# Lux synthesĕ ## Controls * **Move**: arrows * **Switch character**: Tab * **Level up**: Enter (when character is white) * **Reset**: R ## TODO * name * more filters * despawn black characters * despawn character when too far * more levels * (?) multiplayer * more audio * "jumpable" component to avoid jumping on sensors * bug: in level2, move the blue character to win, then reset. The characters are lighter than expected. (also level 4) * redshift warning * itchio test ## Build ```bash cargo build --release ``` ### WASM **Audio does not work in WASM!** ```bash rustup target add wasm32-unknown-unknown cargo install wasm-bindgen-cli sh build-wasm.sh # Serve on 127.0.0.1:8000 python3 -m http.server ``` ## Audio This game uses [HexoDSP](https://github.com/WeirdConstructor/HexoDSP) for audio synthesis. The synthetizer matrix can be edited using [HexoSynth](https://github.com/WeirdConstructor/HexoSynth) visual editor. ## Develop Skip to level `N: u32` with the command `bevyjam `. Edit the level `N: u32` with the command `bevyjam e`. ### Editor controls * **Select**: left click to select, click in void to deselect, CTRL+click to select many, CTRL+A to select all * **Move selection**: arrows to move one step, Shift+arrows to move continuously * **Delete selection**: delete * **Add objects**: P=platform, C=character, A=absorbing filter, R=rotating filter, M=melty platform * **Move camera**: CTRL+arrows * **Save**: CTRL+S ## License GNU AGPL v3, CopyLeft 2022 Pascal Engélibert, Nixon Cheng _Lux synthesĕ_ is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License. _Lux synthesĕ_ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with _Lux synthesĕ_. If not, see https://www.gnu.org/licenses/.