Audio: switch, fusion
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297811e882
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3 changed files with 21 additions and 4 deletions
File diff suppressed because one or more lines are too long
16
src/audio.rs
16
src/audio.rs
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@ -33,9 +33,18 @@ pub fn setup(event_channel: Receiver<AudioMsg>) {
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let color_mix_b_gain = color_mix.inp_param("gain3").unwrap();
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let jump_ad = NodeId::Ad(0);
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let jump_ad_trig = jump_ad.inp_param("trig").unwrap();
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let switch_ad = NodeId::Ad(1);
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let switch_ad_trig = switch_ad.inp_param("trig").unwrap();
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let fusion_ad = NodeId::Ad(2);
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let fusion_ad_trig = fusion_ad.inp_param("trig").unwrap();
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let fusion_ad2 = NodeId::Ad(3);
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let fusion_ad2_trig = fusion_ad2.inp_param("trig").unwrap();
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for (_tick, _now) in Clock::framerate(10.0).iter() {
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for (_tick, _now) in Clock::framerate(20.0).iter() {
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matrix.set_param(jump_ad_trig, (0.0).into());
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matrix.set_param(switch_ad_trig, (0.0).into());
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matrix.set_param(fusion_ad_trig, (0.0).into());
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matrix.set_param(fusion_ad2_trig, (0.0).into());
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if let Ok(msg) = event_channel.try_recv() {
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match msg {
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@ -44,7 +53,12 @@ pub fn setup(event_channel: Receiver<AudioMsg>) {
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matrix.set_param(color_mix_g_gain, g.into());
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matrix.set_param(color_mix_b_gain, b.into());
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}
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AudioMsg::Fusion => {
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matrix.set_param(fusion_ad_trig, (1.0).into());
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matrix.set_param(fusion_ad2_trig, (1.0).into());
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}
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AudioMsg::Jump => matrix.set_param(jump_ad_trig, (1.0).into()),
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AudioMsg::Switch => matrix.set_param(switch_ad_trig, (1.0).into()),
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}
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}
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}
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@ -14,7 +14,9 @@ use bevy_rapier2d::prelude::*;
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pub enum AudioMsg {
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Color([f32; 3]),
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Fusion,
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Jump,
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Switch,
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}
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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@ -199,7 +201,6 @@ fn collision_event_system(
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Ok((c2_color, c2_transform, c2_player))) =
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(character_query.get(*e1), character_query.get(*e2))
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{
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// TODO completely remove particles
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commands.entity(*e1).despawn_recursive();
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commands.entity(*e2).despawn_recursive();
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@ -235,6 +236,8 @@ fn collision_event_system(
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true,
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);
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}
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audio.send(AudioMsg::Fusion).ok();
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}
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}
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}
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@ -276,7 +279,7 @@ fn change_character_system(
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audio
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.send(AudioMsg::Color([color.0.r(), color.0.g(), color.0.b()]))
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.ok();
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audio.send(AudioMsg::Jump).ok();
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audio.send(AudioMsg::Switch).ok();
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}
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player_count += 1;
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