411 lines
14 KiB
Rust
411 lines
14 KiB
Rust
// Copyright (c) 2021 Weird Constructor <weirdconstructor@gmail.com>
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// This file is a part of HexoDSP. Released under GPL-3.0-or-later.
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// See README.md and COPYING for details.
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use crate::nodes::{NodeAudioContext, NodeExecContext};
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use crate::dsp::{NodeId, SAtom, ProcBuf, DspNode, LedPhaseVals, NodeContext};
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use crate::dsp::{out, at, inp, denorm, denorm_offs}; //, inp, denorm, denorm_v, inp_dir, at};
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use super::helpers::Trigger;
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#[macro_export]
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macro_rules! fa_sampl_dir { ($formatter: expr, $v: expr, $denorm_v: expr) => { {
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let s =
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match ($v.round() as usize) {
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0 => "Forward",
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1 => "Reverse",
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_ => "?",
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};
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write!($formatter, "{}", s)
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} } }
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#[macro_export]
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macro_rules! fa_sampl_dclick { ($formatter: expr, $v: expr, $denorm_v: expr) => { {
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let s =
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match ($v.round() as usize) {
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0 => "Off",
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1 => "On",
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_ => "?",
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};
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write!($formatter, "{}", s)
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} } }
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#[macro_export]
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macro_rules! fa_sampl_pmode { ($formatter: expr, $v: expr, $denorm_v: expr) => { {
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let s =
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match ($v.round() as usize) {
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0 => "Loop",
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1 => "OneShot",
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_ => "?",
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};
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write!($formatter, "{}", s)
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} } }
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/// A simple amplifier
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#[derive(Debug, Clone)]
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pub struct Sampl {
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phase: f64,
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srate: f64,
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trig: Trigger,
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is_playing: bool,
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last_sample: f32,
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decaying: f32,
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}
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impl Sampl {
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pub fn new(_nid: &NodeId) -> Self {
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Self {
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phase: 0.0,
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srate: 44100.0,
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trig: Trigger::new(),
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is_playing: false,
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last_sample: 0.0,
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decaying: 0.0,
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}
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}
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pub const freq : &'static str =
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"Sampl freq\nPitch input for the sampler, giving the playback speed of the \
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sample.\nRange: (-1..1)\n";
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pub const trig : &'static str =
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"Sampl trig\nThe trigger input causes a resync of the playback phase \
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and triggers the playback if the 'pmode' is 'OneShot'";
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pub const offs : &'static str =
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"Sampl offs\nStart position offset.\nRange: (0..1)\n";
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pub const len : &'static str =
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"Sampl len\nAdjusts the playback length of the sample in relation \
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to the original length of the sample.\nRange: (0..1)\n";
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pub const dcms : &'static str =
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"Sampl dcms\nDeclick fade time in milliseconds.\nNot audio rate!\nRange: (0..1)\n";
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pub const det : &'static str =
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"Sin det\nDetune the oscillator in semitones and cents. \
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the input of this value is rounded to semitones on coarse input. \
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Fine input lets you detune in cents (rounded). \
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A signal sent to this port is not rounded.\n\
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Note: The signal input allows detune +-10 octaves.\
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\nRange: (Knob -0.2 .. 0.2) / (Signal -1.0 .. 1.0)\n";
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pub const sample : &'static str =
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"Sampl sample\nThe audio sample that is played back.\nRange: (-1..1)\n";
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pub const pmode : &'static str =
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"Sampl pmode\nThe playback mode of the sampler.\n\
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- 'Loop' constantly plays back the sample. You can reset/sync the phase \
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using the 'trig' input in this case.\n\
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- 'OneShot' plays back the sample if a trigger is received on 'trig' input.\n";
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pub const dclick : &'static str =
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"Sampl dclick\nIf this is enabled it will enable short fade in and out ramps.\n\
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This if useful if you don't want to add an envelope just for \
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getting rid of the clicks if spos and epos are modulated.";
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pub const dir : &'static str =
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"Sampl dir\nSets the direction of the playhead, plays the sample \
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forwards or backwards.";
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pub const sig : &'static str =
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"Sampl sig\nSampler audio output\nRange: (-1..1)\n";
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pub const DESC : &'static str =
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"Sample Player\n\n\
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Provides a simple sample player that you can load a single audio \
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sample from a WAV file into.";
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pub const HELP : &'static str =
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r#"Sample Player
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Provides a simple sample player for playing back one loaded audio sample.
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It can be used for purposes like:
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* Adding ambient samples to your patches.
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* Using drum samples (set 'pmode' to 'OneShot').
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* Having an oscillator with a custom waveform (set 'pmode' to 'Loop').
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* As custom CV source for very long or very custom envelopes.
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Only a single audio sample can be loaded into this player. In HexoSynth
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the sample selection can be done by the file browser in the right panel
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in the 'Samples' tab.
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You can adjust the playback speed of the sample either by the 'freq' parameter
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or the 'det' parameter. You can offset into the sample using the 'offs'
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parameter and modify the playback length relative to the original
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sample length using the 'len' parameter.
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Even though you are advised to use an envelope for controlling the playback
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volume of the sample to prevent clicks a simple in and out ramp is provided
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using by the 'dclick' setting. The length of these ramps can be controlled
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using the 'dcms' parameter.
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When 'pmode' is set to 'Loop' the sample will restart playing immediately
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after it has finished. This is useful when you just want to load a waveform
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into the sample player to use it as oscillator.
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To start samples when 'pmode' is set to 'OneShot' a trigger input needs to
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be provided on the 'trig' input port. The 'trig' input also works in
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'Loop' mode to retrigger the sample.
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"#;
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}
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impl Sampl {
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#[allow(clippy::many_single_char_names)]
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#[inline]
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fn next_sample_rev(&mut self, sr_factor: f64, speed: f64, sample_data: &[f32]) -> f32 {
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let sd_len = sample_data.len();
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if sd_len < 1 { return 0.0; }
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let j = self.phase.floor() as usize % sd_len;
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let i = ((sd_len - 1) - j) + sd_len;
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let f = self.phase.fract();
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self.phase = j as f64 + f + sr_factor * speed;
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// Hermite interpolation, take from
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// https://github.com/eric-wood/delay/blob/main/src/delay.rs#L52
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//
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// Thanks go to Eric Wood!
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//
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// For the interpolation code:
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// MIT License, Copyright (c) 2021 Eric Wood
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let xm1 = sample_data[(i + 1) % sd_len];
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let x0 = sample_data[i % sd_len];
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let x1 = sample_data[(i - 1) % sd_len];
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let x2 = sample_data[(i - 2) % sd_len];
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let c = (x1 - xm1) * 0.5;
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let v = x0 - x1;
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let w = c + v;
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let a = w + v + (x2 - x0) * 0.5;
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let b_neg = w + a;
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let f = (1.0 - f) as f32;
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(((a * f) - b_neg) * f + c) * f + x0
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}
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#[allow(clippy::many_single_char_names)]
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#[inline]
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fn next_sample(&mut self, sr_factor: f64, speed: f64, sample_data: &[f32]) -> f32 {
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let sd_len = sample_data.len();
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if sd_len < 1 { return 0.0; }
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let i = self.phase.floor() as usize + sd_len;
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let f = self.phase.fract();
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self.phase = (i % sd_len) as f64 + f + sr_factor * speed;
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// Hermite interpolation, take from
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// https://github.com/eric-wood/delay/blob/main/src/delay.rs#L52
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//
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// Thanks go to Eric Wood!
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//
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// For the interpolation code:
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// MIT License, Copyright (c) 2021 Eric Wood
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let xm1 = sample_data[(i - 1) % sd_len];
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let x0 = sample_data[i % sd_len];
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let x1 = sample_data[(i + 1) % sd_len];
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let x2 = sample_data[(i + 2) % sd_len];
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let c = (x1 - xm1) * 0.5;
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let v = x0 - x1;
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let w = c + v;
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let a = w + v + (x2 - x0) * 0.5;
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let b_neg = w + a;
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let f = f as f32;
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(((a * f) - b_neg) * f + c) * f + x0
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}
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#[allow(clippy::float_cmp)]
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#[inline]
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fn play(&mut self, inputs: &[ProcBuf], nframes: usize,
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sample_data: &[f32], out: &mut ProcBuf, do_loop: bool,
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declick: bool, reverse: bool)
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{
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let freq = inp::Sampl::freq(inputs);
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let trig = inp::Sampl::trig(inputs);
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let offs = inp::Sampl::offs(inputs);
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let len = inp::Sampl::len(inputs);
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let dcms = inp::Sampl::dcms(inputs);
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let det = inp::Sampl::det(inputs);
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let sample_srate = sample_data[0] as f64;
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let sample_data = &sample_data[1..];
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let sr_factor = sample_srate / self.srate;
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let ramp_time = denorm::Sampl::dcms(dcms, 0) as f64 * self.srate;
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let ramp_sample_count = (ramp_time / 1000.0).ceil() as usize;
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let ramp_inc = 1000.0 / ramp_time;
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let mut is_playing = self.is_playing;
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if do_loop {
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is_playing = true;
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}
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let mut prev_offs = -10.0;
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let mut prev_len = -10.0;
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let mut start_idx = 0;
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let mut end_idx_plus1 = sample_data.len();
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for frame in 0..nframes {
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let trig_val = denorm::Sampl::trig(trig, frame);
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let triggered = self.trig.check_trigger(trig_val);
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if triggered {
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self.phase = 0.0;
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self.decaying = self.last_sample;
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is_playing = true;
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}
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let s =
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if is_playing {
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let freq =
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denorm_offs::Sampl::freq(
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freq, det.read(frame), frame);
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let playback_speed = freq / 440.0;
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let prev_phase = self.phase;
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let sd_len = sample_data.len();
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let cur_offs =
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denorm::Sampl::offs(offs, frame).abs().min(0.999999)
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as f64;
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let recalc_end =
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if prev_offs != cur_offs {
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start_idx =
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((sd_len as f64 * cur_offs)
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.floor() as usize).min(sd_len);
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prev_offs = cur_offs;
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true
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} else {
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false
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};
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let cur_len =
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denorm::Sampl::len(len, frame).abs().min(1.0) as f64;
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if recalc_end || prev_len != cur_len {
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let max_sd_len =
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(sd_len as f64 * cur_len as f64).round() as usize;
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let remain_s_len =
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if start_idx <= sd_len {
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(sd_len - start_idx).min(max_sd_len)
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} else { 0 };
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end_idx_plus1 = remain_s_len;
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prev_len = cur_len;
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}
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let sample_slice =
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&sample_data[start_idx..(start_idx + end_idx_plus1)];
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// next_sample mutates self.phase, so we need the current phase
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// that is used for looking up the sample from the audio data.
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let sample_idx = self.phase.floor() as usize;
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let mut s =
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if reverse {
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self.next_sample_rev(
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sr_factor,
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playback_speed as f64,
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sample_slice)
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} else {
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self.next_sample(
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sr_factor,
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playback_speed as f64,
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sample_slice)
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};
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if declick {
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let samples_to_end = sample_slice.len() - sample_idx;
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let ramp_atten_factor =
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if sample_idx < ramp_sample_count {
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sample_idx as f64 * ramp_inc
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} else if samples_to_end < ramp_sample_count {
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samples_to_end as f64 * ramp_inc
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} else {
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1.0
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};
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s *= ramp_atten_factor as f32;
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}
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self.last_sample = s;
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out.write(frame, s);
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if !do_loop && prev_phase > self.phase {
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// played past end => stop playing.
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is_playing = false;
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}
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s
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} else {
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0.0
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};
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let s =
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if !declick || self.decaying.abs() < 0.00001 {
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self.decaying = 0.0;
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s
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} else {
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self.decaying *= 0.98;
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(s + self.decaying).clamp(-1.0, 1.0)
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};
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self.last_sample = s;
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out.write(frame, s);
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}
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self.is_playing = is_playing;
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}
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}
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impl DspNode for Sampl {
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fn outputs() -> usize { 1 }
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fn set_sample_rate(&mut self, srate: f32) { self.srate = srate.into(); }
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fn reset(&mut self) {
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self.trig.reset();
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}
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#[inline]
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fn process<T: NodeAudioContext>(
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&mut self, ctx: &mut T, _ectx: &mut NodeExecContext,
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_nctx: &NodeContext,
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atoms: &[SAtom], inputs: &[ProcBuf],
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outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals)
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{
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let sample = at::Sampl::sample(atoms);
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let pmode = at::Sampl::pmode(atoms);
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let dclick = at::Sampl::dclick(atoms);
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let dir = at::Sampl::dir(atoms);
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let out = out::Sampl::sig(outputs);
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if let SAtom::AudioSample((_, Some(sample_data))) = sample {
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// 3 is for sample-sample-rate and at least 2 audio samples.
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if sample_data.len() < 3 {
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for frame in 0..ctx.nframes() {
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out.write(frame, 0.0);
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}
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self.last_sample = 0.0;
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return;
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}
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self.play(
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inputs,
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ctx.nframes(),
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&sample_data[..],
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out,
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pmode.i() == 0,
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dclick.i() == 1,
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dir.i() == 1);
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} else {
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for frame in 0..ctx.nframes() {
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out.write(frame, 0.0);
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}
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self.last_sample = 0.0;
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}
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let last_frame = ctx.nframes() - 1;
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ctx_vals[0].set(out.read(last_frame));
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}
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}
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