67 lines
1.6 KiB
Python
67 lines
1.6 KiB
Python
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import network, sys, json, pygame
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pygame.init()
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address = ("0.0.0.0", 33033)
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w, h = 640, 480
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size = [w, h]
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black = [0, 0, 0]
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class Player:
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def __init__(self, address, pos, color):
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self.address = address
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self.pos = pos
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self.color = color
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screen = pygame.display.set_mode(size)
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clock = pygame.time.Clock()
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sock = network.Sock()
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sock.listen(address)
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me = Player(address, [10, 10], [255, 0, 0])
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players = {}
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def send_all(msg):
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msg = json.dumps(msg)
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for pid in players:
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sock.send(msg, players[pid].address)
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sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color}), ("192.168.0.255", 33033))
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_right:
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me.pos[0] += 1
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send_all({"type":"move", "x":me.pos[0], "y":me.pos[1]})
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elif event.key == pygame.K_left:
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me.pos[0] -= 1
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send_all({"type":"move", "x":me.pos[0], "y":me.pos[1]})
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elif event.key == pygame.K_bottom:
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me.pos[1] += 1
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send_all({"type":"move", "x":me.pos[0], "y":me.pos[1]})
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elif event.key == pygame.K_top:
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me.pos[1] -= 1
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send_all({"type":"move", "x":me.pos[0], "y":me.pos[1]})
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for (r, c) in sock.get():
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r = json.loads(r.decode())
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if r["type"] == "join":
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players[c] = Player(c, r["pos"], r["color"])
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elif r["type"] == "move":
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players[c].pos[0] += r["x"]
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players[c].pos[1] += r["y"]
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screen.fill(black)
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pygame.draw.rect(screen, me.color, (*me.pos, 16, 16))
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for pid in players:
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player = players[pid]
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pygame.draw.rect(screen, player.color, (*player.pos, 16, 16))
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pygame.display.flip()
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clock.tick(30)
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