// Copyright (c) 2021 Weird Constructor // This file is a part of HexoDSP. Released under GPL-3.0-or-later. // See README.md and COPYING for details. use synfx_dsp::{crossfade, DelayBuffer, TriggerSampleClock}; use crate::dsp::{DspNode, LedPhaseVals, NodeContext, NodeId, ProcBuf, SAtom}; use crate::nodes::{NodeAudioContext, NodeExecContext}; #[macro_export] macro_rules! fa_delay_mode { ($formatter: expr, $v: expr, $denorm_v: expr) => {{ let s = match ($v.round() as usize) { 0 => "Time", 1 => "Sync", _ => "?", }; write!($formatter, "{}", s) }}; } /// A simple amplifier #[derive(Debug, Clone)] pub struct Delay { buffer: Box>, clock: TriggerSampleClock, } impl Delay { pub fn new(_nid: &NodeId) -> Self { Self { buffer: Box::new(DelayBuffer::new()), clock: TriggerSampleClock::new() } } pub const inp: &'static str = "Delay inp\nThe signal input for the delay. You can mix in this \ input to the output with the 'mix' parameter.\nRange: (-1..1)"; pub const trig: &'static str = "Delay trig\nIf you set 'mode' to 'Sync', the delay time will be \ synchronized to the trigger signals received on this input.\nRange: (-1..1)"; pub const time: &'static str = "Delay time\nThe delay time. It can be freely modulated to your \ likings.\nRange: (0..1)"; pub const fb: &'static str = "Delay fb\nThe feedback amount of the delay output to it's input. \ \nRange: (-1..1)"; pub const mix: &'static str = "Delay mix\nThe dry/wet mix of the delay.\nRange: (0..1)"; pub const mode: &'static str = "Delay mode\nAllows different operating modes of the delay. \ 'Time' is the default, and means that the 'time' input \ specifies the delay time. 'Sync' will synchronize the delay time \ with the trigger signals on the 'trig' input."; pub const sig: &'static str = "Delay sig\nThe output of the dry/wet mix.\nRange: (-1..1)"; pub const DESC: &'static str = r#"Simple Delay Line This is a very simple single buffer delay node. It provides an internal feedback and dry/wet mix. "#; pub const HELP: &'static str = r#"Delay - A Simple Delay Line This node provides a very simple delay line with the bare minimum of parameters. Most importantly a freely modulateable 'time' parameter and a feedback 'fb' parameter. Via the 'mix' parameter you can mix in the input signal to the output. You can use this node to delay any kind of signal, from a simple control signal to an audio signal. For other kinds of delay/feedback please see also the 'FbWr'/'FbRd' nodes. "#; } impl DspNode for Delay { fn outputs() -> usize { 1 } fn set_sample_rate(&mut self, srate: f32) { self.buffer.set_sample_rate(srate); } fn reset(&mut self) { self.buffer.reset(); self.clock.reset(); } #[inline] fn process( &mut self, ctx: &mut T, _ectx: &mut NodeExecContext, _nctx: &NodeContext, atoms: &[SAtom], inputs: &[ProcBuf], outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals, ) { use crate::dsp::{at, denorm, inp, out}; let buffer = &mut *self.buffer; let mode = at::Delay::mode(atoms); let inp = inp::Delay::inp(inputs); let trig = inp::Delay::trig(inputs); let time = inp::Delay::time(inputs); let fb = inp::Delay::fb(inputs); let mix = inp::Delay::mix(inputs); let out = out::Delay::sig(outputs); if mode.i() == 0 { for frame in 0..ctx.nframes() { let dry = inp.read(frame); let out_sample = buffer.cubic_interpolate_at(denorm::Delay::time(time, frame)); buffer.feed(dry + out_sample * denorm::Delay::fb(fb, frame)); out.write( frame, crossfade(dry, out_sample, denorm::Delay::mix(mix, frame).clamp(0.0, 1.0)), ); } } else { for frame in 0..ctx.nframes() { let dry = inp.read(frame); let clock_samples = self.clock.next(denorm::Delay::trig(trig, frame)); let out_sample = buffer.at(clock_samples as usize); buffer.feed(dry + out_sample * denorm::Delay::fb(fb, frame)); out.write( frame, crossfade(dry, out_sample, denorm::Delay::mix(mix, frame).clamp(0.0, 1.0)), ); } } let last_frame = ctx.nframes() - 1; ctx_vals[0].set(out.read(last_frame)); } }