// Copyright (c) 2021 Weird Constructor // This is a part of HexoDSP. Released under (A)GPLv3 or any later. // See README.md and COPYING for details. use crate::nodes::NodeAudioContext; use crate::dsp::{SAtom, ProcBuf, DspNode, LedPhaseVals}; /// A simple amplifier #[derive(Debug, Clone)] pub struct Sampl { } impl Sampl { pub fn new() -> Self { Self { } } pub const freq : &'static str = "Sampl freq\nPitch input for the sampler, giving the playback speed of the\ sample.\nRange: (-1..1)\n"; pub const sample : &'static str = "Sampl sample\nThe audio sample that is played back.\nRange: (-1..1)\n"; pub const sig : &'static str = "Sampl sig\nSampler audio output\nRange: (-1..1)\n"; } impl DspNode for Sampl { fn outputs() -> usize { 1 } fn set_sample_rate(&mut self, _srate: f32) { } fn reset(&mut self) { } #[inline] fn process( &mut self, ctx: &mut T, atoms: &[SAtom], _params: &[ProcBuf], inputs: &[ProcBuf], outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals) { use crate::dsp::{out}; //, inp, denorm, denorm_v, inp_dir, at}; // let gain = inp::Amp::gain(inputs); // let att = inp::Amp::att(inputs); // let inp = inp::Amp::inp(inputs); let out = out::Sampl::sig(outputs); for frame in 0..ctx.nframes() { out.write(frame, 0.0); } ctx_vals[0].set(1.0); // let neg = at::Amp::neg_att(atoms); // // let last_frame = ctx.nframes() - 1; // // let last_val = // if neg.i() > 0 { // for frame in 0..ctx.nframes() { // out.write(frame, // inp.read(frame) // * denorm_v::Amp::att( // inp_dir::Amp::att(att, frame) // .max(0.0)) // * denorm::Amp::gain(gain, frame)); // } // // inp.read(last_frame) // * denorm_v::Amp::att( // inp_dir::Amp::att(att, last_frame) // .max(0.0)) // * denorm::Amp::gain(gain, last_frame) // // } else { // for frame in 0..ctx.nframes() { // out.write(frame, // inp.read(frame) // * denorm_v::Amp::att( // inp_dir::Amp::att(att, frame).abs()) // * denorm::Amp::gain(gain, frame)); // } // // inp.read(last_frame) // * denorm_v::Amp::att( // inp_dir::Amp::att(att, last_frame).abs()) // * denorm::Amp::gain(gain, last_frame) // }; } }