Filter spawn functions
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5ac4b4711c
commit
56fea25a87
2 changed files with 66 additions and 33 deletions
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@ -1,4 +1,6 @@
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use bevy::prelude::*;
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use crate::game::Level;
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use bevy::prelude::{shape::Quad, *};
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use bevy_rapier2d::prelude::*;
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#[derive(Component)]
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@ -36,6 +38,32 @@ pub struct AbsorbingFilter {
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pub filter: PassThroughFilter,
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}
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pub fn spawn_absorbing_filter(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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transform: Transform,
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size: Vec2,
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color: Color,
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) {
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let mut material_color = color;
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material_color.set_a(0.5);
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commands
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.spawn_bundle(AbsorbingFilter {
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mesh: ColorMesh2dBundle {
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mesh: meshes.add(Mesh::from(Quad { size, flip: false })).into(),
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material: materials.add(material_color.into()),
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transform,
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..Default::default()
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},
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collider: Collider::cuboid(size.x / 2., size.y / 2.),
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sensor: Sensor,
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filter: PassThroughFilter::Absorbing(color),
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})
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.insert(Level);
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}
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#[derive(Bundle)]
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pub struct RotatingFilter {
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#[bundle]
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@ -46,3 +74,26 @@ pub struct RotatingFilter {
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pub velocity: Velocity,
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pub rigid_body: RigidBody,
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}
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pub fn spawn_rotating_filter(
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commands: &mut Commands,
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asset_server: &Res<AssetServer>,
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transform: Transform,
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angle: f32,
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) {
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commands
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.spawn_bundle(RotatingFilter {
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sprite: SpriteBundle {
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texture: asset_server.get_handle("bevy.png"),
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transform,
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..Default::default()
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},
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collider: Collider::ball(32.),
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sensor: Sensor,
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filter: PassThroughFilter::Rotating(angle),
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velocity: Velocity::angular(1.),
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rigid_body: RigidBody::KinematicVelocityBased,
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})
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.insert(Level);
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}
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@ -52,37 +52,19 @@ pub fn setup(
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],
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);
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commands
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.spawn_bundle(AbsorbingFilter {
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mesh: ColorMesh2dBundle {
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mesh: meshes
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.add(Mesh::from(Quad {
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size: Vec2 { x: 128.0, y: 16.0 },
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flip: false,
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}))
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.into(),
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material: materials.add(Color::rgba(1., 0., 0., 0.5).into()),
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transform: Transform::from_xyz(0., 0., 2.),
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..Default::default()
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},
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collider: Collider::cuboid(64., 8.),
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sensor: Sensor,
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filter: PassThroughFilter::Absorbing(Color::RED),
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})
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.insert(Level);
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spawn_absorbing_filter(
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commands,
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meshes,
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materials,
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Transform::from_xyz(0., 0., 2.),
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Vec2 { x: 128.0, y: 16.0 },
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Color::RED,
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);
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commands
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.spawn_bundle(RotatingFilter {
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sprite: SpriteBundle {
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texture: asset_server.get_handle("bevy.png"),
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transform: Transform::from_xyz(256., -224., 2.),
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..Default::default()
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},
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collider: Collider::ball(32.),
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sensor: Sensor,
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filter: PassThroughFilter::Rotating(45.),
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velocity: Velocity::angular(1.),
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rigid_body: RigidBody::KinematicVelocityBased,
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})
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.insert(Level);
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spawn_rotating_filter(
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commands,
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asset_server,
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Transform::from_xyz(256., -224., 2.),
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45.,
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);
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}
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