fix: fmt, clippy
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parent
0627722906
commit
b70396ab72
3 changed files with 88 additions and 91 deletions
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@ -9,17 +9,14 @@
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## TODO
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* name
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* more filters
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* despawn black characters
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* despawn character when too far
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* more levels
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* (?) multiplayer
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* more audio
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* "jumpable" component to avoid jumping on sensors
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* bug: in level2, move the blue character to win, then reset. The characters are lighter than expected. (also level 4)
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* redshift warning
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* itchio test
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## Build
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52
src/game.rs
52
src/game.rs
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@ -60,7 +60,10 @@ impl Plugin for GamePlugin {
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.add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system)
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// collision event system might remove items, therefore, we should detect platforms first before removing them
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.add_system_to_stage(CoreStage::PostUpdate, collision_event_system.after(char_platform_collision_event_system));
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.add_system_to_stage(
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CoreStage::PostUpdate,
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collision_event_system.after(char_platform_collision_event_system),
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);
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}
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}
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@ -124,7 +127,7 @@ impl PlatformCount {
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}
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fn is_landed(&self) -> bool {
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return self.0 != 0;
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self.0 != 0
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}
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}
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@ -298,9 +301,8 @@ fn char_char_collision_event_system(
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mut collision_events: EventReader<CollisionEvent>,
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character_query: Query<(
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&mut CharacterColor,
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&CharacterColor,
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&Transform,
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&mut Handle<ColorMaterial>,
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Option<&Player>,
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)>,
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@ -313,16 +315,17 @@ fn char_char_collision_event_system(
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for collision_event in collision_events.iter() {
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if let CollisionEvent::Started(e1, e2, _flags) = collision_event {
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if let (
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Ok((c1_color, c1_transform, _c1_material, c1_player)),
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Ok((c2_color, c2_transform, _c2_material, c2_player)),
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) = (character_query.get(*e1), character_query.get(*e2)) {
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Ok((c1_color, c1_transform, c1_player)),
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Ok((c2_color, c2_transform, c2_player)),
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) = (character_query.get(*e1), character_query.get(*e2))
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{
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character_list.0.remove(e1);
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character_list.0.remove(e2);
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commands.entity(*e1).despawn_recursive();
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commands.entity(*e2).despawn_recursive();
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let new_color = (Vec4::from(c1_color.0) + Vec4::from(c2_color.0))
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.clamp(Vec4::ZERO, Vec4::ONE);
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let new_color =
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(Vec4::from(c1_color.0) + Vec4::from(c2_color.0)).clamp(Vec4::ZERO, Vec4::ONE);
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// If color approximately white
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if app_state.current() == &AppState::Game && new_color.min_element() >= 0.9 {
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@ -365,15 +368,13 @@ fn char_platform_collision_event_system(
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match collision_event {
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CollisionEvent::Started(e1, e2, flags) => {
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if *flags == CollisionEventFlags::SENSOR {
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if let (Ok(mut platform_count), Ok(_)) = (
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platform_count_query.get_mut(*e1),
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platform_query.get(*e2),
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) {
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if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e1), platform_query.get(*e2))
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{
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platform_count.increment();
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} else if let (Ok(mut platform_count), Ok(_)) = (
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platform_count_query.get_mut(*e2),
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platform_query.get(*e1),
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) {
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} else if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e2), platform_query.get(*e1))
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{
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platform_count.increment();
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}
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}
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@ -381,15 +382,13 @@ fn char_platform_collision_event_system(
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CollisionEvent::Stopped(e1, e2, flags) => {
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if *flags == CollisionEventFlags::SENSOR {
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if let (Ok(mut platform_count), Ok(_)) = (
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platform_count_query.get_mut(*e1),
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platform_query.get(*e2),
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) {
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if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e1), platform_query.get(*e2))
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{
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platform_count.decrement();
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} else if let (Ok(mut platform_count), Ok(_)) = (
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platform_count_query.get_mut(*e2),
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platform_query.get(*e1),
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) {
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} else if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e2), platform_query.get(*e1))
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{
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platform_count.decrement();
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}
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}
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@ -521,7 +520,8 @@ fn player_movement_system(
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for (mut velocity, children) in characters.iter_mut() {
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velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32;
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let mut platform_count: Mut<PlatformCount> = platform_count_query.get_mut(children[0]).unwrap();
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let mut platform_count: Mut<PlatformCount> =
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platform_count_query.get_mut(children[0]).unwrap();
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if keyboard_input.just_pressed(KeyCode::Space) && platform_count.is_landed() {
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audio.send(AudioMsg::Jump).ok();
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velocity.linvel.y = 700.;
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