// Copyright (c) 2021 Weird Constructor // This file is a part of HexoDSP. Released under GPL-3.0-or-later. // See README.md and COPYING for details. mod common; use common::*; #[test] fn check_node_delay_1() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let ad = NodeId::Ad(0); let sin = NodeId::Sin(0); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(0, 0, Cell::empty(sin).out(None, None, sin.out("sig"))); matrix.place( 0, 1, Cell::empty(ad).input(ad.inp("inp"), None, None).out(None, None, ad.out("sig")), ); matrix.place( 0, 2, Cell::empty(dly).input(dly.inp("inp"), None, None).out(None, None, dly.out("sig")), ); matrix.place(0, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); matrix.sync().unwrap(); pset_d(&mut matrix, ad, "atk", 50.0); pset_d(&mut matrix, ad, "dcy", 50.0); pset_n(&mut matrix, ad, "trig", 1.0); let res = run_for_ms(&mut node_exec, 500.0); // 441 decimation => 10ms resolution assert_decimated_feq!( res.0, 441, vec![ // smoothing time: 0.0, // burst of sine for 100ms: 0.04741215, -0.17181772, 0.2669262, -0.22376089, 0.000030220208, 0.24654882, -0.30384964, 0.20876096, -0.070250794, 0.0000024548233, // 150ms silence: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, // delayed burst of sine for 100ms: 0.05125899, -0.17475566, 0.2607654, -0.20392825, -0.03003881, 0.26745066, -0.30965388, 0.20431, -0.064184606, -0.0012322, // silence afterwards: 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); } #[test] fn check_node_delay_2() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(0, 2, Cell::empty(dly).out(None, None, dly.out("sig"))); matrix.place(0, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); matrix.sync().unwrap(); pset_d(&mut matrix, dly, "time", 31.0); pset_d(&mut matrix, dly, "inp", 1.0); let res = run_for_ms(&mut node_exec, 150.0); // 441 decimation => 10ms resolution assert_decimated_feq!( res.0, 441, vec![ // 10ms smoothing time for "inp" 0.001133, // 30ms delaytime just mixing the 0.5: 0.5, 0.5, 0.5, // the delayed smoothing ramp (10ms): 0.950001113, // the delay + input signal: 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] ); } #[test] fn check_node_delay_time_mod() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let sin = NodeId::Sin(1); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(1, 1, Cell::empty(sin).out(None, None, sin.out("sig"))); matrix.place( 1, 2, Cell::empty(dly).input(dly.inp("inp"), None, dly.inp("time")).out( None, None, dly.out("sig"), ), ); matrix.place(1, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); matrix.sync().unwrap(); pset_n(&mut matrix, dly, "mix", 1.0); pset_d(&mut matrix, dly, "time", 100.0); // skip delay time: run_for_ms(&mut node_exec, 100.0); let fft = run_and_get_fft4096_now(&mut node_exec, 600); assert_eq!(fft[0], (431, 614)); assert_eq!(fft[1], (441, 1012)); let sin2 = NodeId::Sin(0); matrix.place(0, 3, Cell::empty(sin2).out(sin2.out("sig"), None, None)); matrix.sync().unwrap(); pset_d(&mut matrix, sin2, "freq", 0.5); // let everything settle down and the delay buffer fill with stuff: run_for_ms(&mut node_exec, 5000.0); // skip some time to let everything settle: run_for_ms(&mut node_exec, 670.0); let fft = run_and_get_fft4096_now(&mut node_exec, 110); // Expect a sine sweep over a // range of low frequencies: assert_eq!(fft[0], (97, 113)); assert_eq!(fft[5], (312, 114)); assert_eq!(fft[10], (635, 110)); // Sweep upwards: run_for_ms(&mut node_exec, 300.0); let fft = run_and_get_fft4096_now(&mut node_exec, 122); assert_eq!(fft[0], (2498, 122)); assert_eq!(fft[7], (2681, 122)); // Sweep at mostly highest point: run_for_ms(&mut node_exec, 700.0); let fft = run_and_get_fft4096_now(&mut node_exec, 300); assert_eq!(fft[0], (6417, 309)); assert_eq!(fft[4], (6471, 407)); } #[test] fn check_node_delay_trig() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let test = NodeId::Test(0); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(1, 1, Cell::empty(test).out(None, None, test.out("tsig"))); matrix.place(0, 3, Cell::empty(test).out(test.out("sig"), None, None)); matrix.place( 1, 2, Cell::empty(dly).input(dly.inp("inp"), None, dly.inp("trig")).out( None, None, dly.out("sig"), ), ); matrix.place(1, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); matrix.sync().unwrap(); pset_n(&mut matrix, dly, "mix", 1.0); pset_n(&mut matrix, dly, "mode", 1.0); pset_d(&mut matrix, dly, "time", 5.0); // Trigger the delay 2 times, with an interval of 20ms: pset_n(&mut matrix, test, "p", 1.0); run_for_ms(&mut node_exec, 10.0); pset_n(&mut matrix, test, "p", 0.0); run_for_ms(&mut node_exec, 10.0); pset_n(&mut matrix, test, "p", 1.0); run_for_ms(&mut node_exec, 10.0); pset_n(&mut matrix, test, "p", 0.0); run_for_ms(&mut node_exec, 10.0); // Now the delay should have a 20ms delay time. // Emit the trigger signal: pset_n(&mut matrix, test, "trig", 1.0); let res = run_for_ms(&mut node_exec, 30.0); let mut idx_first_non_zero = 99999; for i in 0..res.0.len() { if res.0[i] > 0.0 { idx_first_non_zero = i; break; } } // We expect the signal to be delayed by 20ms: assert_eq!(idx_first_non_zero, (44100 * 20) / 1000 + 1); } #[test] fn check_node_delay_fb() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let test = NodeId::Test(0); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(1, 1, Cell::empty(test).out(None, None, test.out("tsig"))); matrix.place( 1, 2, Cell::empty(dly).input(dly.inp("inp"), None, None).out(None, None, dly.out("sig")), ); matrix.place(1, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); pset_n(&mut matrix, dly, "mix", 1.0); pset_d(&mut matrix, dly, "time", 5.0); pset_n(&mut matrix, dly, "fb", 0.5); matrix.sync().unwrap(); // Emit the trigger signal: pset_n(&mut matrix, test, "trig", 1.0); let res = run_for_ms(&mut node_exec, 100.0); let idxs_big = collect_signal_changes(&res.0[..], 50); // We expect the signal to be delayed by 20ms: assert_eq!(idxs_big, vec![(222, 106), (444, 53)]); } #[test] fn check_node_delay_fb_neg() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let test = NodeId::Test(0); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(1, 1, Cell::empty(test).out(None, None, test.out("tsig"))); matrix.place( 1, 2, Cell::empty(dly).input(dly.inp("inp"), None, None).out(None, None, dly.out("sig")), ); matrix.place(1, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); pset_n(&mut matrix, dly, "mix", 1.0); pset_d(&mut matrix, dly, "time", 10.0); pset_n(&mut matrix, dly, "fb", -1.0); matrix.sync().unwrap(); // Emit the trigger signal: pset_n(&mut matrix, test, "trig", 1.0); let res = run_for_ms(&mut node_exec, 40.0); let idxs_big = collect_signal_changes(&res.0[..], 70); assert_eq!(idxs_big, vec![(442, 100), (884, -100), (1326, 100)]); } #[test] fn check_node_delay_fb_pos() { let (node_conf, mut node_exec) = new_node_engine(); let mut matrix = Matrix::new(node_conf, 4, 4); let test = NodeId::Test(0); let dly = NodeId::Delay(0); let out = NodeId::Out(0); matrix.place(1, 1, Cell::empty(test).out(None, None, test.out("tsig"))); matrix.place( 1, 2, Cell::empty(dly).input(dly.inp("inp"), None, None).out(None, None, dly.out("sig")), ); matrix.place(1, 3, Cell::empty(out).input(out.inp("ch1"), None, None).out(None, None, None)); pset_n(&mut matrix, dly, "mix", 1.0); pset_d(&mut matrix, dly, "time", 10.0); pset_n(&mut matrix, dly, "fb", 1.0); matrix.sync().unwrap(); // Emit the trigger signal: pset_n(&mut matrix, test, "trig", 1.0); let res = run_for_ms(&mut node_exec, 100.0); let idxs_big = collect_signal_changes(&res.0[..], 70); assert_eq!( idxs_big, vec![ (442, 100), (442 + 1 * 442, 100), (442 + 2 * 442, 100), (442 + 3 * 442, 100), (442 + 4 * 442, 100), (442 + 5 * 442, 100), (442 + 6 * 442, 100), (442 + 7 * 442, 100), (442 + 8 * 442, 100), ] ); }