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No commits in common. "572dfb67880bf22232524b3795f63fe9599501cb" and "8fc0c391ca2e5ebe1b5b797964c9c3cef47cabf2" have entirely different histories.

3 changed files with 43 additions and 88 deletions

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@ -1,17 +0,0 @@
## Feuille de route
* Créer deuxième planète
* Gravité naïve
* Vitesse
* Poids
* Faire un système solaire (trouver valeurs)
* Quadtree
* Réutiliser les mêmes Mesh et Material (augmente FPS en dézoom)
* Générer un mesh avec noise
* Générer plusieurs meshes
* (?) Collision
* Détection
* Double boucle naïve
* Intégré au quadtree
* Fusion simple
* Fragmentation
* Cratère

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@ -17,7 +17,7 @@ pub fn planet() -> Mesh {
let a = std::f32::consts::TAU * i as f32 / perimeter as f32; let a = std::f32::consts::TAU * i as f32 / perimeter as f32;
[r * a.cos(), r * a.sin(), 0.] [r * a.cos(), r * a.sin(), 0.]
}) })
.chain([[0., 0., 0.]]) .chain([[0., 0., 0.]].into_iter())
.collect::<Vec<_>>(), .collect::<Vec<_>>(),
); );
let mut triangles = Vec::new(); let mut triangles = Vec::new();

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@ -1,11 +1,7 @@
mod gen; mod gen;
mod quadtree; mod quadtree;
use bevy::{ use bevy::{ecs::query::BatchingStrategy, prelude::*, sprite::MaterialMesh2dBundle};
ecs::query::BatchingStrategy,
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
#[global_allocator] #[global_allocator]
static ALLOCATOR: cap::Cap<std::alloc::System> = static ALLOCATOR: cap::Cap<std::alloc::System> =
@ -42,70 +38,47 @@ fn setup(
.spawn(Camera2dBundle::default()) .spawn(Camera2dBundle::default())
.insert(bevy_pancam::PanCam::default()); .insert(bevy_pancam::PanCam::default());
let red = materials.add(ColorMaterial::from(Color::RED)); commands.spawn(Planet {
let circle_5: Mesh2dHandle = meshes.add(shape::Circle::new(5.).into()).into(); mass: Mass(1.988e18),
speed: Speed(Vec2::new(0.0, 0.0)),
commands mesh: MaterialMesh2dBundle {
.spawn(Planet { mesh: meshes.add(gen::planet()).into(),
pos: TransformBundle::from(Transform::from_translation(Vec3::new(0., 0., 0.))), material: materials.add(ColorMaterial::from(Color::YELLOW)),
mass: Mass(1.988e18), transform: Transform::from_translation(Vec3::new(0., 0., 0.)),
speed: Speed(Vec2::new(0.0, 0.0)), ..default()
visibility: InheritedVisibility::VISIBLE, },
}) });
.with_children(|parent| { commands.spawn(Planet {
parent.spawn(MaterialMesh2dBundle { mass: Mass(5.9736e14),
mesh: meshes.add(gen::planet()).into(), speed: Speed(Vec2::new(0.0, 500.0)),
material: materials.add(ColorMaterial::from(Color::YELLOW)), mesh: MaterialMesh2dBundle {
..default() mesh: meshes.add(shape::Circle::new(10.).into()).into(),
}); material: materials.add(ColorMaterial::from(Color::BLUE)),
}); transform: Transform::from_translation(Vec3::new(400., 0., 0.)),
commands ..default()
.spawn(Planet { },
pos: TransformBundle::from(Transform::from_translation(Vec3::new(400., 0., 0.))), });
mass: Mass(5.9736e14), commands.spawn(Planet {
speed: Speed(Vec2::new(0.0, 500.0)), mass: Mass(5.9736e14),
visibility: InheritedVisibility::VISIBLE, speed: Speed(Vec2::new(0.0, -500.0)),
}) mesh: MaterialMesh2dBundle {
.with_children(|parent| { mesh: meshes.add(shape::Circle::new(10.).into()).into(),
parent.spawn(MaterialMesh2dBundle { material: materials.add(ColorMaterial::from(Color::BLUE)),
mesh: meshes.add(shape::Circle::new(10.).into()).into(), transform: Transform::from_translation(Vec3::new(-400., 0., 0.)),
material: materials.add(ColorMaterial::from(Color::BLUE)), ..default()
..default() },
}); });
});
commands
.spawn(Planet {
pos: TransformBundle::from(Transform::from_translation(Vec3::new(-400., 0., 0.))),
mass: Mass(5.9736e14),
speed: Speed(Vec2::new(0.0, -500.0)),
visibility: InheritedVisibility::VISIBLE,
})
.with_children(|parent| {
parent.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(10.).into()).into(),
material: materials.add(ColorMaterial::from(Color::BLUE)),
..default()
});
});
for i in 0..4000u32 { for i in 0..4000u32 {
commands commands.spawn(Planet {
.spawn(Planet { mass: Mass(1.),
pos: TransformBundle::from(Transform::from_translation(Vec3::new( speed: Speed(Vec2::new(0.0, -500.0)),
-450. - i as f32 / 4., mesh: MaterialMesh2dBundle {
0., mesh: meshes.add(shape::Circle::new(5.).into()).into(),
0., material: materials.add(ColorMaterial::from(Color::RED)),
))), transform: Transform::from_translation(Vec3::new(-450. - i as f32 / 4., 0., 0.)),
mass: Mass(1.), ..default()
speed: Speed(Vec2::new(0.0, -500.0)), },
visibility: InheritedVisibility::VISIBLE, });
})
.with_children(|parent| {
parent.spawn(MaterialMesh2dBundle {
mesh: circle_5.clone(),
material: red.clone(),
..default()
});
});
} }
} }
@ -123,10 +96,9 @@ struct Mass(f32);
#[derive(Bundle)] #[derive(Bundle)]
struct Planet { struct Planet {
pos: TransformBundle,
mass: Mass, mass: Mass,
speed: Speed, speed: Speed,
visibility: InheritedVisibility, mesh: MaterialMesh2dBundle<ColorMaterial>,
} }
#[derive(Resource)] #[derive(Resource)]