// Copyright (c) 2021 Weird Constructor // This is a part of HexoDSP. Released under (A)GPLv3 or any later. // See README.md and COPYING for details. use crate::nodes::{NodeAudioContext, NodeExecContext}; use crate::dsp::{NodeId, SAtom, ProcBuf, DspNode, LedPhaseVals}; use crate::dsp::helpers::{DelayBuffer, crossfade, DCBlockFilter}; #[macro_export] macro_rules! fa_dly_s { ($formatter: expr, $v: expr, $denorm_v: expr) => { { let s = match ($v.round() as usize) { 0 => "Zero", 1 => "One", 2 => "Two", 3 => "Three", 4 => "Four", 5 => "Five", 6 => "Six", 7 => "Seven", 8 => "Eigth", 9 => "Nine", 10 => "Ten", _ => "?", }; write!($formatter, "{}", s) } } } /// A simple amplifier #[derive(Debug, Clone)] pub struct Delay { buffer: Box, fb_sample: f32, dcblock: DCBlockFilter, } impl Delay { pub fn new(_nid: &NodeId) -> Self { Self { buffer: Box::new(DelayBuffer::new()), fb_sample: 0.0, dcblock: DCBlockFilter::new(), } } pub const inp : &'static str = "Delay inp\nThe signal input for the delay. You can mix in this \ input to the output with the 'mix' parameter.\nRange: (-1..1)"; pub const time : &'static str = "Delay time\nThe delay time. It can be freely modulated to your \ likings.\nRange: (0..1)"; pub const fb : &'static str = "Delay fb\nThe feedback amount of the delay output to it's input. \ \nRange: (0..1)"; pub const mix : &'static str = "Delay mix\nThe dry/wet mix of the delay.\nRange: (0..1)"; pub const sig : &'static str = "Delay sig\nThe output of the dry/wet mix.\nRange: (-1..1)"; pub const DESC : &'static str = r#"Simple Delay Line This is a very simple single buffer delay node. It provides an internal feedback and dry/wet mix. "#; pub const HELP : &'static str = r#"Delay - A Simple Delay Line This node provides a very simple delay line with the bare minimum of parameters. Most importantly a freely modulateable 'time' parameter and a feedback 'fb' parameter. Via the 'mix' parameter you can mix in the input signal to the output. You can use this node to delay any kind of signal, from a simple control signal to an audio signal. For other kinds of delay/feedback please see also the 'FbWr'/'FbRd' nodes. "#; } impl DspNode for Delay { fn outputs() -> usize { 1 } fn set_sample_rate(&mut self, srate: f32) { self.buffer.set_sample_rate(srate); self.dcblock.set_sample_rate(srate); } fn reset(&mut self) { self.buffer.reset(); self.dcblock.reset(); } #[inline] fn process( &mut self, ctx: &mut T, _ectx: &mut NodeExecContext, _atoms: &[SAtom], _params: &[ProcBuf], inputs: &[ProcBuf], outputs: &mut [ProcBuf], _led: LedPhaseVals) { use crate::dsp::{out, inp, denorm}; let buffer = &mut *self.buffer; let dcblock = &mut self.dcblock; let inp = inp::Delay::inp(inputs); let time = inp::Delay::time(inputs); let fb = inp::Delay::fb(inputs); let mix = inp::Delay::mix(inputs); let out = out::Delay::sig(outputs); let mut fb_s = self.fb_sample; for frame in 0..ctx.nframes() { let dry = inp.read(frame); buffer.feed( dry + fb_s * denorm::Delay::fb(fb, frame)); let out_sample = buffer.cubic_interpolate_at( denorm::Delay::time(time, frame)); out.write(frame, dcblock.next( crossfade(dry, out_sample, denorm::Delay::mix(mix, frame).clamp(0.0, 1.0)))); fb_s = out_sample; } self.fb_sample = fb_s; } }