move collision_event_system to after platform_collision_event_system
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parent
c597a9c6a9
commit
0627722906
1 changed files with 2 additions and 3 deletions
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@ -59,7 +59,8 @@ impl Plugin for GamePlugin {
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)
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)
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.add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, collision_event_system);
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// collision event system might remove items, therefore, we should detect platforms first before removing them
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.add_system_to_stage(CoreStage::PostUpdate, collision_event_system.after(char_platform_collision_event_system));
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}
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}
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}
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}
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@ -111,12 +112,10 @@ pub struct PlatformCount(usize);
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impl PlatformCount {
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impl PlatformCount {
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fn increment(&mut self) {
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fn increment(&mut self) {
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println!("increment");
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self.0 += 1;
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self.0 += 1;
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}
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}
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fn decrement(&mut self) {
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fn decrement(&mut self) {
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println!("decrement");
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self.0 = self.0.saturating_sub(1);
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self.0 = self.0.saturating_sub(1);
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}
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}
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