jsb-netgame/network.py

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import socket
from threading import Thread, Lock
class Sock:
def __init__(self):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.queue = []
self.queue_lock = Lock()
self.sock_thread = None
def send(self, message, address):
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if type(message) == str:
message = message.encode()
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self.sock.sendto(message, address)
def listen(self, address, length=65535):
self.sock_thread = SockThread(self, address, length)
self.sock_thread.start()
def poll(self):
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if len(self.queue) == 0:
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return []
with self.queue_lock:
queue = self.queue
self.queue = []
return queue
class SockThread(Thread):
def __init__(self, sock, address, length):
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Thread.__init__(self)
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self.sock = sock
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self.length = length
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self.sock.sock.bind(address)
def run(self):
while True:
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r = self.sock.sock.recvfrom(self.length)
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with self.sock.queue_lock:
self.sock.queue.append(r)