Initial commit

This commit is contained in:
Pascal Engélibert 2023-12-09 13:40:43 +01:00
commit 038211fb8b
6 changed files with 4073 additions and 0 deletions

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.gitignore vendored Normal file
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/target

3874
Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "jsb-gravity"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.12.0"
opensimplex_noise_rs = "0.3.0"
rand = "0.8.5"

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rustfmt.toml Normal file
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hard_tabs = true
newline_style = "unix"
unstable_features = true
format_code_in_doc_comments = true
format_macro_bodies = true
format_macro_matchers = true
format_strings = true

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src/gen.rs Normal file
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use bevy::{prelude::*, render::render_resource::PrimitiveTopology};
use opensimplex_noise_rs::OpenSimplexNoise;
use rand::Rng;
pub fn planet() -> Mesh {
let mut rng = rand::thread_rng();
let simplex = OpenSimplexNoise::new(Some(rng.gen()));
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
let perimeter: u32 = 1000;
mesh.insert_attribute(
Mesh::ATTRIBUTE_POSITION,
(0..perimeter)
.map(|i| {
let mut r = simplex.eval_2d(i as f64 * 0.02, 0.) as f32 * 20.0 + 100.0;
r += simplex.eval_2d(i as f64 * 0.05, 10.) as f32 * 10.0;
r += simplex.eval_2d(i as f64 * 0.2, 10.) as f32 * 4.0;
let a = std::f32::consts::TAU * i as f32 / perimeter as f32;
[r * a.cos(), r * a.sin(), 0.]
})
.chain([[0., 0., 0.]].into_iter())
.collect::<Vec<_>>(),
);
let mut triangles = Vec::new();
for i in 0..perimeter {
triangles.extend_from_slice(&[i, perimeter, (i + 1) % perimeter]);
}
mesh.set_indices(Some(bevy::render::mesh::Indices::U32(triangles)));
mesh
}

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src/main.rs Normal file
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mod gen;
use bevy::{ecs::query::BatchingStrategy, prelude::*, sprite::MaterialMesh2dBundle};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(Constants { g: 6.674e-11 })
.add_systems(Startup, setup)
.configure_sets(Update, (Set::Force, Set::Apply).chain())
.add_systems(
Update,
(
weight_system.in_set(Set::Force),
apply_system.in_set(Set::Apply),
),
)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle {
camera: Camera { ..default() },
..default()
});
commands.spawn(Planet {
mass: Mass(1.9885e18),
speed: Speed { x: 0., y: 0. },
mesh: MaterialMesh2dBundle {
mesh: meshes.add(gen::planet()).into(),
material: materials.add(ColorMaterial::from(Color::YELLOW)),
transform: Transform::from_translation(Vec3::new(0., 0., 0.)),
..default()
},
});
commands.spawn(Planet {
mass: Mass(5.9736e14),
speed: Speed { x: 0., y: 500. },
mesh: MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(10.).into()).into(),
material: materials.add(ColorMaterial::from(Color::BLUE)),
transform: Transform::from_translation(Vec3::new(400., 0., 0.)),
..default()
},
});
commands.spawn(Planet {
mass: Mass(5.9736e14),
speed: Speed { x: 0., y: -500. },
mesh: MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(10.).into()).into(),
material: materials.add(ColorMaterial::from(Color::BLUE)),
transform: Transform::from_translation(Vec3::new(-400., 0., 0.)),
..default()
},
});
for i in 0..100u32 {
commands.spawn(Planet {
mass: Mass(1.),
speed: Speed { x: 0., y: -500. },
mesh: MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(5.).into()).into(),
material: materials.add(ColorMaterial::from(Color::RED)),
transform: Transform::from_translation(Vec3::new(-450. - i as f32 / 4., 0., 0.)),
..default()
},
});
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq, SystemSet)]
enum Set {
Force,
Apply,
}
#[derive(Component)]
struct Speed {
x: f32,
y: f32,
}
#[derive(Component)]
struct Mass(f32);
#[derive(Bundle)]
struct Planet {
mass: Mass,
speed: Speed,
mesh: MaterialMesh2dBundle<ColorMaterial>,
}
#[derive(Resource)]
struct Constants {
g: f32,
}
/*fn weight_system(
constants: Res<Constants>,
query1: Query<(&Transform, &Mass)>,
mut query2: Query<(&Transform, &mut Speed)>,
time: Res<Time>,
) {
let gdt = constants.g * time.delta_seconds();
for (n1_pos, n1_mass) in query1.iter() {
for (n2_pos, mut n2_speed) in query2.iter_mut() {
let d2 = (n1_pos.translation.x - n2_pos.translation.x).powi(2)
+ (n1_pos.translation.y - n2_pos.translation.y).powi(2);
if d2 == 0.0 {
continue;
}
let f = n1_mass.0 * gdt / (d2 * d2.sqrt());
n2_speed.x += (n1_pos.translation.x - n2_pos.translation.x) * f;
n2_speed.y += (n1_pos.translation.y - n2_pos.translation.y) * f;
}
}
}*/
fn weight_system(
constants: Res<Constants>,
mut query: Query<(&Transform, &Mass, &mut Speed)>,
time: Res<Time>,
) {
let gdt = constants.g * time.delta_seconds();
let mut iter = query.iter_combinations_mut();
while let Some([(n1_pos, n1_mass, mut n1_speed), (n2_pos, n2_mass, mut n2_speed)]) =
iter.fetch_next()
{
let d2 = (n1_pos.translation.x - n2_pos.translation.x).powi(2)
+ (n1_pos.translation.y - n2_pos.translation.y).powi(2);
let f = gdt / (d2 * d2.sqrt());
n1_speed.x -= (n1_pos.translation.x - n2_pos.translation.x) * f * n2_mass.0;
n1_speed.y -= (n1_pos.translation.y - n2_pos.translation.y) * f * n2_mass.0;
n2_speed.x += (n1_pos.translation.x - n2_pos.translation.x) * f * n1_mass.0;
n2_speed.y += (n1_pos.translation.y - n2_pos.translation.y) * f * n1_mass.0;
}
}
fn apply_system(mut query: Query<(&mut Transform, &Speed)>, time: Res<Time>) {
let dt = time.delta_seconds();
query
.par_iter_mut()
.batching_strategy(BatchingStrategy::fixed(128))
.for_each(|(mut pos, speed)| {
pos.translation.x += speed.x * dt;
pos.translation.y += speed.y * dt;
});
}