From 55ab83588aebf8ebac451016d322a3e261f8777a Mon Sep 17 00:00:00 2001 From: tuxmain Date: Mon, 22 Aug 2022 23:34:54 +0200 Subject: [PATCH] Character fusion --- README.md | 1 - src/game.rs | 54 ++++++++++++++++++++++++++++++++++------------------- 2 files changed, 35 insertions(+), 20 deletions(-) diff --git a/README.md b/README.md index 7f5e528..24a0de6 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,6 @@ * name * scene management * stream audio (with HexoSynthDSP) -* character fusion * color filters * level design * win diff --git a/src/game.rs b/src/game.rs index 3fb659a..b8682a8 100644 --- a/src/game.rs +++ b/src/game.rs @@ -6,7 +6,7 @@ use crate::AppState; use bevy::{ input::{keyboard::KeyCode, Input}, prelude::{shape::Quad, *}, - sprite::{MaterialMesh2dBundle, Mesh2dHandle}, + sprite::Mesh2dHandle, }; use bevy_fundsp::prelude::*; use bevy_hanabi::*; @@ -70,6 +70,9 @@ struct SelectedCharacterId(Option); #[derive(Component)] struct CharacterIdList(BTreeSet); +#[derive(Clone, Component, PartialEq)] +struct CharacterColor(Color); + // Systems fn setup( @@ -175,13 +178,14 @@ fn spawn_character( .clamp(Vec4::new(0., 0., 0., 0.), Vec4::new(1., 1., 1., 0.)), ); commands - .spawn_bundle(MaterialMesh2dBundle { + .spawn_bundle(ColorMesh2dBundle { mesh: character_meshes.square.clone(), material: materials.add(ColorMaterial::from(color)), transform, ..default() }) .insert(character_id) + .insert(CharacterColor(color)) .insert(RigidBody::Dynamic) .insert(Collider::cuboid(32., 32.)) .insert(ExternalForce::default()) @@ -232,30 +236,43 @@ fn spawn_character( fn collision_event_system( mut commands: Commands, - //materials: ResMut>, + character_meshes: Res, + mut materials: ResMut>, + mut effects: ResMut>, current_level: Res, mut collision_events: EventReader, - //character_query: Query<(&CharacterId, &Handle)>, - character_query: Query<&CharacterId>, + character_query: Query<(&CharacterId, &CharacterColor, &Transform)>, mut level_query: Query<(&mut SelectedCharacterId, &mut CharacterIdList)>, ) { if let Some(level_entity) = current_level.0 { for collision_event in collision_events.iter() { if let CollisionEvent::Started(e1, e2, flags) = collision_event { if flags.is_empty() { - //if let (Ok((c1_id, c1_material)), Ok((c2_id, c2_material))) = - if let (Ok(c1_id), Ok(c2_id)) = - (character_query.get(*e1), character_query.get(*e2)) + if let ( + Ok((c1_id, c1_color, c1_transform)), + Ok((c2_id, c2_color, _c2_transform)), + ) = (character_query.get(*e1), character_query.get(*e2)) { - //c1_material.color = (Vec4::from(c1_material.color) + Vec4::from(c2_material.color)).into(); - let (mut selected_character_id, mut character_id_list) = level_query.get_mut(level_entity).unwrap(); + character_id_list.0.remove(c1_id); character_id_list.0.remove(c2_id); - if selected_character_id.0 == Some(*c2_id) { - selected_character_id.0 = Some(*c1_id); - } + selected_character_id.0 = None; + + // TODO completely remove particles + commands.entity(*e1).despawn_recursive(); commands.entity(*e2).despawn_recursive(); + + spawn_character( + &mut commands, + &character_meshes, + &mut effects, + &mut materials, + &mut selected_character_id, + &mut character_id_list, + *c1_transform, + (Vec4::from(c1_color.0) + Vec4::from(c2_color.0)).into(), + ); } } } @@ -330,12 +347,11 @@ fn keyboard_input_system( keyboard_input.pressed(KeyCode::Left) || keyboard_input.pressed(KeyCode::A); if let Some(selected_character_id) = &selected_character_id.0 { - if let Some((_character_id, mut velocity, _impulse, _force, _children)) = - characters.iter_mut().find( - |(character_id, _velocity, _impulse, _force, _children)| { - *character_id == selected_character_id - }, - ) { + if let Some((_character_id, mut velocity, _impulse, _force, _children)) = characters + .iter_mut() + .find(|(character_id, _velocity, _impulse, _force, _children)| { + *character_id == selected_character_id + }) { velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32; if keyboard_input.just_pressed(KeyCode::Space) {