uses target translation for camera movement (prevent hard hit when moving beyond lower margin)

This commit is contained in:
Nixon 2022-08-26 17:08:49 +08:00
parent 1d22c11cde
commit d61fdb2382
3 changed files with 7 additions and 3 deletions

1
Cargo.lock generated
View file

@ -1312,6 +1312,7 @@ dependencies = [
"parking_lot 0.12.1",
"stdweb",
"thiserror",
"wasm-bindgen",
"web-sys",
"windows",
]

View file

@ -22,6 +22,7 @@ hexodsp = { git = "https://github.com/WeirdConstructor/HexoDSP", default-feature
ticktock = "0.8.0"
[target."cfg(target_arch = \"wasm32\")".dependencies]
cpal = { version = "0.14.0", features = ["wasm-bindgen"] }
[profile.dev.package."*"]
opt-level = 3

View file

@ -471,13 +471,15 @@ fn move_camera(
let size: Vec2 = camera.logical_viewport_size().unwrap();
let half_height: f32 = size.y * 0.5;
let mut target_translation = character_transform.translation;
// prevent camera from going too low
target_translation.y = target_translation.y.max(half_height - MARGIN);
camera_transform.translation = camera_transform.translation.lerp(
character_transform.translation,
target_translation,
time.delta_seconds() * FOLLOW_SPEED,
);
// prevent camera from going too low
camera_transform.translation.y = camera_transform.translation.y.max(half_height - MARGIN);
// always make sure that camera is away from the object in order to render them
camera_transform.translation.z = 999.0;
}