl sample\nThe audio sample that is played back.\nRange: (-1..1)\n";
@ -82,16 +81,49 @@ impl Sampl {
using the 'trig' input in this case.\n\
- 'OneShot' plays back the sample if a trigger is received on 'trig' input.\n";
pub const dclick : &'static str =
"Sampl dclick\nIf this is enabled and the 'pmode' is 'OneShot' \
this will enable short fade in and out ramps.\n\
"Sampl dclick\nIf this is enabled it will enable short fade in and out ramps.\n\
This if useful if you don't want to add an envelope just for \
getting rid of the clicks if spos and epos are modulated.";
pub const sig : &'static str =
"Sampl sig\nSampler audio output\nRange: (-1..1)\n";
pub const DESC : &'static str = r#""#;
pub const HELP : &'static str = r#""#;
pub const DESC : &'static str =
"Sample Player\n\n\
Provides a simple sample player that you can load a single audio \
sample from a WAV file into.";
pub const HELP : &'static str =
r#"Sample Player
Provides a simple sample player for playing back one loaded audio sample.
It can be used for purposes like:
* Adding ambient samples to your patches.
* Using drum samples (set 'pmode' to 'OneShot').
* Having an oscillator with a custom waveform (set 'pmode' to 'Loop').
* As custom CV source for very long or very custom envelopes.
Only a single audio sample can be loaded into this player. In HexoSynth
the sample selection can be done by the file browser in the right panel
in the 'Samples' tab.
You can adjust the playback speed of the sample either by the 'freq' parameter
or the 'det' parameter. You can offset into the sample using the 'offs'
parameter and modify the remaining length using the 'len' parameter.
Even though you are advised to use an envelope for controlling the playback
volume of the sample to prevent clicks a simple in and out ramp is provided
using by the 'dclick' setting. The length of these ramps can be controlled
using the 'dcms' parameter.
When 'pmode' is set to 'Loop' the sample will restart playing immediately
after it has finished. This is useful when you just want to load a waveform
into the sample player to use it as oscillator.
To start samples when 'pmode' is set to 'OneShot' a trigger input needs to
be provided on the 'trig' input port. The 'trig' input also works in
'Loop' mode to retrigger the sample.
"#;
}
impl Sampl {