111 lines
4.3 KiB
Rust
111 lines
4.3 KiB
Rust
// Copyright (c) 2021 Weird Constructor <weirdconstructor@gmail.com>
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// This is a part of HexoDSP. Released under (A)GPLv3 or any later.
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// See README.md and COPYING for details.
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use crate::nodes::{NodeAudioContext, NodeExecContext};
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use crate::dsp::{
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NodeId, SAtom, ProcBuf, inp, at, denorm, DspNode, LedPhaseVals, NodeContext};
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#[macro_export]
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macro_rules! fa_out_mono { ($formatter: expr, $v: expr, $denorm_v: expr) => { {
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let s =
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match ($v.round() as usize) {
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0 => "Stereo",
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1 => "Mono",
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_ => "?",
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};
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write!($formatter, "{}", s)
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} } }
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/// The (stereo) output port of the plugin
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#[derive(Debug, Clone)]
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pub struct Out {
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/// - 0: signal channel 1
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/// - 1: signal channel 2
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input: [f32; 2],
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}
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impl Out {
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pub fn new(_nid: &NodeId) -> Self {
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Self {
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input: [0.0; 2],
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}
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}
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pub const mono : &'static str =
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"Out mono\nIf set to 'Mono', ch1 will be sent to both output channels.\n(UI only)";
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pub const gain : &'static str =
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"Out gain\nThe main gain of the synthesizer output, applied to all channels. \
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Please note that this is a linear control, to prevent inaccuracies for 1.0. \
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\nRange: (0..1)";
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pub const ch1 : &'static str =
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"Out ch1\nAudio channel 1 (left)\nRange: (-1..1)";
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pub const ch2 : &'static str =
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"Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch3 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch4 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch5 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch6 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch7 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch8 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch9 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch10: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch11: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch12: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch13: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch14: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch15: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch16: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const ch17: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
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pub const DESC : &'static str =
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"Audio Output Port\n\n\
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This output port node allows you to send audio signals \
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to audio devices or tracks in your DAW.";
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pub const HELP : &'static str =
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r#"Audio Output Port
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This output port node allows you to send audio signals to audio devices
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or tracks in your DAW. If you need a stereo output but only have a mono
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signal you can use the 'mono' setting to duplicate the signal on the 'ch1'
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input to the second channel 'ch2'.
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"#;
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}
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impl DspNode for Out {
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fn outputs() -> usize { 0 }
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fn set_sample_rate(&mut self, _srate: f32) { }
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fn reset(&mut self) { }
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#[inline]
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fn process<T: NodeAudioContext>(
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&mut self, ctx: &mut T, _ectx: &mut NodeExecContext,
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_nctx: &NodeContext,
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atoms: &[SAtom], inputs: &[ProcBuf],
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_outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals)
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{
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let in1 = inp::Out::ch1(inputs);
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let gain = inp::Out::gain(inputs);
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if at::Out::mono(atoms).i() > 0 {
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for frame in 0..ctx.nframes() {
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let gain = denorm::Out::gain(gain, frame);
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ctx.output(0, frame, gain * in1.read(frame));
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ctx.output(1, frame, gain * in1.read(frame));
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}
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} else {
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let in2 = inp::Out::ch2(inputs);
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for frame in 0..ctx.nframes() {
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let gain = denorm::Out::gain(gain, frame);
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ctx.output(0, frame, gain * in1.read(frame));
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ctx.output(1, frame, gain * in2.read(frame));
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}
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}
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let last_val = in1.read(ctx.nframes() - 1);
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ctx_vals[0].set(last_val);
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}
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}
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