128 lines
4.4 KiB
Rust
128 lines
4.4 KiB
Rust
use crate::dsp::{DspNode, LedPhaseVals, NodeContext, NodeId, ProcBuf, SAtom};
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use crate::nodes::{NodeAudioContext, NodeExecContext};
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/// A simple amplifier
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#[derive(Debug, Clone)]
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pub struct FormFM {
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inv_sample_rate: f32,
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phase: f32,
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}
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impl FormFM {
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pub fn new(_nid: &NodeId) -> Self {
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Self { inv_sample_rate: 1.0 / 44100.0, phase: 0.0 }
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}
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pub const freq: &'static str = "Formant freq\nBase frequency to oscilate at\n";
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pub const form: &'static str = "Formant form\nFrequency of the formant\nThis affects how much lower or higher tones the sound has.";
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pub const side: &'static str =
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"Formant side\nWhich side the peak of the wave is. Values more towards 0.0 or 1.0 make the base frequency more pronounced";
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pub const peak: &'static str =
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"Formant peak\nHow high the peak amplitude is. Lower values make the effect more pronounced";
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pub const sig: &'static str = "Formant sig\nGenerated formant signal";
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pub const DESC: &'static str = r#"Formant oscillator
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Simple formant oscillator that generates a formant like sound.
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Loosely based on the ModFM synthesis method.
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"#;
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pub const HELP: &'static str = r#"formfm - Direct formant synthesizer
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This is a formant synthesizer that directly generates
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the audio of a single formant.
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This can be seen as passing a saw wave with frequency `freq`
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into a bandpass filter with the cutoff at `form`
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`freq` controls the base frequency of the formant.
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`form` controls the formant frequency. Lower values give more bass to the sound,
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and higher values give the high frequencies more sound.
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`side` controls where the peak of the carrier wave is,
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and in turn controls the bandwidth of the effect. The more towards 0.0 or 1.0,
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the more the formant is audible.
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`peak` controls how high the peak of the carrier wave is.
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This also controls the bandwidth of the effect, where lower means a higher
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bandwidth, and thus more audible formant.
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"#;
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}
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impl DspNode for FormFM {
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fn outputs() -> usize {
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1
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}
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fn set_sample_rate(&mut self, srate: f32) {
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self.inv_sample_rate = 1.0 / srate;
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}
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fn reset(&mut self) {
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self.phase = 0.0;
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}
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#[inline]
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fn process<T: NodeAudioContext>(
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&mut self,
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ctx: &mut T,
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_ectx: &mut NodeExecContext,
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_nctx: &NodeContext,
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_atoms: &[SAtom],
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inputs: &[ProcBuf],
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outputs: &mut [ProcBuf],
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_ctx_vals: LedPhaseVals,
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) {
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use crate::dsp::{denorm, inp, out};
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let base_freq = inp::FormFM::freq(inputs);
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let formant_freq = inp::FormFM::form(inputs);
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let side_val = inp::FormFM::side(inputs);
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let peak_val = inp::FormFM::peak(inputs);
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let out = out::FormFM::sig(outputs);
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for frame in 0..ctx.nframes() {
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// get the inputs
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let base_freq = denorm::FormFM::freq(base_freq, frame);
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let formant_freq = denorm::FormFM::form(formant_freq, frame);
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let side_val = denorm::FormFM::side(side_val, frame).min(1.0 - 1e-6).max(1e-6);
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let peak_val = denorm::FormFM::peak(peak_val, frame);
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// make a triangle wave, with the peak at carrier center
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let carrier_base =
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(self.phase / side_val).min((1.0 - self.phase) / (1.0 - side_val));
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// smoothstep
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let carrier = 1.0
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- ((1.0 - peak_val)
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* (carrier_base * carrier_base * (3.0 - 2.0 * carrier_base)));
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// multiple of the frequency the modulators are at
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let multiple = formant_freq / base_freq.max(1e-6);
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// round them to the closest integer of the formant freq
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let freq_a = multiple.floor();
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let freq_b = freq_a + 1.0;
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// and how much to lerp between them
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let blend = multiple.fract();
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// get the true modulator
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let modulator = (1.0 - blend)
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* if multiple < 1.0 {
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0.0
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} else {
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(std::f32::consts::TAU * self.phase * freq_a).cos()
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}
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+ blend * (std::f32::consts::TAU * self.phase * freq_b).cos();
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// entire wave
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let wave = carrier * modulator;
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// increment phase (very imporant)
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self.phase += base_freq * self.inv_sample_rate;
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// wrap around
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self.phase = self.phase.fract();
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out.write(frame, wave);
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}
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}
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}
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