editor: characters
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5d2289d1c0
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da5f9b0820
1 changed files with 69 additions and 5 deletions
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@ -20,7 +20,7 @@ impl Plugin for EditorPlugin {
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.add_system_set(SystemSet::on_enter(AppState::Editor).with_system(setup))
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.add_system_set(
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SystemSet::on_update(AppState::Editor)
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.with_system(keyboard_input_system)
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.with_system(move_system)
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.with_system(follow_ends_system),
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);
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}
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@ -30,6 +30,8 @@ impl Plugin for EditorPlugin {
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struct DragEndEvent(Entity);
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// Resources
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// Components
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#[derive(Component)]
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@ -47,7 +49,6 @@ struct End(Entity);
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struct PlatformBundle {
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#[bundle]
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mesh: ColorMesh2dBundle,
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//platform: Platform,
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}
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#[derive(Bundle)]
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@ -60,6 +61,15 @@ struct PlatformEndBundle {
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end: End,
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}
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#[derive(Bundle)]
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struct CharacterBundle {
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#[bundle]
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mesh: ColorMesh2dBundle,
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#[bundle]
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pickable: PickableBundle,
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draggable: Draggable,
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}
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// Functions
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fn spawn_platform(
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@ -129,6 +139,50 @@ fn spawn_platform(
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commands.entity(platform).insert(ends);
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}
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fn spawn_character(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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asset_server: &Res<AssetServer>,
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transform: Transform,
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color: Color,
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index: usize,
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) {
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let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
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commands
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.spawn_bundle(CharacterBundle {
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mesh: ColorMesh2dBundle {
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mesh: meshes
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.add(Mesh::from(Quad {
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size: Vec2 { x: 64., y: 64. },
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flip: false,
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}))
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.into(),
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material: materials.add(ColorMaterial::from(color)),
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transform,
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..default()
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},
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pickable: PickableBundle::default(),
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draggable: Draggable,
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})
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.with_children(|c| {
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c.spawn_bundle(Text2dBundle {
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text: Text::from_section(
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&index.to_string(),
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TextStyle {
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font: font.clone(),
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font_size: 32.,
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color: Color::WHITE,
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},
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)
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.with_alignment(TextAlignment::CENTER),
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transform: Transform::from_xyz(0., 0., 1.),
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..Default::default()
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});
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});
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}
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pub fn spawn_stored_level(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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@ -137,8 +191,6 @@ pub fn spawn_stored_level(
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stored_level: &StoredLevel,
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) {
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let _font = asset_server.get_handle::<Font, _>("UacariLegacy-Thin.ttf");
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for platform in stored_level.platforms.iter() {
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spawn_platform(
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commands,
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@ -148,6 +200,18 @@ pub fn spawn_stored_level(
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platform.size,
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);
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}
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for (i, character) in stored_level.characters.iter().enumerate() {
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spawn_character(
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commands,
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meshes,
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materials,
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asset_server,
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Transform::from_xyz(character.pos.x, character.pos.y, 0.),
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character.color.into(),
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i,
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);
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}
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}
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// Systems
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@ -182,7 +246,7 @@ fn setup(
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}
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}
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fn keyboard_input_system(
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fn move_system(
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keyboard_input: Res<Input<KeyCode>>,
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mut camera_query: Query<&mut Transform, (With<Camera>, Without<Draggable>)>,
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mut drag_query: Query<(&mut Transform, &Selection, Option<&End>), With<Draggable>>,
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