ensure particle are always behind characters
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parent
9fd54a5755
commit
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2 changed files with 10 additions and 1 deletions
10
src/game.rs
10
src/game.rs
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@ -124,16 +124,24 @@ pub fn spawn_characters<I: IntoIterator<Item = (Transform, Color)>>(
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characters: I,
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characters: I,
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) {
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) {
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const Z_INCREMENT: f32 = 0.01;
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let mut curr_z: f32 = Z_INCREMENT;
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for (i, (transform, color)) in characters.into_iter().enumerate() {
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for (i, (transform, color)) in characters.into_iter().enumerate() {
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spawn_character(
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spawn_character(
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commands,
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commands,
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character_meshes,
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character_meshes,
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materials,
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materials,
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audio,
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audio,
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transform,
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{
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let mut new_transform: Transform = transform;
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new_transform.translation.z = curr_z;
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new_transform
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},
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color,
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color,
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i == 0,
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i == 0,
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);
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);
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curr_z += Z_INCREMENT;
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}
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}
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}
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}
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@ -134,5 +134,6 @@ fn particle_effect_system(
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/ particle_effect.radius_squared,
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/ particle_effect.radius_squared,
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);
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);
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}
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}
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transform.translation.z = 0.005;
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}
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}
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}
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}
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