Editor: first steps

This commit is contained in:
Pascal Engélibert 2022-08-26 00:33:44 +02:00
parent 1d22c11cde
commit 09138229ca
Signed by: tuxmain
GPG key ID: 3504BC6D362F7DCA
8 changed files with 339 additions and 80 deletions

24
Cargo.lock generated
View file

@ -588,6 +588,25 @@ dependencies = [
"glam",
]
[[package]]
name = "bevy_mod_picking"
version = "0.8.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "19f97d740fcd9d089a768399e902e741f45f8d671e756c939d2f1ce8ad14d63a"
dependencies = [
"bevy",
"bevy_mod_raycast",
]
[[package]]
name = "bevy_mod_raycast"
version = "0.6.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7aead49a20f5e694f4fb59c7312f9a1813b65a2a0ac2c385d53d40f25cae896f"
dependencies = [
"bevy",
]
[[package]]
name = "bevy_pbr"
version = "0.8.1"
@ -911,6 +930,7 @@ dependencies = [
"bevy",
"bevy-inspector-egui",
"bevy_common_assets",
"bevy_mod_picking",
"bevy_rapier2d",
"cpal 0.14.0",
"crossbeam-channel",
@ -1562,9 +1582,9 @@ dependencies = [
[[package]]
name = "erased-serde"
version = "0.3.22"
version = "0.3.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "003000e712ad0f95857bd4d2ef8d1890069e06554101697d12050668b2f6f020"
checksum = "54558e0ba96fbe24280072642eceb9d7d442e32c7ec0ea9e7ecd7b4ea2cf4e11"
dependencies = [
"serde",
]

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@ -8,7 +8,6 @@ edition = "2021"
[dependencies]
bevy = "0.8.1"
bevy_common_assets = { version = "0.3.0", features = ["json"] }
bevy-inspector-egui = "0.12.1"
bevy_rapier2d = "0.16.2"
crossbeam-channel = "0.5.6"
rand = "0.8.5"
@ -17,6 +16,8 @@ rapier2d = "0.14.0"
serde = { version = "1.0.144", features = ["derive"] }
[target."cfg(not(target_arch = \"wasm32\"))".dependencies]
bevy-inspector-egui = "0.12.1"
bevy_mod_picking = "0.8.2"
cpal = "0.14.0"
hexodsp = { git = "https://github.com/WeirdConstructor/HexoDSP", default-features = false }
ticktock = "0.8.0"

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@ -45,6 +45,12 @@ This game uses [HexoDSP](https://github.com/WeirdConstructor/HexoDSP) for audio
The synthetizer matrix can be edited using [HexoSynth](https://github.com/WeirdConstructor/HexoSynth) visual editor.
## Develop
Skip to level `N: u32` with the command `bevyjam <N>`.
Edit the level `N: u32` with the command `bevyjam <N> e`.
## License
GNU AGPL v3, CopyLeft 2022 Pascal Engélibert, Nixon Cheng

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@ -1,2 +1,3 @@
cargo build --release --target wasm32-unknown-unknown
wasm-bindgen --out-name bevyjam --out-dir target --target web target/wasm32-unknown-unknown/release/bevyjam.wasm
cargo build --release --target wasm32-unknown-unknown || exit 1
echo "==> wasm-bindgen..."
wasm-bindgen --out-name bevyjam --out-dir target --target web target/wasm32-unknown-unknown/release/bevyjam.wasm || exit 1

174
src/editor.rs Normal file
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@ -0,0 +1,174 @@
use crate::{levels::stored::*, AppState};
use bevy::{
input::{keyboard::KeyCode, Input},
prelude::{
shape::{Circle, Quad},
*,
},
};
use bevy_mod_picking::*;
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(DefaultPickingPlugins)
.add_system_set(SystemSet::on_enter(AppState::Editor).with_system(setup))
.add_system_set(
SystemSet::on_update(AppState::Editor).with_system(keyboard_input_system),
);
}
}
#[derive(Component)]
struct Platform;
#[derive(Component)]
struct Draggable;
#[derive(Component)]
struct End;
#[derive(Bundle)]
struct PlatformBundle {
#[bundle]
mesh: ColorMesh2dBundle,
platform: Platform,
}
#[derive(Bundle)]
struct PlatformEndBundle {
#[bundle]
mesh: ColorMesh2dBundle,
#[bundle]
pickable: PickableBundle,
draggable: Draggable,
end: End,
}
fn spawn_platform(
commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<ColorMaterial>>,
transform: Transform,
size: Vec2,
) {
commands
.spawn_bundle(PlatformBundle {
mesh: ColorMesh2dBundle {
mesh: meshes.add(Mesh::from(Quad { size, flip: false })).into(),
material: materials.add(ColorMaterial::from(Color::GRAY)),
transform,
..default()
},
platform: Platform,
})
.with_children(|c| {
c.spawn_bundle(PlatformEndBundle {
mesh: ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Circle {
radius: 8.,
vertices: 12,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))),
transform: Transform::from_xyz(-size.x / 2., -size.y / 2., 0.5),
..default()
},
pickable: PickableBundle::default(),
draggable: Draggable,
end: End,
});
c.spawn_bundle(PlatformEndBundle {
mesh: ColorMesh2dBundle {
mesh: meshes
.add(Mesh::from(Circle {
radius: 8.,
vertices: 12,
}))
.into(),
material: materials.add(ColorMaterial::from(Color::rgba(1., 1., 0., 0.7))),
transform: Transform::from_xyz(size.x / 2., size.y / 2., 0.5),
..default()
},
pickable: PickableBundle::default(),
draggable: Draggable,
end: End,
});
});
}
pub fn spawn_stored_level(
commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<ColorMaterial>>,
asset_server: &Res<AssetServer>,
stored_level: &StoredLevel,
) {
let _font = asset_server.get_handle::<Font, _>("UacariLegacy-Thin.ttf");
for platform in stored_level.platforms.iter() {
spawn_platform(
commands,
meshes,
materials,
Transform::from_xyz(platform.pos.x, platform.pos.y, 0.),
platform.size,
);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
camera_query: Query<Entity, With<Camera>>,
level_id: Res<crate::game::FirstLevel>,
stored_levels_assets: Res<Assets<StoredLevels>>,
stored_levels_handle: Res<Handle<StoredLevels>>,
asset_server: Res<AssetServer>,
) {
commands
.entity(camera_query.single())
.insert_bundle(PickingCameraBundle::default());
if let Some(stored_level) = stored_levels_assets
.get(&stored_levels_handle)
.unwrap()
.levels
.get(level_id.0 .0 as usize)
{
spawn_stored_level(
&mut commands,
&mut meshes,
&mut materials,
&asset_server,
stored_level,
);
}
}
fn keyboard_input_system(
keyboard_input: Res<Input<KeyCode>>,
mut drag_query: Query<(&mut Transform, &Selection), With<Draggable>>,
) {
let drag = 8.
* Vec3 {
x: (keyboard_input.pressed(KeyCode::Right) as i8
- keyboard_input.pressed(KeyCode::Left) as i8) as _,
y: (keyboard_input.pressed(KeyCode::Up) as i8
- keyboard_input.pressed(KeyCode::Down) as i8) as _,
z: 0.,
};
if drag != Vec3::ZERO {
for (mut transform, selection) in drag_query.iter_mut() {
if selection.selected() {
transform.translation += drag;
}
}
}
}

View file

@ -1,5 +1,7 @@
#![allow(clippy::too_many_arguments)]
pub use stored::*;
use crate::game::*;
use bevy::{prelude::*, reflect::TypeUuid};
@ -55,60 +57,6 @@ pub fn post_setup_level(
}
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "1fbba930-644b-0d62-2514-4b302b945327"]
pub struct StoredLevels {
levels: Vec<StoredLevel>,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "a1464a30-1f57-a654-d56c-ded41032af0b"]
pub struct StoredLevel {
pub comment: String,
pub characters: Vec<StoredCharacter>,
pub platforms: Vec<StoredPlatform>,
pub absorbing_filters: Vec<StoredAbsorbingFilter>,
pub rotating_filters: Vec<StoredRotatingFilter>,
pub texts: Vec<StoredText>,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "1c798f8c-ef15-c528-693e-76becdef6b10"]
pub struct StoredCharacter {
pub pos: Vec2,
pub color: Vec4,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "31696095-59de-93be-b5e9-333c2afbc900"]
pub struct StoredPlatform {
pub pos: Vec2,
pub size: Vec2,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "bcad7fff-0605-c4e3-3cd4-42d5bbaad926"]
pub struct StoredAbsorbingFilter {
pub pos: Vec2,
pub size: Vec2,
pub color: Vec4,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "fa2843f2-6e34-601b-6c46-4827b0370b3f"]
pub struct StoredRotatingFilter {
pub pos: Vec2,
pub angle: f32,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "72f6321a-f01f-6eea-9b17-3159837a2fd3"]
pub struct StoredText {
pub pos: Vec2,
pub font_size: f32,
pub text: String,
}
pub fn spawn_stored_level(
commands: &mut Commands,
character_meshes: &Res<CharacterMeshes>,
@ -179,3 +127,61 @@ pub fn spawn_stored_level(
.insert(Level);
}
}
pub mod stored {
use super::*;
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "1fbba930-644b-0d62-2514-4b302b945327"]
pub struct StoredLevels {
pub levels: Vec<StoredLevel>,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "a1464a30-1f57-a654-d56c-ded41032af0b"]
pub struct StoredLevel {
pub comment: String,
pub characters: Vec<StoredCharacter>,
pub platforms: Vec<StoredPlatform>,
pub absorbing_filters: Vec<StoredAbsorbingFilter>,
pub rotating_filters: Vec<StoredRotatingFilter>,
pub texts: Vec<StoredText>,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "1c798f8c-ef15-c528-693e-76becdef6b10"]
pub struct StoredCharacter {
pub pos: Vec2,
pub color: Vec4,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "31696095-59de-93be-b5e9-333c2afbc900"]
pub struct StoredPlatform {
pub pos: Vec2,
pub size: Vec2,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "bcad7fff-0605-c4e3-3cd4-42d5bbaad926"]
pub struct StoredAbsorbingFilter {
pub pos: Vec2,
pub size: Vec2,
pub color: Vec4,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "fa2843f2-6e34-601b-6c46-4827b0370b3f"]
pub struct StoredRotatingFilter {
pub pos: Vec2,
pub angle: f32,
}
#[derive(Deserialize, Serialize, TypeUuid)]
#[uuid = "72f6321a-f01f-6eea-9b17-3159837a2fd3"]
pub struct StoredText {
pub pos: Vec2,
pub font_size: f32,
pub text: String,
}
}

View file

@ -1,5 +1,9 @@
#![allow(clippy::too_many_arguments)]
#[cfg(not(target_arch = "wasm32"))]
mod audio;
#[cfg(not(target_arch = "wasm32"))]
mod editor;
mod filters;
mod game;
mod levels;
@ -7,6 +11,7 @@ mod menu;
mod particle_effect;
use bevy::{
asset::{Asset, HandleId, LoadState},
prelude::*,
window::{WindowId, WindowMode},
};
@ -15,9 +20,22 @@ use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
enum AppState {
Loading,
Menu,
Game,
Win,
Editor,
}
struct UseEditor(bool);
struct LoadingAssets(Vec<HandleId>);
impl LoadingAssets {
fn add<T: Asset>(&mut self, handle: Handle<T>) -> Handle<T> {
self.0.push(handle.id);
handle
}
}
fn main() {
@ -28,32 +46,45 @@ fn main() {
std::thread::spawn(move || audio::setup(audio_event_receiver));
#[cfg(not(target_arch = "wasm32"))]
let first_level = game::LevelId(
std::env::args()
.nth(1)
.map_or(0, |s| s.parse().unwrap_or(0)),
);
let (first_level, use_editor) = {
let mut args = std::env::args().skip(1);
(
game::LevelId(args.next().map_or(0, |s| s.parse().unwrap_or(0))),
args.next().map_or(false, |s| s == "e"),
)
};
#[cfg(target_arch = "wasm32")]
let first_level = game::LevelId(0);
let (first_level, use_editor) = (game::LevelId(0), false);
App::new()
.insert_resource(Msaa { samples: 4 })
let mut app = App::new();
app.insert_resource(Msaa { samples: 4 })
.insert_resource(audio_event_sender)
.add_state(AppState::Menu)
.insert_resource(UseEditor(use_editor))
.add_state(AppState::Loading)
.insert_resource(game::FirstLevel(first_level))
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(DefaultPlugins)
//.add_plugin(RapierDebugRenderPlugin::default())
//.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
.add_plugin(JsonAssetPlugin::<levels::StoredLevels>::new(&[
"levels.json",
]))
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
//.add_plugin(RapierDebugRenderPlugin::default())
.add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin)
.add_plugin(particle_effect::ParticleEffectPlugin)
//.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
.add_system(keyboard_util_system)
]));
if !use_editor {
app.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
.add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin)
.add_plugin(particle_effect::ParticleEffectPlugin);
}
#[cfg(not(target_arch = "wasm32"))]
if use_editor {
app.add_plugin(editor::EditorPlugin);
}
app.add_system(keyboard_util_system)
.add_startup_system(setup)
.add_system_set(SystemSet::on_update(AppState::Loading).with_system(loading_system))
.run();
}
@ -63,9 +94,13 @@ fn setup(mut commands: Commands, mut windows: ResMut<Windows>, asset_server: Res
.unwrap()
.set_title(String::from("Bevyjam"));
commands.insert_resource(asset_server.load::<levels::StoredLevels, _>("game.levels.json"));
commands.insert_resource(asset_server.load::<Font, _>("UacariLegacy-Thin.ttf"));
commands.insert_resource(asset_server.load::<Image, _>("bevy.png"));
let mut assets = LoadingAssets(Vec::new());
commands.insert_resource(
assets.add(asset_server.load::<levels::StoredLevels, _>("game.levels.json")),
);
commands.insert_resource(assets.add(asset_server.load::<Font, _>("UacariLegacy-Thin.ttf")));
commands.insert_resource(assets.add(asset_server.load::<Image, _>("bevy.png")));
commands.insert_resource(assets);
commands.spawn_bundle(Camera2dBundle::default());
commands.insert_resource(AmbientLight {
@ -74,6 +109,23 @@ fn setup(mut commands: Commands, mut windows: ResMut<Windows>, asset_server: Res
});
}
fn loading_system(
asset_server: Res<AssetServer>,
use_editor: Res<UseEditor>,
assets: Res<LoadingAssets>,
mut app_state: ResMut<State<AppState>>,
) {
if asset_server.get_group_load_state(assets.0.iter().copied()) == LoadState::Loaded {
app_state
.replace(if use_editor.0 {
AppState::Editor
} else {
AppState::Menu
})
.ok();
}
}
fn keyboard_util_system(keyboard_input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
#[cfg(not(target_arch = "wasm32"))]
{

View file

@ -44,7 +44,6 @@ impl FromWorld for ParticleMesh {
}
}
#[derive(bevy_inspector_egui::Inspectable)]
pub struct ParticleEffectResource {
pub translation: Vec3,
pub prev_translation: Vec3,