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16 changed files with 599 additions and 527 deletions

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@ -123,6 +123,25 @@ dependencies = [
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version = "0.1.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "854cbdc4f7bc6ae19c820d44abdc3277ac3e1b2b93db20a636825d9322fb60e6"
dependencies = [
"tinyvec",
]
[[package]]
name = "unicode-width"
version = "0.1.9"
@ -3053,6 +3486,18 @@ version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "957e51f3646910546462e67d5f7599b9e4fb8acdd304b087a6494730f9eebf04"
[[package]]
name = "url"
version = "2.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a507c383b2d33b5fc35d1861e77e6b383d158b2da5e14fe51b83dfedf6fd578c"
dependencies = [
"form_urlencoded",
"idna",
"matches",
"percent-encoding",
]
[[package]]
name = "uuid"
version = "1.1.2"
@ -3180,6 +3625,26 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "webbrowser"
version = "0.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc6a3cffdb686fbb24d9fb8f03a213803277ed2300f11026a3afe1f108dc021b"
dependencies = [
"jni",
"ndk-glue 0.6.2",
"url",
"web-sys",
"widestring",
"winapi",
]
[[package]]
name = "weezl"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9193164d4de03a926d909d3bc7c30543cecb35400c02114792c2cae20d5e2dbb"
[[package]]
name = "wgpu"
version = "0.13.1"
@ -3280,6 +3745,12 @@ dependencies = [
"safe_arch",
]
[[package]]
name = "widestring"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17882f045410753661207383517a6f62ec3dbeb6a4ed2acce01f0728238d1983"
[[package]]
name = "winapi"
version = "0.3.9"
@ -3305,6 +3776,15 @@ dependencies = [
"winapi",
]
[[package]]
name = "winapi-wsapoll"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "44c17110f57155602a80dca10be03852116403c9ff3cd25b079d666f2aa3df6e"
dependencies = [
"winapi",
]
[[package]]
name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
@ -3395,6 +3875,18 @@ dependencies = [
"pkg-config",
]
[[package]]
name = "x11rb"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e99be55648b3ae2a52342f9a870c0e138709a3493261ce9b469afe6e4df6d8a"
dependencies = [
"gethostname",
"nix 0.22.3",
"winapi",
"winapi-wsapoll",
]
[[package]]
name = "xi-unicode"
version = "0.3.0"

View file

@ -6,25 +6,25 @@ license = "AGPL-3.0-only"
edition = "2021"
[dependencies]
bevy = { version = "0.8.1", default-features = false, features = ["bevy_asset", "bevy_audio", "bevy_gilrs", "bevy_winit", "render", "png", "vorbis", "x11"] }
bevy = "0.8.1"
bevy_common_assets = { version = "0.3.0", features = ["json"] }
bevy_rapier2d = "0.16.2"
#crossbeam-channel = "0.5.6"
crossbeam-channel = "0.5.6"
rand = "0.8.5"
rand_distr = "0.4.3"
rapier2d = "0.14.0"
serde = { version = "1.0.144", features = ["derive"] }
[target."cfg(not(target_arch = \"wasm32\"))".dependencies]
#bevy-inspector-egui = "0.12.1"
bevy-inspector-egui = "0.12.1"
bevy_mod_picking = "0.9.0"
# cpal = "0.14.0"
# hexodsp = { git = "https://github.com/WeirdConstructor/HexoDSP", default-features = false }
serde_json = "1.0.85"
#ticktock = "0.8.0"
ticktock = "0.8.0"
[target."cfg(target_arch = \"wasm32\")".dependencies]
#cpal = { version = "0.14.0", features = ["wasm-bindgen"] }
# cpal = { version = "0.14.0", features = ["wasm-bindgen"] }
[profile.dev.package."*"]
opt-level = 3

View file

@ -1,15 +1,7 @@
# Lux synthesĕ
Combine colored lights to synthesize white light!
[Play in browser](https://txmn.tk/projects/lux-synthese/)
Download: [Linux x86_64](https://txmn.tk/projects/lux-synthese/linux-x86_64.zip), [Windows x86_64](https://txmn.tk/projects/lux-synthese/windows-x86_64.zip)
In latin, _lux synthesĕ_ means "light by the means of synthesis".
This game was developped for the [Bevy Jam #2](https://itch.io/jam/bevy-jam-2).
## Controls
* **Move**: arrows
@ -22,10 +14,12 @@ This game was developped for the [Bevy Jam #2](https://itch.io/jam/bevy-jam-2).
## TODO
* more filters
* despawn black characters
* despawn character when too far
* more levels
* (?) multiplayer
* more audio
* bug: when reset after win, character colors are wrong
* bug: in level2, move the blue character to win, then reset. The characters are lighter than expected. (also level 4)
* redshift warning
## Build
@ -36,6 +30,8 @@ cargo build --release
### WASM
**Audio does not work in WASM!**
```bash
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
@ -48,20 +44,16 @@ python3 -m http.server
## Audio
This game used [HexoDSP](https://github.com/WeirdConstructor/HexoDSP) for audio synthesis.
This game uses [HexoDSP](https://github.com/WeirdConstructor/HexoDSP) for audio synthesis.
The synthetizer matrix can be edited using [HexoSynth](https://github.com/WeirdConstructor/HexoSynth) visual editor.
However we could not get this working in WASM, hence we used simple playback audio instead for the jam. The concept of procedural audio is not abandonned but it will be for another time.
## Develop
Skip to level `N: u32` with the command `bevyjam <N>`.
Edit the level `N: u32` with the command `bevyjam <N> e`.
Editor is not available in the WASM build.
### Editor controls
* **Select**: left click to select, click in void to deselect, CTRL+click to select many, CTRL+A to select all

View file

@ -301,12 +301,12 @@
0.0
],
"font_size": 32.0,
"text": "Let's rotate the hue!\nPress Space to jump."
"text": "Let's rotate the hue!"
}
]
},
{
"comment": "Melty platform tutorial",
"comment": "Melting platform tutorial",
"characters": [
{
"pos": [
@ -384,389 +384,6 @@
},
{
"comment": "First puzzle",
"characters": [
{
"pos": [
-96.0,
472.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
-264.0,
472.0
],
"color": [
0.0,
1.0,
0.0,
1.0
]
},
{
"pos": [
648.0,
600.0
],
"color": [
1.0,
0.0,
0.7,
1.0
]
},
{
"pos": [
648.0,
-8.0
],
"color": [
0.0,
1.0,
0.3,
1.0
]
}
],
"platforms": [
{
"pos": [
-168.0,
424.0
],
"size": [
464.0,
16.0
]
},
{
"pos": [
432.0,
424.0
],
"size": [
352.0,
16.0
]
},
{
"pos": [
156.0,
152.0
],
"size": [
312.0,
16.0
]
},
{
"pos": [
352.0,
-208.0
],
"size": [
176.0,
16.0
]
},
{
"pos": [
484.0,
-56.0
],
"size": [
104.0,
16.0
]
},
{
"pos": [
360.0,
64.0
],
"size": [
96.0,
16.0
]
},
{
"pos": [
64.0,
-272.0
],
"size": [
320.0,
16.0
]
},
{
"pos": [
600.0,
716.0
],
"size": [
16.0,
312.0
]
},
{
"pos": [
696.0,
412.0
],
"size": [
16.0,
920.0
]
},
{
"pos": [
600.0,
232.0
],
"size": [
16.0,
368.0
]
},
{
"pos": [
600.0,
-8.0
],
"size": [
16.0,
80.0
]
},
{
"pos": [
576.0,
56.0
],
"size": [
32.0,
16.0
]
},
{
"pos": [
564.0,
40.0
],
"size": [
8.0,
16.0
]
}
],
"absorbing_filters": [
{
"pos": [
56.0,
492.0
],
"size": [
16.0,
120.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
56.0,
628.0
],
"size": [
16.0,
152.0
],
"color": [
0.0,
1.0,
0.0,
1.0
]
},
{
"pos": [
264.0,
492.0
],
"size": [
16.0,
120.0
],
"color": [
0.0,
1.0,
0.0,
1.0
]
},
{
"pos": [
264.0,
628.0
],
"size": [
16.0,
152.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
-48.0,
152.0
],
"size": [
96.0,
16.0
],
"color": [
0.0,
0.0,
1.0,
1.0
]
},
{
"pos": [
600.0,
488.0
],
"size": [
16.0,
112.0
],
"color": [
0.0,
1.0,
1.0,
1.0
]
},
{
"pos": [
524.0,
556.0
],
"size": [
56.0,
8.0
],
"color": [
0.0,
1.0,
1.0,
1.0
]
}
],
"rotating_filters": [
{
"pos": [
-48.0,
40.0
],
"angle": -120.0
}
],
"melty_platforms": [
{
"pos": [
112.0,
424.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
208.0,
424.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
208.0,
288.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
600.0,
552.0
],
"color": [
0.0,
1.0,
1.0,
1.0
]
},
{
"pos": [
616.0,
40.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
},
{
"pos": [
584.0,
-56.0
],
"color": [
1.0,
0.0,
0.0,
1.0
]
}
],
"texts": []
},
{
"comment": "Second puzzle",
"characters": [
{
"pos": [

Binary file not shown.

View file

@ -1,11 +1,9 @@
# WASM
sh build-wasm.sh || exit 1
mkdir -p target/itchio/wasm/target
mkdir -p target/itchio/wasm/assets
cp -r assets/* target/itchio/wasm/assets/
cp assets/* target/itchio/wasm/assets/
cp index.html target/itchio/wasm/
cp target/lux-synthese.js target/itchio/wasm/target/
cp target/lux-synthese_bg.wasm target/itchio/wasm/target/

View file

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After

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@ -57,12 +57,10 @@ a, a:visited {
import init from './target/lux-synthese.js'
init()
</script>
<!-- workaround to be sure the browser will request permission to autoplay audio -->
<audio autoplay src="assets/silence.ogg"></audio>
<div id="readme">
<h1>Lux synthesĕ</h1>
<p>
<strong>If audio does not work, please allow media autoplay in browser, then refresh this page.</strong>
<strong>Note</strong>: audio does not work in the WASM build.
</p>
<h2>Controls</h2>
<ul>
@ -71,12 +69,6 @@ init()
<li><strong>Level up</strong>: Enter</li>
<li><strong>Reset</strong>: R</li>
</ul>
<h2>Download</h2>
Download an executable release:
<ul>
<li><a href="https://txmn.tk/projects/lux-synthese/linux-x86_64.zip">Linux x86_64</a></li>
<li><a href="https://txmn.tk/projects/lux-synthese/windows-x86_64.zip">Windows x86_64</a></li>
</ul>
<h2>Source</h2>
<p>
The source code of this free software is available in our <a href="https://git.txmn.tk/tuxmain/bevyjam/">Git repository</a>.

View file

@ -4,7 +4,8 @@ pub struct AudioSystemPlugin;
impl Plugin for AudioSystemPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<AudioAssets>()
app
.init_resource::<AudioAssets>()
.add_startup_system(load_audio);
}
}
@ -22,25 +23,25 @@ pub fn play_audio(
color: Vec4,
volume: f32,
) {
for i in 0..3 {
for i in 0 .. 3 {
audio.play_with_settings(
audio_set[i].clone(),
PlaybackSettings::ONCE.with_volume(color[i] * volume),
PlaybackSettings::ONCE.with_volume(color[i] * volume)
);
}
}
fn load_audio(mut audio_assets: ResMut<AudioAssets>, asset_server: Res<AssetServer>) {
fn load_audio(
mut audio_assets: ResMut<AudioAssets>,
asset_server: Res<AssetServer>,
) {
audio_assets.notes[0] = asset_server.load::<AudioSource, &str>("sound/notes/a5.ogg");
audio_assets.notes[1] = asset_server.load::<AudioSource, &str>("sound/notes/cs6.ogg");
audio_assets.notes[2] = asset_server.load::<AudioSource, &str>("sound/notes/e6.ogg");
audio_assets.reverb_notes[0] =
asset_server.load::<AudioSource, &str>("sound/reverb_notes/a5.ogg");
audio_assets.reverb_notes[1] =
asset_server.load::<AudioSource, &str>("sound/reverb_notes/cs6.ogg");
audio_assets.reverb_notes[2] =
asset_server.load::<AudioSource, &str>("sound/reverb_notes/e6.ogg");
audio_assets.reverb_notes[0] = asset_server.load::<AudioSource, &str>("sound/reverb_notes/a5.ogg");
audio_assets.reverb_notes[1] = asset_server.load::<AudioSource, &str>("sound/reverb_notes/cs6.ogg");
audio_assets.reverb_notes[2] = asset_server.load::<AudioSource, &str>("sound/reverb_notes/e6.ogg");
audio_assets.warp_notes[0] = asset_server.load::<AudioSource, &str>("sound/warp_notes/a5.ogg");
audio_assets.warp_notes[1] = asset_server.load::<AudioSource, &str>("sound/warp_notes/cs6.ogg");

View file

@ -23,10 +23,6 @@ impl PassThroughFilter {
PassThroughFilter::Rotating(filter_angle) => {
let mut hsla = color.as_hsla_f32();
hsla[0] = (hsla[0] + filter_angle) % 360.;
// floating rem is not modulo!
if hsla[0] < 0. {
hsla[0] += 360.;
}
Color::hsla(hsla[0], hsla[1], hsla[2], hsla[3])
}
}

View file

@ -2,8 +2,8 @@
#![allow(clippy::too_many_arguments)]
pub use crate::filters::*;
use crate::{AppState, audio_system};
use crate::levels;
use crate::{audio_system, AppState};
use bevy::{
ecs::system::EntityCommands,
@ -25,7 +25,6 @@ pub struct GamePlugin;
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
app.add_event::<LevelStartupEvent>()
.add_event::<ChangeCharacterEvent>()
.init_resource::<CharacterMeshes>()
.insert_resource(CurrentLevel(None))
.init_resource::<CharacterList>()
@ -42,8 +41,7 @@ impl Plugin for GamePlugin {
.with_system(player_movement_system)
.with_system(level_keyboard_system)
.with_system(camera_system)
.with_system(character_particle_effect_system)
.with_system(kill_character_system),
.with_system(character_particle_effect_system),
)
.add_system_set(
SystemSet::on_update(AppState::Win)
@ -67,8 +65,6 @@ impl Plugin for GamePlugin {
pub struct LevelStartupEvent;
pub struct ChangeCharacterEvent;
// Resources
pub struct CurrentLevel(pub Option<LevelId>);
@ -159,16 +155,24 @@ pub fn spawn_characters<I: IntoIterator<Item = (Transform, Color)>>(
characters: I,
) {
const Z_INCREMENT: f32 = 0.01;
let mut curr_z: f32 = Z_INCREMENT;
for (i, (transform, color)) in characters.into_iter().enumerate() {
spawn_character(
commands,
character_meshes,
materials,
character_list,
transform,
{
let mut new_transform: Transform = transform;
new_transform.translation.z = curr_z;
new_transform
},
color,
i == 0,
);
curr_z += Z_INCREMENT;
}
}
@ -303,12 +307,11 @@ fn char_char_collision_event_system(
audio: Res<Audio>,
) {
for collision_event in collision_events.iter() {
if let CollisionEvent::Started(e1, e2, _flags) = collision_event {
if let CollisionEvent::Started(e1, e2, _flags) = collision_event {
if let (
Ok((c1_color, c1_transform, c1_player)),
Ok((c2_color, c2_transform, c2_player)),
) = (character_query.get(*e1), character_query.get(*e2))
{
) = (character_query.get(*e1), character_query.get(*e2)) {
character_list.0.remove(e1);
character_list.0.remove(e2);
commands.entity(*e1).despawn_recursive();
@ -341,7 +344,7 @@ fn char_char_collision_event_system(
c1_player.is_some() || c2_player.is_some(),
);
audio_system::play_audio(&audio_assets.warp_notes, &audio, new_color, 1.0);
audio_system::play_audio(&audio_assets.warp_notes, &audio, new_color.into(), 1.0);
}
}
}
@ -398,71 +401,56 @@ fn collision_event_system(
)>,
pass_through_filter_query: Query<&PassThroughFilter>,
melty_query: Query<&Melty>,
mut character_list: ResMut<CharacterList>,
mut change_character_event: EventWriter<ChangeCharacterEvent>,
) {
for collision_event in collision_events.iter() {
if let CollisionEvent::Started(e1, e2, flags) = collision_event {
if flags.is_empty() {
if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
(character_query.get_mut(*e1), melty_query.get(*e2))
{
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
commands.entity(*e2).despawn_recursive();
}
} else if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
(character_query.get_mut(*e2), melty_query.get(*e1))
{
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
commands.entity(*e1).despawn_recursive();
}
}
} else if *flags == CollisionEventFlags::SENSOR {
if let (Ok((mut c_color, _c_transform, mut c_material, c_player)), Ok(filter)) = (
character_query.get_mut(*e1),
pass_through_filter_query.get(*e2),
) {
c_color.0 = filter.apply(c_color.0);
if c_color.0.as_hsla_f32()[2] < 0.1 {
commands.entity(*e1).despawn_recursive();
character_list.0.remove(e1);
if c_player.is_some() {
change_character_event.send(ChangeCharacterEvent);
}
}
*c_material = materials.add(ColorMaterial::from(c_color.0));
} else if let (
Ok((mut c_color, _c_transform, mut c_material, c_player)),
Ok(filter),
) = (
character_query.get_mut(*e2),
pass_through_filter_query.get(*e1),
) {
c_color.0 = filter.apply(c_color.0);
if c_color.0.as_hsla_f32()[2] < 0.1 {
commands.entity(*e2).despawn_recursive();
character_list.0.remove(e2);
if c_player.is_some() {
change_character_event.send(ChangeCharacterEvent);
}
}
*c_material = materials.add(ColorMaterial::from(c_color.0));
}
}
if let CollisionEvent::Started(e1, e2, flags) = collision_event {
if flags.is_empty() {
if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
(character_query.get_mut(*e1), melty_query.get(*e2))
{
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
commands.entity(*e2).despawn_recursive();
}
} else if let (Ok((c_color, _c_transform, _c_material, _c_player)), Ok(melty)) =
(character_query.get_mut(*e2), melty_query.get(*e1))
{
if (Vec4::from(melty.0) - Vec4::from(c_color.0)).max_element() <= 0. {
commands.entity(*e1).despawn_recursive();
}
}
} else if *flags == CollisionEventFlags::SENSOR {
if let (Ok((mut c_color, _c_transform, mut c_material, _c_player)), Ok(filter)) = (
character_query.get_mut(*e1),
pass_through_filter_query.get(*e2),
) {
c_color.0 = filter.apply(c_color.0);
*c_material = materials.add(ColorMaterial::from(c_color.0));
} else if let (
Ok((mut c_color, _c_transform, mut c_material, _c_player)),
Ok(filter),
) = (
character_query.get_mut(*e2),
pass_through_filter_query.get(*e1),
) {
c_color.0 = filter.apply(c_color.0);
*c_material = materials.add(ColorMaterial::from(c_color.0));
}
}
}
}
}
fn change_character_system(
mut commands: Commands,
keyboard_input: Res<Input<KeyCode>>,
characters: Query<(Entity, &CharacterColor, Option<&Player>)>,
character_list: Res<CharacterList>,
audio_assets: Res<audio_system::AudioAssets>,
audio: Res<Audio>,
change_character_event: EventReader<ChangeCharacterEvent>,
) {
if !keyboard_input.just_pressed(KeyCode::Tab) && change_character_event.is_empty() {
if !keyboard_input.just_pressed(KeyCode::Tab) {
return;
}
@ -501,8 +489,7 @@ fn player_movement_system(
for (mut velocity, children, color) in characters.iter_mut() {
velocity.linvel.x = 200. * (right_pressed as i8 - left_pressed as i8) as f32;
let mut platform_count: Mut<PlatformCount> =
platform_count_query.get_mut(children[0]).unwrap();
let mut platform_count: Mut<PlatformCount> = platform_count_query.get_mut(children[0]).unwrap();
if keyboard_input.just_pressed(KeyCode::Space) && platform_count.is_landed() {
audio_system::play_audio(&audio_assets.notes, &audio, color.0.into(), 0.5);
velocity.linvel.y = 700.;
@ -566,8 +553,8 @@ fn camera_system(
time: Res<Time>,
mut zoom_timer: ResMut<levels::ZoomTimer>,
) {
fn lerp(x: f32, y: f32, t: f32) -> f32 {
((y - x) * t) + x
fn lerp(x: f32, y: f32, t: f32,) -> f32 {
return ((y - x) * t) + x;
}
const MARGIN: f32 = 300.0;
@ -635,28 +622,7 @@ fn level_keyboard_system(
commands.entity(entity).despawn_recursive();
}
if app_state.replace(AppState::Game).is_err() {
crate::levels::setup_level(
&mut level_startup_event,
&mut camera_query,
&mut zoom_timer,
);
}
}
}
fn kill_character_system(
mut commands: Commands,
character_query: Query<(Entity, &Transform, Option<&Player>), With<CharacterColor>>,
mut character_list: ResMut<CharacterList>,
mut change_character_event: EventWriter<ChangeCharacterEvent>,
) {
for (entity, transform, player) in character_query.iter() {
if transform.translation.y < -512. {
commands.entity(entity).despawn_recursive();
character_list.0.remove(&entity);
if player.is_some() {
change_character_event.send(ChangeCharacterEvent);
}
crate::levels::setup_level(&mut level_startup_event, &mut camera_query, &mut zoom_timer);
}
}
}

View file

@ -14,7 +14,9 @@ pub struct ZoomTimer(pub Timer);
impl Default for ZoomTimer {
fn default() -> Self {
Self(Timer::new(Duration::new(2, 0), false))
Self {
0: Timer::new(Duration::new(2, 0), false),
}
}
}

View file

@ -3,12 +3,12 @@
#[cfg(not(target_arch = "wasm32"))]
mod editor;
mod audio_system;
mod filters;
mod game;
mod levels;
mod menu;
mod particle_effect;
mod audio_system;
use bevy::{
asset::{Asset, HandleId, LoadState},

View file

@ -20,6 +20,22 @@ impl Plugin for MenuPlugin {
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
#[cfg(target_arch = "wasm32")]
commands
.spawn_bundle(Text2dBundle {
text: Text::from_section(
"Note:\nAudio is NOT available in the WASM build.",
TextStyle {
font: font.clone(),
font_size: 24.0,
color: Color::rgba(1., 0.4, 0.4, 1.),
},
)
.with_alignment(TextAlignment::CENTER),
transform: Transform::from_xyz(0., -128.0, 0.),
..Default::default()
})
.insert(Menu);
commands
.spawn_bundle(Text2dBundle {
text: Text::from_section(