center camera while zoomed out
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edd3f3a618
commit
b08e8efc51
2 changed files with 9 additions and 6 deletions
10
src/game.rs
10
src/game.rs
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@ -134,7 +134,7 @@ fn setup(
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first_level: Res<FirstLevel>,
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mut current_level: ResMut<CurrentLevel>,
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mut level_startup_event: EventWriter<LevelStartupEvent>,
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mut camera_query: Query<(&mut Transform, &mut OrthographicProjection), With<Camera>>,
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mut camera_query: Query<&mut Transform, With<Camera>>,
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mut zoom_timer: ResMut<levels::ZoomTimer>,
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) {
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if current_level.0.is_none() {
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@ -582,7 +582,11 @@ fn camera_system(
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if zoom_timer.0.finished() {
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projection.scale = lerp(projection.scale, 1.0, time.delta_seconds() * ZOOM_SPEED);
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} else { zoom_timer.0.tick(time.delta()); }
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} else {
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projection.scale = 3.0;
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camera_transform.translation = Vec3::ZERO;
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zoom_timer.0.tick(time.delta());
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}
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// always make sure that camera is away from the object in order to render them
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camera_transform.translation.z = 999.0;
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@ -604,7 +608,7 @@ fn level_keyboard_system(
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mut commands: Commands,
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mut current_level: ResMut<CurrentLevel>,
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mut level_startup_event: EventWriter<LevelStartupEvent>,
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mut camera_query: Query<(&mut Transform, &mut OrthographicProjection), With<Camera>>,
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mut camera_query: Query<&mut Transform, With<Camera>>,
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keyboard_input: Res<Input<KeyCode>>,
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mut character_list: ResMut<CharacterList>,
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level_query: Query<Entity, With<Level>>,
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@ -22,12 +22,11 @@ impl Default for ZoomTimer {
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pub fn setup_level(
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level_startup_event: &mut EventWriter<LevelStartupEvent>,
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camera_query: &mut Query<(&mut Transform, &mut OrthographicProjection), With<Camera>>,
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camera_query: &mut Query<&mut Transform, With<Camera>>,
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zoom_timer: &mut ResMut<ZoomTimer>,
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) {
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let (mut transform, mut projection) = camera_query.single_mut();
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let mut transform = camera_query.single_mut();
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transform.translation = Default::default();
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projection.scale = 3.0;
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zoom_timer.0.reset();
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