HexoDSP/src/dsp/node_out.rs
2021-05-18 05:11:19 +02:00

78 lines
3 KiB
Rust

// Copyright (c) 2021 Weird Constructor <weirdconstructor@gmail.com>
// This is a part of HexoDSP. Released under (A)GPLv3 or any later.
// See README.md and COPYING for details.
use crate::nodes::NodeAudioContext;
use crate::dsp::{SAtom, ProcBuf, inp, at, DspNode, LedPhaseVals};
/// The (stereo) output port of the plugin
#[derive(Debug, Clone)]
pub struct Out {
/// - 0: signal channel 1
/// - 1: signal channel 2
input: [f32; 2],
}
impl Out {
pub fn new() -> Self {
Self {
input: [0.0; 2],
}
}
pub const mono : &'static str =
"Out mono\nIf enabled, ch1 will be sent to both output channels\n(UI only)";
pub const ch1 : &'static str =
"Out ch1\nAudio channel 1 (left)\nRange: (-1..1)";
pub const ch2 : &'static str =
"Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch3 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch4 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch5 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch6 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch7 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch8 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch9 : &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch10: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch11: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch12: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch13: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch14: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch15: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch16: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
pub const ch17: &'static str = "Out ch2\nAudio channel 2 (right)\nRange: (-1..1)";
}
impl DspNode for Out {
fn outputs() -> usize { 0 }
fn set_sample_rate(&mut self, _srate: f32) { }
fn reset(&mut self) { }
#[inline]
fn process<T: NodeAudioContext>(
&mut self, ctx: &mut T, atoms: &[SAtom], _params: &[ProcBuf],
inputs: &[ProcBuf], _outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals)
{
let in1 = inp::Out::ch1(inputs);
if at::Out::mono(atoms).i() > 0 {
for frame in 0..ctx.nframes() {
ctx.output(0, frame, in1.read(frame));
ctx.output(1, frame, in1.read(frame));
}
} else {
let in2 = inp::Out::ch2(inputs);
for frame in 0..ctx.nframes() {
ctx.output(0, frame, in1.read(frame));
ctx.output(1, frame, in2.read(frame));
}
}
let last_val = in1.read(ctx.nframes() - 1);
ctx_vals[0].set(last_val);
}
}