90 lines
1.9 KiB
Rust
90 lines
1.9 KiB
Rust
use crate::game::*;
|
|
|
|
use bevy::prelude::{shape::Quad, *};
|
|
use bevy_rapier2d::prelude::*;
|
|
|
|
pub fn setup(
|
|
commands: &mut Commands,
|
|
meshes: &mut ResMut<Assets<Mesh>>,
|
|
character_meshes: &Res<CharacterMeshes>,
|
|
materials: &mut ResMut<Assets<ColorMaterial>>,
|
|
audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
|
|
) {
|
|
commands
|
|
.spawn_bundle(ColorMesh2dBundle {
|
|
mesh: meshes
|
|
.add(Mesh::from(Quad {
|
|
size: Vec2 { x: 800.0, y: 16.0 },
|
|
flip: false,
|
|
}))
|
|
.into(),
|
|
material: materials.add(ColorMaterial::from(Color::GRAY)),
|
|
transform: Transform::from_xyz(0.0, -256.0, 0.0),
|
|
..default()
|
|
})
|
|
.insert(Collider::cuboid(400., 8.))
|
|
.insert(Level);
|
|
commands
|
|
.spawn_bundle(ColorMesh2dBundle {
|
|
mesh: meshes
|
|
.add(Mesh::from(Quad {
|
|
size: Vec2 { x: 400.0, y: 16.0 },
|
|
flip: false,
|
|
}))
|
|
.into(),
|
|
material: materials.add(ColorMaterial::from(Color::GRAY)),
|
|
transform: Transform::from_xyz(256.0, -128.0, 0.0),
|
|
..default()
|
|
})
|
|
.insert(Collider::cuboid(200., 8.))
|
|
.insert(Level);
|
|
|
|
spawn_character(
|
|
commands,
|
|
character_meshes,
|
|
materials,
|
|
audio,
|
|
Transform::from_xyz(128., 64., 0.),
|
|
Color::BLUE,
|
|
true,
|
|
);
|
|
spawn_character(
|
|
commands,
|
|
character_meshes,
|
|
materials,
|
|
audio,
|
|
Transform::from_xyz(-128., -128., 0.),
|
|
Color::RED,
|
|
false,
|
|
);
|
|
spawn_character(
|
|
commands,
|
|
character_meshes,
|
|
materials,
|
|
audio,
|
|
Transform::from_xyz(0., -128., 0.),
|
|
Color::GREEN,
|
|
false,
|
|
);
|
|
|
|
commands
|
|
.spawn_bundle(AbsorbingFilter {
|
|
color: FilterColor(Color::RED),
|
|
mesh: ColorMesh2dBundle {
|
|
mesh: meshes
|
|
.add(Mesh::from(Quad {
|
|
size: Vec2 { x: 128.0, y: 16.0 },
|
|
flip: false,
|
|
}))
|
|
.into(),
|
|
material: materials.add(Color::rgba(1., 0., 0., 0.5).into()),
|
|
transform: Transform::from_xyz(0., 0., 2.),
|
|
..Default::default()
|
|
},
|
|
collider: Collider::cuboid(64., 8.),
|
|
sensor: Sensor,
|
|
filter_type: PassThroughFilter::Absorbing,
|
|
})
|
|
.insert(Level);
|
|
}
|