// Absorbing filter tutorial use crate::game::*; use bevy::prelude::*; pub fn setup( commands: &mut Commands, meshes: &mut ResMut>, character_meshes: &Res, materials: &mut ResMut>, audio: &Res>, asset_server: &Res, ) { let font = asset_server.get_handle("UacariLegacy-Thin.ttf"); commands .spawn_bundle(Text2dBundle { text: Text::from_section( "Press R to reset.", TextStyle { font, font_size: 32.0, color: Color::WHITE, }, ) .with_alignment(TextAlignment::CENTER), ..Default::default() }) .insert(Level); spawn_platforms( commands, meshes, materials, [ ( Transform::from_xyz(0.0, -256.0, 0.0), Vec2 { x: 800.0, y: 16.0 }, ), ( Transform::from_xyz(0.0, -128.0, 0.0), Vec2 { x: 800.0, y: 16.0 }, ), ], ); spawn_characters( commands, character_meshes, materials, audio, [ ( Transform::from_xyz(-128., -192., 0.), Color::rgba(1., 0.64, 0., 1.), ), ( Transform::from_xyz(128., -192., 0.), Color::rgba(0., 0.37, 1., 1.), ), ], ); spawn_absorbing_filter( commands, meshes, materials, Transform::from_xyz(0., -192., 2.), Vec2 { x: 16.0, y: 112.0 }, Color::RED, ); }