uses target translation for camera movement (prevent hard hit when moving beyond lower margin)
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1d22c11cde
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3 changed files with 7 additions and 3 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -1312,6 +1312,7 @@ dependencies = [
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"parking_lot 0.12.1",
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"stdweb",
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"thiserror",
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"wasm-bindgen",
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"web-sys",
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"windows",
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]
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@ -22,6 +22,7 @@ hexodsp = { git = "https://github.com/WeirdConstructor/HexoDSP", default-feature
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ticktock = "0.8.0"
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[target."cfg(target_arch = \"wasm32\")".dependencies]
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cpal = { version = "0.14.0", features = ["wasm-bindgen"] }
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[profile.dev.package."*"]
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opt-level = 3
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@ -471,13 +471,15 @@ fn move_camera(
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let size: Vec2 = camera.logical_viewport_size().unwrap();
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let half_height: f32 = size.y * 0.5;
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let mut target_translation = character_transform.translation;
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// prevent camera from going too low
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target_translation.y = target_translation.y.max(half_height - MARGIN);
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camera_transform.translation = camera_transform.translation.lerp(
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character_transform.translation,
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target_translation,
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time.delta_seconds() * FOLLOW_SPEED,
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);
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// prevent camera from going too low
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camera_transform.translation.y = camera_transform.translation.y.max(half_height - MARGIN);
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// always make sure that camera is away from the object in order to render them
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camera_transform.translation.z = 999.0;
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}
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