#[derive(Copy, Clone, PartialEq, Eq)] #[repr(transparent)] pub struct Pixel([u8; N]); impl Pixel { #[inline] pub const fn new() -> Self { Self([0; N]) } #[inline] pub const fn r(self) -> u8 { self.0[0] } #[inline] pub const fn g(self) -> u8 { self.0[1] } #[inline] pub const fn b(self) -> u8 { self.0[2] } #[inline] pub const fn with_a(mut self, value: u8) -> Self { if N >= 4 { self.0[3] = value; } self } #[inline] pub const fn a_or(self, value: u8) -> u8 { if N < 4 { value } else { self.0[3] } } #[inline] pub const fn hash_index(self) -> u8 { (self.r() * 3 + self.g() * 5 + self.b() * 7 + self.a_or(0xff) * 11) % 64 } #[inline] pub fn rgb_add(&mut self, r: u8, g: u8, b: u8) { self.0[0] = self.0[0].wrapping_add(r); self.0[1] = self.0[1].wrapping_add(g); self.0[2] = self.0[2].wrapping_add(b); } #[inline] pub fn rgba_add(&mut self, r: u8, g: u8, b: u8, a: u8) { self.rgb_add(r, g, b); if N >= 4 { self.0[3] = self.0[3].wrapping_add(a); } } #[inline] pub fn set_r(&mut self, value: u8) { self.0[0] = value; } #[inline] pub fn set_g(&mut self, value: u8) { self.0[1] = value; } #[inline] pub fn set_b(&mut self, value: u8) { self.0[2] = value; } #[inline] pub fn set_a(&mut self, value: u8) { if N >= 4 { self.0[3] = value; } } } pub trait SupportedChannels {} impl SupportedChannels for Pixel<3> {} impl SupportedChannels for Pixel<4> {}