Levels stored outside program
This commit is contained in:
parent
21d98a4a1d
commit
1d22c11cde
10 changed files with 280 additions and 347 deletions
14
Cargo.lock
generated
14
Cargo.lock
generated
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@ -316,6 +316,18 @@ dependencies = [
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"rodio",
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]
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[[package]]
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name = "bevy_common_assets"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f7be9ee39085d8319d5cd853447b0b5c4f8b4bfd647aec91e2bd996e9db67ef"
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dependencies = [
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"anyhow",
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"bevy",
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"serde",
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"serde_json",
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]
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[[package]]
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name = "bevy_core"
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version = "0.8.1"
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@ -898,6 +910,7 @@ version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_common_assets",
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"bevy_rapier2d",
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"cpal 0.14.0",
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"crossbeam-channel",
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@ -905,6 +918,7 @@ dependencies = [
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"rand",
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"rand_distr",
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"rapier2d",
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"serde",
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"ticktock",
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]
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@ -7,12 +7,14 @@ edition = "2021"
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[dependencies]
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bevy = "0.8.1"
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bevy_common_assets = { version = "0.3.0", features = ["json"] }
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bevy-inspector-egui = "0.12.1"
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bevy_rapier2d = "0.16.2"
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crossbeam-channel = "0.5.6"
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rand = "0.8.5"
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rand_distr = "0.4.3"
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rapier2d = "0.14.0"
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serde = { version = "1.0.144", features = ["derive"] }
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[target."cfg(not(target_arch = \"wasm32\"))".dependencies]
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cpal = "0.14.0"
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119
assets/game.levels.json
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119
assets/game.levels.json
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@ -0,0 +1,119 @@
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{
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"levels": [
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{
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"comment": "Movement tutorial",
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"platforms": [
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{"pos": [0, -256], "size": [800, 16]}
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],
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"characters": [
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{"pos": [0, -192], "color": [1,0,0,1]},
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{"pos": [-128, -192], "color": [0,1,0,1]},
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{"pos": [128, -192], "color": [0,0,1,1]}
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],
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"absorbing_filters": [],
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"rotating_filters": [],
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"texts": [
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{
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"pos": [0, 0],
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"font_size": 32,
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"text": "Combine the colors to synthetize a white light.\nUse arrows to move."
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}
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]
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},
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{
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"comment": "Switch tutorial",
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"platforms": [
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{"pos": [0, -256], "size": [800, 16]},
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{"pos": [128, 256], "size": [96, 16]}
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],
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"characters": [
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{"pos": [0, -192], "color": [0,1,0,1]},
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{"pos": [-128, -192], "color": [1,0,0,1]},
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{"pos": [128, 320], "color": [0,0,1,1]}
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],
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"absorbing_filters": [],
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"rotating_filters": [],
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"texts": [
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{
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"pos": [0, 0],
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"font_size": 32,
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"text": "Press Tab to switch."
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}
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]
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},
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{
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"comment": "Absorbing filter tutorial",
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"platforms": [
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{"pos": [0, -256], "size": [800, 16]},
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{"pos": [0, -128], "size": [800, 16]}
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],
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"characters": [
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{"pos": [-128, -192], "color": [1,0.64,0,1]},
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{"pos": [128, -192], "color": [0,0.37,1,1]}
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],
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"absorbing_filters": [
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{
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"pos": [0, -192],
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"size": [16, 112],
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"color": [1,0,0,1]
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}
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],
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"rotating_filters": [],
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"texts": [
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{
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"pos": [0, 0],
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"font_size": 32,
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"text": "Press R to reset."
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}
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]
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},
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{
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"comment": "Rotating filter tutorial",
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"platforms": [
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{"pos": [0, -256], "size": [800, 16]}
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],
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"characters": [
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{"pos": [0, -192], "color": [1,0,0,1]},
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{"pos": [-128, -192], "color": [1,0,0,1]},
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{"pos": [128, -192], "color": [1,0,0,1]}
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],
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"absorbing_filters": [],
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"rotating_filters": [
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{
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"pos": [0, -64],
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"angle": 45
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}
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],
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"texts": [
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{
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"pos": [0, 0],
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"font_size": 32,
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"text": "Let's rotate the hue!"
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}
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]
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},
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{
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"comment": "Game over",
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"platforms": [
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{"pos": [0, -256], "size": [800, 16]}
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],
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"characters": [
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{"pos": [0, -64], "color": [1,0,0,1]}
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],
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"absorbing_filters": [],
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"rotating_filters": [],
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"texts": [
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{
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"pos": [0, 128],
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"font_size": 48,
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"text": "Thank you for playing!"
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},
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{
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"pos": [0, 0],
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"font_size": 32,
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"text": "There is no more light to combine."
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}
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]
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}
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]
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}
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180
src/levels.rs
180
src/levels.rs
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@ -1,14 +1,9 @@
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#![allow(clippy::too_many_arguments)]
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mod game_over;
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mod level0;
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mod level1;
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mod level2;
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mod level3;
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use crate::game::*;
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use bevy::prelude::*;
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use bevy::{prelude::*, reflect::TypeUuid};
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use serde::{Deserialize, Serialize};
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pub fn setup_level(
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level_startup_event: &mut EventWriter<LevelStartupEvent>,
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@ -35,51 +30,152 @@ pub fn post_setup_level(
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mut level_startup_event: EventReader<LevelStartupEvent>,
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asset_server: Res<AssetServer>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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stored_levels_assets: Res<Assets<StoredLevels>>,
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stored_levels_handle: Res<Handle<StoredLevels>>,
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) {
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for _ in level_startup_event.iter() {
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if let Some(level_id) = current_level.0 {
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match level_id.0 {
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0 => level0::setup(
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if let Some(stored_level) = stored_levels_assets
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.get(&stored_levels_handle)
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.unwrap()
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.levels
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.get(level_id.0 as usize)
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{
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spawn_stored_level(
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&mut commands,
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&mut meshes,
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&character_meshes,
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&mut materials,
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&audio,
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&asset_server,
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),
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1 => level1::setup(
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&mut commands,
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&mut meshes,
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&character_meshes,
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&mut materials,
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&audio,
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&asset_server,
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),
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2 => level2::setup(
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&mut commands,
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&mut meshes,
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&character_meshes,
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&mut materials,
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&audio,
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&asset_server,
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),
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3 => level3::setup(
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&mut commands,
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&mut meshes,
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&character_meshes,
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&mut materials,
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&audio,
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&asset_server,
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),
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_ => game_over::setup(
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&mut commands,
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&mut meshes,
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&character_meshes,
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&mut materials,
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&audio,
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&asset_server,
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),
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stored_level,
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);
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}
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}
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}
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "1fbba930-644b-0d62-2514-4b302b945327"]
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pub struct StoredLevels {
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levels: Vec<StoredLevel>,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "a1464a30-1f57-a654-d56c-ded41032af0b"]
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pub struct StoredLevel {
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pub comment: String,
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pub characters: Vec<StoredCharacter>,
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pub platforms: Vec<StoredPlatform>,
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pub absorbing_filters: Vec<StoredAbsorbingFilter>,
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pub rotating_filters: Vec<StoredRotatingFilter>,
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pub texts: Vec<StoredText>,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "1c798f8c-ef15-c528-693e-76becdef6b10"]
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pub struct StoredCharacter {
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pub pos: Vec2,
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pub color: Vec4,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "31696095-59de-93be-b5e9-333c2afbc900"]
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pub struct StoredPlatform {
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pub pos: Vec2,
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pub size: Vec2,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "bcad7fff-0605-c4e3-3cd4-42d5bbaad926"]
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pub struct StoredAbsorbingFilter {
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pub pos: Vec2,
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pub size: Vec2,
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pub color: Vec4,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "fa2843f2-6e34-601b-6c46-4827b0370b3f"]
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pub struct StoredRotatingFilter {
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pub pos: Vec2,
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pub angle: f32,
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}
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#[derive(Deserialize, Serialize, TypeUuid)]
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#[uuid = "72f6321a-f01f-6eea-9b17-3159837a2fd3"]
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pub struct StoredText {
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pub pos: Vec2,
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pub font_size: f32,
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pub text: String,
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}
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pub fn spawn_stored_level(
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commands: &mut Commands,
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character_meshes: &Res<CharacterMeshes>,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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asset_server: &Res<AssetServer>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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stored_level: &StoredLevel,
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) {
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let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
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spawn_platforms(
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commands,
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meshes,
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materials,
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stored_level.platforms.iter().map(|platform| {
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(
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Transform::from_xyz(platform.pos.x, platform.pos.y, 0.),
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platform.size,
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)
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}),
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);
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spawn_characters(
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commands,
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character_meshes,
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materials,
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audio,
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stored_level.characters.iter().map(|character| {
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(
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Transform::from_xyz(character.pos.x, character.pos.y, 0.),
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character.color.into(),
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)
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}),
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);
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for absorbing_filter in stored_level.absorbing_filters.iter() {
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spawn_absorbing_filter(
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commands,
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meshes,
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materials,
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Transform::from_xyz(absorbing_filter.pos.x, absorbing_filter.pos.y, 2.),
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absorbing_filter.size,
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absorbing_filter.color.into(),
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);
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}
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for rotating_filter in stored_level.rotating_filters.iter() {
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spawn_rotating_filter(
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commands,
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asset_server,
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Transform::from_xyz(rotating_filter.pos.x, rotating_filter.pos.y, 2.),
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rotating_filter.angle,
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);
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}
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for text in stored_level.texts.iter() {
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::from_section(
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&text.text,
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TextStyle {
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font: font.clone(),
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font_size: text.font_size,
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color: Color::WHITE,
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},
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)
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.with_alignment(TextAlignment::CENTER),
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transform: Transform::from_xyz(text.pos.x, text.pos.y, 0.),
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..Default::default()
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})
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.insert(Level);
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}
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}
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|
|
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@ -1,61 +0,0 @@
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use crate::game::*;
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use bevy::prelude::*;
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pub fn setup(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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character_meshes: &Res<CharacterMeshes>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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asset_server: &Res<AssetServer>,
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) {
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let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::from_section(
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"Thank you for playing!",
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TextStyle {
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font: font.clone(),
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font_size: 48.0,
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color: Color::WHITE,
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},
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)
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.with_alignment(TextAlignment::CENTER),
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transform: Transform::from_xyz(0., 128.0, 0.),
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..Default::default()
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})
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.insert(Level);
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::from_section(
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"There is no more light to combine.",
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TextStyle {
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font,
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font_size: 32.0,
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color: Color::WHITE,
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},
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)
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.with_alignment(TextAlignment::CENTER),
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..Default::default()
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})
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.insert(Level);
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spawn_platform(
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commands,
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meshes,
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materials,
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Transform::from_xyz(0.0, -256.0, 0.0),
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Vec2 { x: 800.0, y: 16.0 },
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);
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spawn_character(
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commands,
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character_meshes,
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materials,
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audio,
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Transform::from_xyz(0., -64., 0.),
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Color::RED,
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true,
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);
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}
|
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@ -1,50 +0,0 @@
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// Movement tutorial
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use crate::game::*;
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|
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use bevy::prelude::*;
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|
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pub fn setup(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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character_meshes: &Res<CharacterMeshes>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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asset_server: &Res<AssetServer>,
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) {
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let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::from_section(
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"Combine the colors to synthetize a white light.\nUse arrows to move.",
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TextStyle {
|
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font,
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font_size: 32.0,
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color: Color::WHITE,
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},
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)
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.with_alignment(TextAlignment::CENTER),
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..Default::default()
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})
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.insert(Level);
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spawn_platform(
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commands,
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meshes,
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materials,
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Transform::from_xyz(0.0, -256.0, 0.0),
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Vec2 { x: 800.0, y: 16.0 },
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);
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spawn_characters(
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commands,
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character_meshes,
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materials,
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audio,
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[
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(Transform::from_xyz(0., -192., 0.), Color::RED),
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(Transform::from_xyz(-128., -192., 0.), Color::GREEN),
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(Transform::from_xyz(128., -192., 0.), Color::BLUE),
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],
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);
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}
|
|
@ -1,58 +0,0 @@
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// Switch tutorial
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|
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use crate::game::*;
|
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|
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use bevy::prelude::*;
|
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|
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pub fn setup(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
|
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character_meshes: &Res<CharacterMeshes>,
|
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materials: &mut ResMut<Assets<ColorMaterial>>,
|
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audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
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asset_server: &Res<AssetServer>,
|
||||
) {
|
||||
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
|
||||
commands
|
||||
.spawn_bundle(Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"Press Tab to switch.",
|
||||
TextStyle {
|
||||
font,
|
||||
font_size: 32.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
)
|
||||
.with_alignment(TextAlignment::CENTER),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(Level);
|
||||
|
||||
spawn_platforms(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
[
|
||||
(
|
||||
Transform::from_xyz(0.0, -256.0, 0.0),
|
||||
Vec2 { x: 800.0, y: 16.0 },
|
||||
),
|
||||
(
|
||||
Transform::from_xyz(128.0, 256.0, 0.0),
|
||||
Vec2 { x: 96.0, y: 16.0 },
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
spawn_characters(
|
||||
commands,
|
||||
character_meshes,
|
||||
materials,
|
||||
audio,
|
||||
[
|
||||
(Transform::from_xyz(0., -192., 0.), Color::GREEN),
|
||||
(Transform::from_xyz(-128., -192., 0.), Color::RED),
|
||||
(Transform::from_xyz(128., 320., 0.), Color::BLUE),
|
||||
],
|
||||
);
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
// Absorbing filter tutorial
|
||||
|
||||
use crate::game::*;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub fn setup(
|
||||
commands: &mut Commands,
|
||||
meshes: &mut ResMut<Assets<Mesh>>,
|
||||
character_meshes: &Res<CharacterMeshes>,
|
||||
materials: &mut ResMut<Assets<ColorMaterial>>,
|
||||
audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
|
||||
asset_server: &Res<AssetServer>,
|
||||
) {
|
||||
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
|
||||
commands
|
||||
.spawn_bundle(Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"Press R to reset.",
|
||||
TextStyle {
|
||||
font,
|
||||
font_size: 32.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
)
|
||||
.with_alignment(TextAlignment::CENTER),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(Level);
|
||||
|
||||
spawn_platforms(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
[
|
||||
(
|
||||
Transform::from_xyz(0.0, -256.0, 0.0),
|
||||
Vec2 { x: 800.0, y: 16.0 },
|
||||
),
|
||||
(
|
||||
Transform::from_xyz(0.0, -128.0, 0.0),
|
||||
Vec2 { x: 800.0, y: 16.0 },
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
spawn_characters(
|
||||
commands,
|
||||
character_meshes,
|
||||
materials,
|
||||
audio,
|
||||
[
|
||||
(
|
||||
Transform::from_xyz(-128., -192., 0.),
|
||||
Color::rgba(1., 0.64, 0., 1.),
|
||||
),
|
||||
(
|
||||
Transform::from_xyz(128., -192., 0.),
|
||||
Color::rgba(0., 0.37, 1., 1.),
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
spawn_absorbing_filter(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
Transform::from_xyz(0., -192., 2.),
|
||||
Vec2 { x: 16.0, y: 112.0 },
|
||||
Color::RED,
|
||||
);
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
// Rotating filter tutorial
|
||||
|
||||
use crate::game::*;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub fn setup(
|
||||
commands: &mut Commands,
|
||||
meshes: &mut ResMut<Assets<Mesh>>,
|
||||
character_meshes: &Res<CharacterMeshes>,
|
||||
materials: &mut ResMut<Assets<ColorMaterial>>,
|
||||
audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
|
||||
asset_server: &Res<AssetServer>,
|
||||
) {
|
||||
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
|
||||
commands
|
||||
.spawn_bundle(Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"Let's rotate the hue!",
|
||||
TextStyle {
|
||||
font,
|
||||
font_size: 32.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
)
|
||||
.with_alignment(TextAlignment::CENTER),
|
||||
..Default::default()
|
||||
})
|
||||
.insert(Level);
|
||||
|
||||
spawn_platforms(
|
||||
commands,
|
||||
meshes,
|
||||
materials,
|
||||
[(
|
||||
Transform::from_xyz(0.0, -256.0, 0.0),
|
||||
Vec2 { x: 800.0, y: 16.0 },
|
||||
)],
|
||||
);
|
||||
|
||||
spawn_characters(
|
||||
commands,
|
||||
character_meshes,
|
||||
materials,
|
||||
audio,
|
||||
[
|
||||
(Transform::from_xyz(0., -192., 0.), Color::RED),
|
||||
(Transform::from_xyz(-128., -192., 0.), Color::RED),
|
||||
(Transform::from_xyz(128., -192., 0.), Color::RED),
|
||||
],
|
||||
);
|
||||
|
||||
spawn_rotating_filter(
|
||||
commands,
|
||||
asset_server,
|
||||
Transform::from_xyz(0., -64., 2.),
|
||||
45.,
|
||||
);
|
||||
}
|
12
src/main.rs
12
src/main.rs
|
@ -10,6 +10,7 @@ use bevy::{
|
|||
prelude::*,
|
||||
window::{WindowId, WindowMode},
|
||||
};
|
||||
use bevy_common_assets::json::JsonAssetPlugin;
|
||||
use bevy_rapier2d::prelude::*;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
|
@ -42,6 +43,9 @@ fn main() {
|
|||
.insert_resource(game::FirstLevel(first_level))
|
||||
.insert_resource(ClearColor(Color::BLACK))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(JsonAssetPlugin::<levels::StoredLevels>::new(&[
|
||||
"levels.json",
|
||||
]))
|
||||
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
|
||||
//.add_plugin(RapierDebugRenderPlugin::default())
|
||||
.add_plugin(menu::MenuPlugin)
|
||||
|
@ -59,11 +63,9 @@ fn setup(mut commands: Commands, mut windows: ResMut<Windows>, asset_server: Res
|
|||
.unwrap()
|
||||
.set_title(String::from("Bevyjam"));
|
||||
|
||||
let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
|
||||
commands.insert_resource(font);
|
||||
|
||||
let bevy_icon: Handle<Image> = asset_server.load("bevy.png");
|
||||
commands.insert_resource(bevy_icon);
|
||||
commands.insert_resource(asset_server.load::<levels::StoredLevels, _>("game.levels.json"));
|
||||
commands.insert_resource(asset_server.load::<Font, _>("UacariLegacy-Thin.ttf"));
|
||||
commands.insert_resource(asset_server.load::<Image, _>("bevy.png"));
|
||||
|
||||
commands.spawn_bundle(Camera2dBundle::default());
|
||||
commands.insert_resource(AmbientLight {
|
||||
|
|
Loading…
Reference in a new issue