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160e881ba7
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d03308136e
2 changed files with 3 additions and 28 deletions
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@ -23,10 +23,6 @@ impl PassThroughFilter {
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PassThroughFilter::Rotating(filter_angle) => {
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PassThroughFilter::Rotating(filter_angle) => {
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let mut hsla = color.as_hsla_f32();
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let mut hsla = color.as_hsla_f32();
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hsla[0] = (hsla[0] + filter_angle) % 360.;
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hsla[0] = (hsla[0] + filter_angle) % 360.;
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// floating rem is not modulo!
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if hsla[0] < 0. {
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hsla[0] += 360.;
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}
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Color::hsla(hsla[0], hsla[1], hsla[2], hsla[3])
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Color::hsla(hsla[0], hsla[1], hsla[2], hsla[3])
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}
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}
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}
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}
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27
src/game.rs
27
src/game.rs
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@ -25,7 +25,6 @@ pub struct GamePlugin;
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impl Plugin for GamePlugin {
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impl Plugin for GamePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_event::<LevelStartupEvent>()
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app.add_event::<LevelStartupEvent>()
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.add_event::<ChangeCharacterEvent>()
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.init_resource::<CharacterMeshes>()
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.init_resource::<CharacterMeshes>()
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.insert_resource(CurrentLevel(None))
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.insert_resource(CurrentLevel(None))
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.init_resource::<CharacterList>()
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.init_resource::<CharacterList>()
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@ -42,8 +41,7 @@ impl Plugin for GamePlugin {
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.with_system(player_movement_system)
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.with_system(player_movement_system)
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.with_system(level_keyboard_system)
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.with_system(level_keyboard_system)
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.with_system(camera_system)
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.with_system(camera_system)
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.with_system(character_particle_effect_system)
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.with_system(character_particle_effect_system),
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.with_system(kill_character_system),
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)
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)
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.add_system_set(
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.add_system_set(
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SystemSet::on_update(AppState::Win)
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SystemSet::on_update(AppState::Win)
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@ -67,8 +65,6 @@ impl Plugin for GamePlugin {
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pub struct LevelStartupEvent;
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pub struct LevelStartupEvent;
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pub struct ChangeCharacterEvent;
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// Resources
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// Resources
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pub struct CurrentLevel(pub Option<LevelId>);
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pub struct CurrentLevel(pub Option<LevelId>);
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@ -439,14 +435,14 @@ fn collision_event_system(
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fn change_character_system(
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fn change_character_system(
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mut commands: Commands,
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mut commands: Commands,
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keyboard_input: Res<Input<KeyCode>>,
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keyboard_input: Res<Input<KeyCode>>,
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characters: Query<(Entity, &CharacterColor, Option<&Player>)>,
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characters: Query<(Entity, &CharacterColor, Option<&Player>)>,
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character_list: Res<CharacterList>,
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character_list: Res<CharacterList>,
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audio_assets: Res<audio_system::AudioAssets>,
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audio_assets: Res<audio_system::AudioAssets>,
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audio: Res<Audio>,
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audio: Res<Audio>,
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change_character_event: EventReader<ChangeCharacterEvent>,
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) {
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) {
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if !keyboard_input.just_pressed(KeyCode::Tab) && change_character_event.is_empty() {
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if !keyboard_input.just_pressed(KeyCode::Tab) {
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return;
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return;
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}
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}
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@ -627,20 +623,3 @@ fn level_keyboard_system(
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}
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}
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}
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}
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}
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}
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fn kill_character_system(
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mut commands: Commands,
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character_query: Query<(Entity, &Transform, Option<&Player>), With<CharacterColor>>,
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mut character_list: ResMut<CharacterList>,
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mut change_character_event: EventWriter<ChangeCharacterEvent>,
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) {
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for (entity, transform, player) in character_query.iter() {
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if transform.translation.y < -512. {
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commands.entity(entity).despawn_recursive();
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character_list.0.remove(&entity);
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if player.is_some() {
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change_character_event.send(ChangeCharacterEvent);
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}
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}
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}
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}
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