diff --git a/src/game.rs b/src/game.rs index 544eb1e..eb858eb 100644 --- a/src/game.rs +++ b/src/game.rs @@ -58,7 +58,7 @@ impl Plugin for GamePlugin { .with_system(move_win_text_system), ) .add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system) - .add_system_to_stage(CoreStage::PostUpdate, char_airbound_event_system) + .add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system) .add_system_to_stage(CoreStage::PostUpdate, collision_event_system); } } @@ -107,7 +107,27 @@ pub struct Player; pub struct Platform; #[derive(Component)] -pub struct Airbound(bool); +pub struct PlatformCount(usize); + +impl PlatformCount { + fn increment(&mut self) { + println!("increment"); + self.0 += 1; + } + + fn decrement(&mut self) { + println!("decrement"); + self.0 = self.0.saturating_sub(1); + } + + fn reset(&mut self) { + self.0 = 0; + } + + fn is_landed(&self) -> bool { + return self.0 != 0; + } +} #[derive(Component)] pub struct Melty(pub Color); @@ -195,7 +215,7 @@ pub fn spawn_character( .insert(Sensor) .insert(Collider::cuboid(30., 0.5)) .insert(ActiveEvents::COLLISION_EVENTS) - .insert(Airbound(true)); + .insert(PlatformCount(0)); }); character_list.0.insert(entity_commands.id()); @@ -336,9 +356,9 @@ fn char_char_collision_event_system( } } -fn char_airbound_event_system( +fn char_platform_collision_event_system( mut collision_events: EventReader, - mut airbound_query: Query<&mut Airbound>, + mut platform_count_query: Query<&mut PlatformCount>, platform_query: Query<&Platform>, ) { // detect platform + player collisions only @@ -346,32 +366,32 @@ fn char_airbound_event_system( match collision_event { CollisionEvent::Started(e1, e2, flags) => { if *flags == CollisionEventFlags::SENSOR { - if let (Ok(mut airbound), Ok(_)) = ( - airbound_query.get_mut(*e1), + if let (Ok(mut platform_count), Ok(_)) = ( + platform_count_query.get_mut(*e1), platform_query.get(*e2), ) { - airbound.0 = false; - } else if let (Ok(mut airbound), Ok(_)) = ( - airbound_query.get_mut(*e2), + platform_count.increment(); + } else if let (Ok(mut platform_count), Ok(_)) = ( + platform_count_query.get_mut(*e2), platform_query.get(*e1), ) { - airbound.0 = false; + platform_count.increment(); } } } - + CollisionEvent::Stopped(e1, e2, flags) => { if *flags == CollisionEventFlags::SENSOR { - if let (Ok(mut airbound), Ok(_)) = ( - airbound_query.get_mut(*e1), + if let (Ok(mut platform_count), Ok(_)) = ( + platform_count_query.get_mut(*e1), platform_query.get(*e2), ) { - airbound.0 = true; - } else if let (Ok(mut airbound), Ok(_)) = ( - airbound_query.get_mut(*e2), + platform_count.decrement(); + } else if let (Ok(mut platform_count), Ok(_)) = ( + platform_count_query.get_mut(*e2), platform_query.get(*e1), ) { - airbound.0 = true; + platform_count.decrement(); } } } @@ -491,7 +511,7 @@ fn change_character_system( fn player_movement_system( keyboard_input: Res>, mut characters: Query<(&mut Velocity, &Children), With>, - airbound_query: Query<&Airbound>, + mut platform_count_query: Query<&mut PlatformCount>, audio: Res>, ) { let right_pressed: bool = @@ -502,10 +522,11 @@ fn player_movement_system( for (mut velocity, children) in characters.iter_mut() { velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32; - let airbound: &Airbound = airbound_query.get(children[0]).unwrap(); - if keyboard_input.just_pressed(KeyCode::Space) && !airbound.0 { + let mut platform_count: Mut = platform_count_query.get_mut(children[0]).unwrap(); + if keyboard_input.just_pressed(KeyCode::Space) && platform_count.is_landed() { audio.send(AudioMsg::Jump).ok(); velocity.linvel.y = 700.; + platform_count.reset(); } } }