#![cfg_attr(not(feature = "std"), no_std)] pub mod ai; #[cfg(not(feature = "std"))] pub mod api; pub mod board; pub mod entities; pub mod sim; #[cfg(not(feature = "std"))] extern crate alloc; use std_bis::*; pub mod std_bis { #[cfg(not(feature = "std"))] pub use alloc::{boxed::Box, vec, vec::Vec}; } #[cfg(feature = "std")] pub mod prelude { pub use crate::{ ai::Ai, //api::Api, board::{Board, Direction}, entities::{WalkError, Entity, traits::Walker}, sim::{Sim, SimId, EntityId}, }; } #[cfg(not(feature = "std"))] pub mod prelude { pub use crate::{ ai::Ai, //api::Api, board::{Board, Direction}, entities::WalkError, sim::{SimId, EntityId}, }; } /*#[runtime_interface] pub trait Api { fn foo(a: i32) -> i32 { 1.0f32.cos(); a.wrapping_add(42) } }*/