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3 changed files with 87 additions and 42 deletions
17
README.md
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17
README.md
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@ -0,0 +1,17 @@
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## Feuille de route
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* Créer deuxième planète
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* Gravité naïve
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* Vitesse
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* Poids
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* Faire un système solaire (trouver valeurs)
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* Quadtree
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* Réutiliser les mêmes Mesh et Material (augmente FPS en dézoom)
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* Générer un mesh avec noise
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* Générer plusieurs meshes
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* (?) Collision
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* Détection
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* Double boucle naïve
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* Intégré au quadtree
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* Fusion simple
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* Fragmentation
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* Cratère
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@ -17,7 +17,7 @@ pub fn planet() -> Mesh {
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let a = std::f32::consts::TAU * i as f32 / perimeter as f32;
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[r * a.cos(), r * a.sin(), 0.]
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})
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.chain([[0., 0., 0.]].into_iter())
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.chain([[0., 0., 0.]])
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.collect::<Vec<_>>(),
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);
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let mut triangles = Vec::new();
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68
src/main.rs
68
src/main.rs
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@ -1,7 +1,11 @@
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mod gen;
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mod quadtree;
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use bevy::{ecs::query::BatchingStrategy, prelude::*, sprite::MaterialMesh2dBundle};
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use bevy::{
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ecs::query::BatchingStrategy,
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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};
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#[global_allocator]
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static ALLOCATOR: cap::Cap<std::alloc::System> =
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@ -38,46 +42,69 @@ fn setup(
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.spawn(Camera2dBundle::default())
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.insert(bevy_pancam::PanCam::default());
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commands.spawn(Planet {
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let red = materials.add(ColorMaterial::from(Color::RED));
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let circle_5: Mesh2dHandle = meshes.add(shape::Circle::new(5.).into()).into();
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commands
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.spawn(Planet {
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pos: TransformBundle::from(Transform::from_translation(Vec3::new(0., 0., 0.))),
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mass: Mass(1.988e18),
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speed: Speed(Vec2::new(0.0, 0.0)),
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mesh: MaterialMesh2dBundle {
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visibility: InheritedVisibility::VISIBLE,
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})
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.with_children(|parent| {
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parent.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(gen::planet()).into(),
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material: materials.add(ColorMaterial::from(Color::YELLOW)),
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transform: Transform::from_translation(Vec3::new(0., 0., 0.)),
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..default()
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},
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});
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commands.spawn(Planet {
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});
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commands
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.spawn(Planet {
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pos: TransformBundle::from(Transform::from_translation(Vec3::new(400., 0., 0.))),
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mass: Mass(5.9736e14),
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speed: Speed(Vec2::new(0.0, 500.0)),
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mesh: MaterialMesh2dBundle {
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visibility: InheritedVisibility::VISIBLE,
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})
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.with_children(|parent| {
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parent.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(10.).into()).into(),
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material: materials.add(ColorMaterial::from(Color::BLUE)),
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transform: Transform::from_translation(Vec3::new(400., 0., 0.)),
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..default()
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},
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});
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commands.spawn(Planet {
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});
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commands
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.spawn(Planet {
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pos: TransformBundle::from(Transform::from_translation(Vec3::new(-400., 0., 0.))),
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mass: Mass(5.9736e14),
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speed: Speed(Vec2::new(0.0, -500.0)),
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mesh: MaterialMesh2dBundle {
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visibility: InheritedVisibility::VISIBLE,
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})
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.with_children(|parent| {
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parent.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(10.).into()).into(),
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material: materials.add(ColorMaterial::from(Color::BLUE)),
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transform: Transform::from_translation(Vec3::new(-400., 0., 0.)),
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..default()
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},
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});
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});
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for i in 0..4000u32 {
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commands.spawn(Planet {
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commands
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.spawn(Planet {
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pos: TransformBundle::from(Transform::from_translation(Vec3::new(
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-450. - i as f32 / 4.,
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0.,
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0.,
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))),
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mass: Mass(1.),
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speed: Speed(Vec2::new(0.0, -500.0)),
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mesh: MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(5.).into()).into(),
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material: materials.add(ColorMaterial::from(Color::RED)),
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transform: Transform::from_translation(Vec3::new(-450. - i as f32 / 4., 0., 0.)),
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visibility: InheritedVisibility::VISIBLE,
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})
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.with_children(|parent| {
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parent.spawn(MaterialMesh2dBundle {
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mesh: circle_5.clone(),
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material: red.clone(),
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..default()
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},
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});
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});
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}
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}
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@ -96,9 +123,10 @@ struct Mass(f32);
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#[derive(Bundle)]
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struct Planet {
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pos: TransformBundle,
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mass: Mass,
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speed: Speed,
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mesh: MaterialMesh2dBundle<ColorMaterial>,
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visibility: InheritedVisibility,
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}
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#[derive(Resource)]
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