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b70396ab72
Author | SHA1 | Date | |
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b70396ab72 | |||
0627722906 | |||
c597a9c6a9 | |||
5484f0c960 | |||
d5f8ca3844 | |||
855b7e6add | |||
f607a52826 | |||
1a30718c9d |
11 changed files with 253 additions and 158 deletions
41
Cargo.lock
generated
41
Cargo.lock
generated
|
@ -923,26 +923,6 @@ dependencies = [
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"winit",
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]
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[[package]]
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name = "bevyjam"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_common_assets",
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"bevy_mod_picking",
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"bevy_rapier2d",
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"cpal 0.14.0",
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"crossbeam-channel",
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"hexodsp",
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"rand",
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"rand_distr",
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"rapier2d",
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"serde",
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"serde_json",
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"ticktock",
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]
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[[package]]
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name = "bindgen"
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version = "0.59.2"
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@ -1333,6 +1313,7 @@ dependencies = [
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"parking_lot 0.12.1",
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"stdweb",
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"thiserror",
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"wasm-bindgen",
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"web-sys",
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"windows",
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]
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@ -2246,6 +2227,26 @@ dependencies = [
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"cfg-if 1.0.0",
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]
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[[package]]
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name = "lux-synthese"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_common_assets",
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"bevy_mod_picking",
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"bevy_rapier2d",
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"cpal 0.14.0",
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"crossbeam-channel",
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"hexodsp",
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"rand",
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"rand_distr",
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"rapier2d",
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"serde",
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"serde_json",
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"ticktock",
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]
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[[package]]
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name = "mach"
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version = "0.3.2"
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|
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@ -1,5 +1,5 @@
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[package]
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name = "bevyjam"
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name = "lux-synthese"
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version = "0.1.0"
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authors = ["tuxmain <tuxmain@zettascript.org>"]
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license = "AGPL-3.0-only"
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@ -24,6 +24,7 @@ serde_json = "1.0.85"
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ticktock = "0.8.0"
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[target."cfg(target_arch = \"wasm32\")".dependencies]
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cpal = { version = "0.14.0", features = ["wasm-bindgen"] }
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[profile.dev.package."*"]
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opt-level = 3
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11
README.md
11
README.md
|
@ -1,4 +1,4 @@
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# Bevyjam
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# Lux synthesĕ
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## Controls
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@ -9,17 +9,14 @@
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## TODO
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* name
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* more filters
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* despawn black characters
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* despawn character when too far
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* more levels
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* (?) multiplayer
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* more audio
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* "jumpable" component to avoid jumping on sensors
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* bug: in level2, move the blue character to win, then reset. The characters are lighter than expected. (also level 4)
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* redshift warning
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* itchio test
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## Build
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@ -66,6 +63,6 @@ Edit the level `N: u32` with the command `bevyjam <N> e`.
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GNU AGPL v3, CopyLeft 2022 Pascal Engélibert, Nixon Cheng
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.
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_Lux synthesĕ_ is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License.
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_Lux synthesĕ_ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with _Lux synthesĕ_. If not, see https://www.gnu.org/licenses/.
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|
|
12
build-itchio.sh
Normal file
12
build-itchio.sh
Normal file
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@ -0,0 +1,12 @@
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sh build-wasm.sh || exit 1
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mkdir -p target/itchio/wasm/target
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mkdir -p target/itchio/wasm/assets
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cp assets/* target/itchio/wasm/assets/
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cp index.html target/itchio/wasm/
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cp target/lux-synthese.js target/itchio/wasm/target/
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cp target/lux-synthese_bg.wasm target/itchio/wasm/target/
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cd target/itchio/wasm
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zip -r ../wasm.zip .
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@ -1,3 +1,3 @@
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cargo build --release --target wasm32-unknown-unknown || exit 1
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echo "==> wasm-bindgen..."
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wasm-bindgen --out-name bevyjam --out-dir target --target web target/wasm32-unknown-unknown/release/bevyjam.wasm || exit 1
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wasm-bindgen --out-name lux-synthese --out-dir target --target web target/wasm32-unknown-unknown/release/lux-synthese.wasm || exit 1
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|
BIN
cover.png
Normal file
BIN
cover.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
cover.xcf
Normal file
BIN
cover.xcf
Normal file
Binary file not shown.
25
index.html
25
index.html
|
@ -2,12 +2,35 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8"/>
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<title>Bevyjam</title>
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<title>Lux synthesĕ</title>
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</head>
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<body>
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<script type="module">
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import init from './target/bevyjam.js'
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init()
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</script>
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<div>
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<h1>Lux synthesĕ</h1>
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<p>
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<strong>Note</strong>: audio does not work in the WASM build.
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</p>
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<h2>Controls</h2>
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<ul>
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<li><strong>Move</strong>: Arrows</li>
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<li><strong>Switch</strong>: Tab</li>
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<li><strong>Level up</strong>: Enter</li>
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<li><strong>Reset</strong>: R</li>
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</ul>
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<h2>Source</h2>
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<p>
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The source code of this free software is available in our <a href="https://git.txmn.tk/tuxmain/bevyjam/">Git repository</a>.
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</p>
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<p>
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GNU AGPL v3: CopyLeft 2022 Pascal Engélibert, Nixon Cheng<br/>
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<em>Lux synthesĕ</em> is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License.<br/>
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<em>Lux synthesĕ</em> is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.<br/>
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You should have received a copy of the GNU Affero General Public License along with <em>Lux synthesĕ</em>. If not, see <a href="https://www.gnu.org/licenses/">https://www.gnu.org/licenses/</a>.
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</p>
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</div>
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</body>
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</html>
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314
src/game.rs
314
src/game.rs
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@ -57,7 +57,13 @@ impl Plugin for GamePlugin {
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.with_system(character_particle_effect_system)
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.with_system(move_win_text_system),
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)
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.add_system_to_stage(CoreStage::PostUpdate, collision_event_system);
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.add_system_to_stage(CoreStage::PostUpdate, char_char_collision_event_system)
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.add_system_to_stage(CoreStage::PostUpdate, char_platform_collision_event_system)
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// collision event system might remove items, therefore, we should detect platforms first before removing them
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.add_system_to_stage(
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CoreStage::PostUpdate,
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collision_event_system.after(char_platform_collision_event_system),
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);
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}
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}
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@ -102,7 +108,28 @@ pub struct CharacterColor(pub Color);
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pub struct Player;
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#[derive(Component)]
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pub struct CollisionCount(usize);
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pub struct Platform;
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#[derive(Component)]
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pub struct PlatformCount(usize);
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impl PlatformCount {
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fn increment(&mut self) {
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self.0 += 1;
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}
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fn decrement(&mut self) {
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self.0 = self.0.saturating_sub(1);
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}
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fn reset(&mut self) {
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self.0 = 0;
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}
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fn is_landed(&self) -> bool {
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self.0 != 0
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}
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}
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#[derive(Component)]
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pub struct Melty(pub Color);
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|
@ -190,7 +217,7 @@ pub fn spawn_character(
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.insert(Sensor)
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.insert(Collider::cuboid(30., 0.5))
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.insert(ActiveEvents::COLLISION_EVENTS)
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.insert(CollisionCount(0));
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.insert(PlatformCount(0));
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});
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character_list.0.insert(entity_commands.id());
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@ -231,7 +258,8 @@ pub fn spawn_platform(
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..default()
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})
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.insert(Collider::cuboid(size.x / 2., size.y / 2.))
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.insert(Level);
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.insert(Level)
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.insert(Platform);
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}
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pub fn spawn_melty_platform(
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@ -258,6 +286,7 @@ pub fn spawn_melty_platform(
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.insert(Collider::cuboid(48., 8.))
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.insert(Melty(color))
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.insert(Level)
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.insert(Platform)
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.with_children(|c| {
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c.spawn_bundle(SpriteBundle {
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texture: asset_server.get_handle("melty.png"),
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@ -267,9 +296,109 @@ pub fn spawn_melty_platform(
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});
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}
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fn char_char_collision_event_system(
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mut commands: Commands,
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mut collision_events: EventReader<CollisionEvent>,
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character_query: Query<(
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&CharacterColor,
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&Transform,
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Option<&Player>,
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)>,
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mut character_list: ResMut<CharacterList>,
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mut app_state: ResMut<State<AppState>>,
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character_meshes: Res<CharacterMeshes>,
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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for collision_event in collision_events.iter() {
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if let CollisionEvent::Started(e1, e2, _flags) = collision_event {
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if let (
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Ok((c1_color, c1_transform, c1_player)),
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Ok((c2_color, c2_transform, c2_player)),
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) = (character_query.get(*e1), character_query.get(*e2))
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{
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character_list.0.remove(e1);
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character_list.0.remove(e2);
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commands.entity(*e1).despawn_recursive();
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commands.entity(*e2).despawn_recursive();
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let new_color =
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(Vec4::from(c1_color.0) + Vec4::from(c2_color.0)).clamp(Vec4::ZERO, Vec4::ONE);
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// If color approximately white
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if app_state.current() == &AppState::Game && new_color.min_element() >= 0.9 {
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app_state.replace(AppState::Win).ok();
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}
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// position character based on current player location
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spawn_character(
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&mut commands,
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&character_meshes,
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&mut materials,
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&audio,
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&mut character_list,
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if c1_player.is_some() {
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*c1_transform
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} else if c2_player.is_some() {
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*c2_transform
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} else {
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Transform::identity().with_translation(
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(c1_transform.translation + c2_transform.translation) * 0.5,
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)
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},
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new_color.into(),
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c1_player.is_some() || c2_player.is_some(),
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);
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audio.send(AudioMsg::Fusion).ok();
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}
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}
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}
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}
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fn char_platform_collision_event_system(
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mut collision_events: EventReader<CollisionEvent>,
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mut platform_count_query: Query<&mut PlatformCount>,
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platform_query: Query<&Platform>,
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) {
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// detect platform + player collisions only
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for collision_event in collision_events.iter() {
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match collision_event {
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CollisionEvent::Started(e1, e2, flags) => {
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if *flags == CollisionEventFlags::SENSOR {
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if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e1), platform_query.get(*e2))
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{
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platform_count.increment();
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} else if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e2), platform_query.get(*e1))
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{
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platform_count.increment();
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}
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}
|
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}
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CollisionEvent::Stopped(e1, e2, flags) => {
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if *flags == CollisionEventFlags::SENSOR {
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if let (Ok(mut platform_count), Ok(_)) =
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(platform_count_query.get_mut(*e1), platform_query.get(*e2))
|
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{
|
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platform_count.decrement();
|
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} else if let (Ok(mut platform_count), Ok(_)) =
|
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(platform_count_query.get_mut(*e2), platform_query.get(*e1))
|
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{
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platform_count.decrement();
|
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}
|
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}
|
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}
|
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}
|
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}
|
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}
|
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|
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fn collision_event_system(
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mut commands: Commands,
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character_meshes: Res<CharacterMeshes>,
|
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mut materials: ResMut<Assets<ColorMaterial>>,
|
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mut collision_events: EventReader<CollisionEvent>,
|
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mut character_query: Query<(
|
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|
@ -280,131 +409,61 @@ fn collision_event_system(
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)>,
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pass_through_filter_query: Query<&PassThroughFilter>,
|
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melty_query: Query<&Melty>,
|
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mut collision_counter_query: Query<&mut CollisionCount>,
|
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mut app_state: ResMut<State<AppState>>,
|
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audio: Res<crossbeam_channel::Sender<AudioMsg>>,
|
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mut character_list: ResMut<CharacterList>,
|
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) {
|
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for collision_event in collision_events.iter() {
|
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match collision_event {
|
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CollisionEvent::Started(e1, e2, flags) => {
|
||||
if flags.is_empty() {
|
||||
if let (
|
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Ok((c1_color, c1_transform, _c1_material, c1_player)),
|
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Ok((c2_color, c2_transform, _c2_material, c2_player)),
|
||||
) = (character_query.get(*e1), character_query.get(*e2))
|
||||
{
|
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character_list.0.remove(e1);
|
||||
character_list.0.remove(e2);
|
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commands.entity(*e1).despawn_recursive();
|
||||
if let CollisionEvent::Started(e1, e2, flags) = collision_event {
|
||||
if flags.is_empty() {
|
||||
if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
|
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(character_query.get_mut(*e1), melty_query.get(*e2))
|
||||
{
|
||||
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
|
||||
commands.entity(*e2).despawn_recursive();
|
||||
|
||||
let new_color = (Vec4::from(c1_color.0) + Vec4::from(c2_color.0))
|
||||
.clamp(Vec4::ZERO, Vec4::ONE);
|
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|
||||
// If color approximately white
|
||||
if app_state.current() == &AppState::Game && new_color.min_element() >= 0.9
|
||||
{
|
||||
app_state.replace(AppState::Win).ok();
|
||||
}
|
||||
|
||||
// position character based on current player location
|
||||
spawn_character(
|
||||
&mut commands,
|
||||
&character_meshes,
|
||||
&mut materials,
|
||||
&audio,
|
||||
&mut character_list,
|
||||
if c1_player.is_some() {
|
||||
*c1_transform
|
||||
} else if c2_player.is_some() {
|
||||
*c2_transform
|
||||
} else {
|
||||
Transform::identity().with_translation(
|
||||
(c1_transform.translation + c2_transform.translation) / 2.,
|
||||
)
|
||||
},
|
||||
new_color.into(),
|
||||
c1_player.is_some() || c2_player.is_some(),
|
||||
);
|
||||
|
||||
audio.send(AudioMsg::Fusion).ok();
|
||||
} else if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
|
||||
(character_query.get_mut(*e1), melty_query.get(*e2))
|
||||
{
|
||||
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
|
||||
commands.entity(*e2).despawn_recursive();
|
||||
}
|
||||
} else if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
|
||||
(character_query.get_mut(*e2), melty_query.get(*e1))
|
||||
{
|
||||
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
|
||||
commands.entity(*e1).despawn_recursive();
|
||||
}
|
||||
}
|
||||
} else if *flags == CollisionEventFlags::SENSOR {
|
||||
if let (Ok((mut c_color, _c_transform, mut c_material, c_player)), Ok(filter)) = (
|
||||
character_query.get_mut(*e1),
|
||||
pass_through_filter_query.get(*e2),
|
||||
) {
|
||||
c_color.0 = filter.apply(c_color.0);
|
||||
*c_material = materials.add(ColorMaterial::from(c_color.0));
|
||||
|
||||
if c_player.is_some() {
|
||||
audio
|
||||
.send(AudioMsg::Color([
|
||||
c_color.0.r(),
|
||||
c_color.0.g(),
|
||||
c_color.0.b(),
|
||||
]))
|
||||
.ok();
|
||||
audio.send(AudioMsg::Switch).ok();
|
||||
}
|
||||
} else if let (
|
||||
Ok((mut c_color, _c_transform, mut c_material, c_player)),
|
||||
Ok(filter),
|
||||
) = (
|
||||
character_query.get_mut(*e2),
|
||||
pass_through_filter_query.get(*e1),
|
||||
) {
|
||||
c_color.0 = filter.apply(c_color.0);
|
||||
*c_material = materials.add(ColorMaterial::from(c_color.0));
|
||||
|
||||
if c_player.is_some() {
|
||||
audio
|
||||
.send(AudioMsg::Color([
|
||||
c_color.0.r(),
|
||||
c_color.0.g(),
|
||||
c_color.0.b(),
|
||||
]))
|
||||
.ok();
|
||||
audio.send(AudioMsg::Switch).ok();
|
||||
}
|
||||
} else if let (Ok(mut collision_count), Err(_)) = (
|
||||
collision_counter_query.get_mut(*e1),
|
||||
character_query.get_mut(*e2),
|
||||
) {
|
||||
collision_count.0 += 1;
|
||||
} else if let (Ok(mut collision_count), Err(_)) = (
|
||||
collision_counter_query.get_mut(*e2),
|
||||
character_query.get_mut(*e1),
|
||||
) {
|
||||
collision_count.0 += 1;
|
||||
} else if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
|
||||
(character_query.get_mut(*e2), melty_query.get(*e1))
|
||||
{
|
||||
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
|
||||
commands.entity(*e1).despawn_recursive();
|
||||
}
|
||||
}
|
||||
}
|
||||
CollisionEvent::Stopped(e1, e2, flags) => {
|
||||
if *flags == CollisionEventFlags::SENSOR {
|
||||
if let (Ok(mut collision_count), Err(_)) = (
|
||||
collision_counter_query.get_mut(*e1),
|
||||
character_query.get_mut(*e2),
|
||||
) {
|
||||
collision_count.0 = collision_count.0.saturating_sub(1);
|
||||
} else if let (Ok(mut collision_count), Err(_)) = (
|
||||
collision_counter_query.get_mut(*e2),
|
||||
character_query.get_mut(*e1),
|
||||
) {
|
||||
collision_count.0 = collision_count.0.saturating_sub(1);
|
||||
} else if *flags == CollisionEventFlags::SENSOR {
|
||||
if let (Ok((mut c_color, _c_transform, mut c_material, c_player)), Ok(filter)) = (
|
||||
character_query.get_mut(*e1),
|
||||
pass_through_filter_query.get(*e2),
|
||||
) {
|
||||
c_color.0 = filter.apply(c_color.0);
|
||||
*c_material = materials.add(ColorMaterial::from(c_color.0));
|
||||
|
||||
if c_player.is_some() {
|
||||
audio
|
||||
.send(AudioMsg::Color([
|
||||
c_color.0.r(),
|
||||
c_color.0.g(),
|
||||
c_color.0.b(),
|
||||
]))
|
||||
.ok();
|
||||
audio.send(AudioMsg::Switch).ok();
|
||||
}
|
||||
} else if let (
|
||||
Ok((mut c_color, _c_transform, mut c_material, c_player)),
|
||||
Ok(filter),
|
||||
) = (
|
||||
character_query.get_mut(*e2),
|
||||
pass_through_filter_query.get(*e1),
|
||||
) {
|
||||
c_color.0 = filter.apply(c_color.0);
|
||||
*c_material = materials.add(ColorMaterial::from(c_color.0));
|
||||
|
||||
if c_player.is_some() {
|
||||
audio
|
||||
.send(AudioMsg::Color([
|
||||
c_color.0.r(),
|
||||
c_color.0.g(),
|
||||
c_color.0.b(),
|
||||
]))
|
||||
.ok();
|
||||
audio.send(AudioMsg::Switch).ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -450,7 +509,7 @@ fn change_character_system(
|
|||
fn player_movement_system(
|
||||
keyboard_input: Res<Input<KeyCode>>,
|
||||
mut characters: Query<(&mut Velocity, &Children), With<Player>>,
|
||||
collision_counter_query: Query<&CollisionCount>,
|
||||
mut platform_count_query: Query<&mut PlatformCount>,
|
||||
audio: Res<crossbeam_channel::Sender<AudioMsg>>,
|
||||
) {
|
||||
let right_pressed: bool =
|
||||
|
@ -461,11 +520,12 @@ fn player_movement_system(
|
|||
for (mut velocity, children) in characters.iter_mut() {
|
||||
velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32;
|
||||
|
||||
if keyboard_input.just_pressed(KeyCode::Space)
|
||||
&& collision_counter_query.get(children[0]).unwrap().0 != 0
|
||||
{
|
||||
let mut platform_count: Mut<PlatformCount> =
|
||||
platform_count_query.get_mut(children[0]).unwrap();
|
||||
if keyboard_input.just_pressed(KeyCode::Space) && platform_count.is_landed() {
|
||||
audio.send(AudioMsg::Jump).ok();
|
||||
velocity.linvel.y = 700.;
|
||||
platform_count.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
commands
|
||||
.spawn_bundle(Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"BEVYJAM",
|
||||
"Lux synthesĕ",
|
||||
TextStyle {
|
||||
font: font.clone(),
|
||||
font_size: 96.0,
|
||||
|
|
|
@ -143,5 +143,6 @@ fn particle_effect_system(
|
|||
/ particle_effect.radius_squared,
|
||||
);
|
||||
}
|
||||
transform.translation.z = 0.005;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue