// Copyright (c) 2021 Weird Constructor // This file is a part of HexoDSP. Released under GPL-3.0-or-later. // See README.md and COPYING for details. use crate::nodes::{NodeAudioContext, NodeExecContext}; use crate::dsp::{ NodeId, SAtom, ProcBuf, inp, at, denorm, DspNode, LedPhaseVals, NodeContext}; #[macro_export] macro_rules! fa_out_mono { ($formatter: expr, $v: expr, $denorm_v: expr) => { { let s = match ($v.round() as usize) { 0 => "Stereo", 1 => "Mono", _ => "?", }; write!($formatter, "{}", s) } } } /// The (stereo) output port of the plugin #[derive(Debug, Clone)] pub struct Out { /// - 0: signal channel 1 /// - 1: signal channel 2 input: [f32; 2], } impl Out { pub fn new(_nid: &NodeId) -> Self { Self { input: [0.0; 2], } } pub const mono : &'static str = "Out mono\nIf set to 'Mono', ch1 will be sent to both output channels.\n(UI only)"; pub const gain : &'static str = "Out gain\nThe main gain of the synthesizer output, applied to all channels. \ Please note that this is a linear control, to prevent inaccuracies for 1.0. \ \nRange: (0..1)"; pub const ch1 : &'static str = "Out ch1\nAudio channel 1 (left)\nRange: (-1..1)"; pub const ch2 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch3 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch4 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch5 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch6 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch7 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch8 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch9 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch10: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch11: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch12: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch13: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch14: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch15: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch16: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const ch17: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)"; pub const DESC : &'static str = "Audio Output Port\n\n\ This output port node allows you to send audio signals \ to audio devices or tracks in your DAW."; pub const HELP : &'static str = r#"Audio Output Port This output port node allows you to send audio signals to audio devices or tracks in your DAW. If you need a stereo output but only have a mono signal you can use the 'mono' setting to duplicate the signal on the 'ch1' input to the second channel 'ch2'. "#; } impl DspNode for Out { fn outputs() -> usize { 0 } fn set_sample_rate(&mut self, _srate: f32) { } fn reset(&mut self) { } #[inline] fn process( &mut self, ctx: &mut T, _ectx: &mut NodeExecContext, _nctx: &NodeContext, atoms: &[SAtom], inputs: &[ProcBuf], _outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals) { let in1 = inp::Out::ch1(inputs); let gain = inp::Out::gain(inputs); if at::Out::mono(atoms).i() > 0 { for frame in 0..ctx.nframes() { let gain = denorm::Out::gain(gain, frame); ctx.output(0, frame, gain * in1.read(frame)); ctx.output(1, frame, gain * in1.read(frame)); } } else { let in2 = inp::Out::ch2(inputs); for frame in 0..ctx.nframes() { let gain = denorm::Out::gain(gain, frame); ctx.output(0, frame, gain * in1.read(frame)); ctx.output(1, frame, gain * in2.read(frame)); } } let last_val = in1.read(ctx.nframes() - 1); ctx_vals[0].set(last_val); } }