use bevy::prelude::*; pub struct AudioSystemPlugin; impl Plugin for AudioSystemPlugin { fn build(&self, app: &mut App) { app.init_resource::() .add_startup_system(load_audio); } } #[derive(Default)] pub struct AudioAssets { pub notes: [Handle; 3], pub reverb_notes: [Handle; 3], pub warp_notes: [Handle; 3], } pub fn play_audio( audio_set: &[Handle; 3], audio: &Res