template, fixes
This commit is contained in:
parent
a8009f744d
commit
ac045c3e0e
7 changed files with 238 additions and 37 deletions
14
chat.py
Normal file
14
chat.py
Normal file
|
@ -0,0 +1,14 @@
|
|||
import network, sys, time
|
||||
|
||||
sock = network.Sock()
|
||||
port = 33077
|
||||
|
||||
if sys.argv[1] == "s":
|
||||
sock.listen(["0.0.0.0", port])
|
||||
while True:
|
||||
for d, a in sock.get():
|
||||
print(a, d)
|
||||
time.sleep(0.1)
|
||||
elif sys.argv[1] == "c":
|
||||
while True:
|
||||
sock.send(input(), ["192.168.0.255", port])
|
2
demo.py
2
demo.py
|
@ -12,5 +12,5 @@ if sys.argv[1] == "s":
|
|||
time.sleep(0.1)
|
||||
elif sys.argv[1] == "c":
|
||||
while True:
|
||||
sock.send(str(time.time()), (sys.argv[3], port))
|
||||
sock.send(time.time(), (sys.argv[3], port))
|
||||
time.sleep(1)
|
||||
|
|
8
demo1.py
Normal file
8
demo1.py
Normal file
|
@ -0,0 +1,8 @@
|
|||
import network, sys, time
|
||||
|
||||
sock = network.Sock()
|
||||
destination = ["192.168.0.255", 33077]
|
||||
|
||||
while True:
|
||||
message = input("envoyer: ")
|
||||
sock.send(message, destination)
|
10
demo2.py
Normal file
10
demo2.py
Normal file
|
@ -0,0 +1,10 @@
|
|||
import network, sys, time
|
||||
|
||||
sock = network.Sock()
|
||||
address = ("0.0.0.0", 33077)
|
||||
|
||||
sock.listen(address)
|
||||
while True:
|
||||
for d, a in sock.get():
|
||||
print(a, d)
|
||||
time.sleep(0.1)
|
108
game.py
108
game.py
|
@ -1,4 +1,4 @@
|
|||
import network, sys, json, pygame, random, xlog
|
||||
import network, sys, pygame, random, xlog, time, colorsys
|
||||
|
||||
pygame.init()
|
||||
|
||||
|
@ -7,26 +7,37 @@ w, h = 640, 480
|
|||
size = [w, h]
|
||||
black = [0, 0, 0]
|
||||
|
||||
def random_color():
|
||||
return [int(i*255) for i in colorsys.hsv_to_rgb(random.random(), 0.8, 1)]
|
||||
|
||||
def normalize(n):
|
||||
if n > 0:
|
||||
return 1
|
||||
if n < 0:
|
||||
return -1
|
||||
return 0
|
||||
|
||||
def new_oid():
|
||||
return random.randint(0,2147483648)
|
||||
|
||||
class Obj:
|
||||
def __init__(self, oid):
|
||||
self.oid = oid
|
||||
def damage(self, dmg): pass
|
||||
def damage(self, dmg, author=None): pass
|
||||
def update(self): pass
|
||||
def draw(self, surface): pass
|
||||
def print_debug(self, lines): pass
|
||||
|
||||
class Player(Obj):
|
||||
def __init__(self, oid, address, pos, color):
|
||||
def __init__(self, oid, address, pos, color, life=100, score=0):
|
||||
Obj.__init__(self, oid)
|
||||
self.address = address
|
||||
self.pos = pos
|
||||
self.color = color
|
||||
self.score = score
|
||||
self.speed = [0, 0]
|
||||
self.life = 100
|
||||
self.direction = [1, 0]
|
||||
self.life = life
|
||||
self.direction = [0, 1]
|
||||
|
||||
def throw_energy_ball(self):
|
||||
oid = new_oid()
|
||||
|
@ -34,7 +45,7 @@ class Player(Obj):
|
|||
pos[0] += self.direction[0] * 16
|
||||
pos[1] += self.direction[1] * 16
|
||||
speed = [self.speed[0]+self.direction[0]*4, self.speed[1]+self.direction[1]*4]
|
||||
objects[oid] = EnergyBall(oid, pos, speed)
|
||||
objects[oid] = EnergyBall(oid, pos, speed, self.oid)
|
||||
|
||||
def stab(self):
|
||||
for oid in players:
|
||||
|
@ -42,30 +53,37 @@ class Player(Obj):
|
|||
continue
|
||||
player = players[oid]
|
||||
if abs(player.pos[0]-self.pos[0]) < 32 and abs(player.pos[1]-self.pos[1]) < 32:
|
||||
player.damage(10)
|
||||
player.damage(10, self.oid)
|
||||
|
||||
def damage(self, dmg):
|
||||
def damage(self, dmg, author=None):
|
||||
self.life -= dmg
|
||||
if self.life <= 0:
|
||||
print("die!")
|
||||
self.speed = [0, 0]
|
||||
self.pos = [16, 16]
|
||||
self.life = 100
|
||||
if author in players:
|
||||
players[author].score += 1
|
||||
|
||||
def update(self):
|
||||
if self.speed[0] != 0 or self.speed[1] != 0:
|
||||
self.direction = [normalize(self.speed[0]), normalize(self.speed[1])]
|
||||
self.pos[0] += self.speed[0]
|
||||
self.pos[1] += self.speed[1]
|
||||
|
||||
def draw(self, surface):
|
||||
pygame.draw.rect(surface, self.color, (self.pos[0]-8, self.pos[1]-8, 16, 16))
|
||||
lifebar = int(32*self.life/100)
|
||||
pygame.draw.rect(surface, (64,255,64), (self.pos[0]-lifebar//2+8, self.pos[1]+6, lifebar, 4))
|
||||
lifebar = int(16*self.life/100)
|
||||
pygame.draw.rect(surface, (64,255,64), (self.pos[0]-8, self.pos[1]-16, lifebar, 4))
|
||||
|
||||
def print_debug(self, lines):
|
||||
lines.append("Player {}: {}".format(self.oid, obj.address))
|
||||
lines.append("Player {}: {} / score {}".format(self.oid, obj.address, obj.score))
|
||||
|
||||
class EnergyBall(Obj):
|
||||
def __init__(self, oid, pos, speed):
|
||||
def __init__(self, oid, pos, speed, thrower):
|
||||
Obj.__init__(self, oid)
|
||||
self.pos = pos
|
||||
self.speed = speed
|
||||
self.thrower = thrower
|
||||
|
||||
def update(self):
|
||||
self.pos[0] += self.speed[0]
|
||||
|
@ -75,14 +93,14 @@ class EnergyBall(Obj):
|
|||
continue
|
||||
obj = objects[oid]
|
||||
if abs(self.pos[0]-obj.pos[0])<8 and abs(self.pos[1]-obj.pos[1])<8:
|
||||
obj.damage(10)
|
||||
obj.damage(10, self.thrower)
|
||||
removable.append(self.oid)
|
||||
return
|
||||
|
||||
def draw(self, surface):
|
||||
pygame.draw.rect(surface, (128,255,255), (self.pos[0]-2, self.pos[1]-2, 4, 4))
|
||||
|
||||
def damage(self, dmg):
|
||||
def damage(self, dmg, author=None):
|
||||
if dmg > 0:
|
||||
removable.append(self.oid)
|
||||
|
||||
|
@ -95,15 +113,29 @@ clock = pygame.time.Clock()
|
|||
sock = network.Sock()
|
||||
sock.listen(address)
|
||||
|
||||
me = Player(new_oid(), address, [10, 10], [255, 0, 0])
|
||||
me = Player(new_oid(), address, [random.randint(16, w-16), random.randint(16, h-16)], random_color())
|
||||
objects = {me.oid: me}
|
||||
players = {me.oid: me}
|
||||
removable = []
|
||||
|
||||
def send_all(msg):
|
||||
msg = json.dumps(msg)
|
||||
for oid in players:
|
||||
sock.send(msg, objects[oid].address)
|
||||
if oid != me.oid:
|
||||
sock.send(msg, objects[oid].address)
|
||||
|
||||
def make_recap():
|
||||
pl = []
|
||||
for oid in players:
|
||||
player = players[oid]
|
||||
pl.append({
|
||||
"oid": oid,
|
||||
"pos": player.pos,
|
||||
"color": player.color,
|
||||
"address": player.address,
|
||||
"life": player.life,
|
||||
"score": player.score
|
||||
})
|
||||
return {"type":"recap", "players":pl, "oid":me.oid}
|
||||
|
||||
def remove_objects():
|
||||
for oid in removable:
|
||||
|
@ -113,8 +145,11 @@ def remove_objects():
|
|||
players.pop(oid)
|
||||
removable.clear()
|
||||
|
||||
sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["192.168.0.255", 33033])
|
||||
sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["127.0.0.1", 33033])
|
||||
sock.send({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}, ["192.168.0.255", 33033])
|
||||
sock.send({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}, ["192.168.0.255", 33033])
|
||||
sock.send({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}, ["127.0.0.1", 33033])
|
||||
|
||||
last_recap = 0
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
|
@ -125,19 +160,15 @@ while True:
|
|||
send_all({"type":"quit", "oid":me.oid})
|
||||
sys.exit()
|
||||
if event.key == pygame.K_RIGHT:
|
||||
me.direction = [1, 0]
|
||||
me.speed[0] = 2
|
||||
send_all({"type":"move", "oid":me.oid, "speed":me.speed})
|
||||
elif event.key == pygame.K_LEFT:
|
||||
me.direction = [-1, 0]
|
||||
me.speed[0] = -2
|
||||
send_all({"type":"move", "oid":me.oid, "speed":me.speed})
|
||||
elif event.key == pygame.K_DOWN:
|
||||
me.direction = [0, 1]
|
||||
me.speed[1] = 2
|
||||
send_all({"type":"move", "oid":me.oid, "speed":me.speed})
|
||||
elif event.key == pygame.K_UP:
|
||||
me.direction = [0, -1]
|
||||
me.speed[1] = -2
|
||||
send_all({"type":"move", "oid":me.oid, "speed":me.speed})
|
||||
elif event.key == pygame.K_SPACE:
|
||||
|
@ -160,16 +191,14 @@ while True:
|
|||
me.speed[1] = 0
|
||||
send_all({"type":"move", "oid":me.oid, "speed":me.speed})
|
||||
for (r, c) in sock.get():
|
||||
r = json.loads(r.decode())
|
||||
if r["oid"] == me.oid:
|
||||
continue
|
||||
if r["type"] == "join":
|
||||
pl = []
|
||||
for oid in players:
|
||||
player = players[oid]
|
||||
pl.append({"oid":oid, "pos":player.pos, "color":player.color, "address":player.address})
|
||||
sock.send(json.dumps({"type":"recap", "players":pl, "oid":me.oid}), [c[0], r["port"]])
|
||||
players[r["oid"]] = Player(r["oid"], [c[0], r["port"]], r["pos"], r["color"])
|
||||
sock.send(make_recap(), [c[0], r["port"]])
|
||||
sock.send(make_recap(), [c[0], r["port"]])
|
||||
new_player = Player(r["oid"], [c[0], r["port"]], r["pos"], r["color"])
|
||||
players[r["oid"]] = new_player
|
||||
objects[r["oid"]] = new_player
|
||||
elif r["type"] == "move":
|
||||
players[r["oid"]].speed = r["speed"]
|
||||
elif r["type"] == "recap":
|
||||
|
@ -178,12 +207,21 @@ while True:
|
|||
address = player["address"]
|
||||
if address[0] == "0.0.0.0":
|
||||
address = [c[0], c[1]]
|
||||
objects[player["oid"]] = Player(player["oid"], address, player["pos"], player["color"])
|
||||
players[player["oid"]] = objects[player["oid"]]
|
||||
new_player = Player(player["oid"], address, player["pos"], player["color"],
|
||||
life=player["life"],
|
||||
score=player["score"]
|
||||
)
|
||||
objects[player["oid"]] = new_player
|
||||
players[player["oid"]] = new_player
|
||||
elif c[0] == player["address"][0]:
|
||||
players[player["oid"]].pos = player["pos"]
|
||||
players[player["oid"]].speed = player["speed"]
|
||||
elif r["type"] == "quit":
|
||||
removable.append(r["oid"])
|
||||
elif r["type"] == "stab":
|
||||
objects[r["oid"]].stab()
|
||||
elif r["type"] == "throw":
|
||||
objects[r["oid"]].throw_energy_ball()
|
||||
|
||||
remove_objects()
|
||||
|
||||
|
@ -200,5 +238,9 @@ while True:
|
|||
|
||||
xlog.display(screen, lines)
|
||||
|
||||
if time.time() > last_recap + 5:
|
||||
send_all(make_recap())
|
||||
last_recap = time.time() + 5
|
||||
|
||||
pygame.display.flip()
|
||||
clock.tick(30)
|
||||
|
|
25
network.py
25
network.py
|
@ -1,4 +1,4 @@
|
|||
import socket, os, sys
|
||||
import socket, os, sys, json
|
||||
from threading import Thread, Lock
|
||||
|
||||
NETTRACE = str(os.environ.get("NETTRACE", "0")) == "1"
|
||||
|
@ -12,19 +12,25 @@ class Sock:
|
|||
self.queue_lock = Lock()
|
||||
self.sock_thread = None
|
||||
|
||||
def send(self, message, address):
|
||||
def send_raw(self, message, address):
|
||||
if type(message) == str:
|
||||
message = message.encode()
|
||||
if NETTRACE:
|
||||
print("Send to", tuple(address), ":", message, file=sys.stderr)
|
||||
self.sock.sendto(message, tuple(address))
|
||||
|
||||
def send(self, message, address):
|
||||
message = json.dumps(message)
|
||||
if NETTRACE:
|
||||
print("Send to", tuple(address), ":", message, file=sys.stderr)
|
||||
self.sock.sendto(message.encode(), tuple(address))
|
||||
|
||||
def listen(self, address, length=65535):
|
||||
self.sock_thread = SockThread(self, tuple(address), length)
|
||||
self.sock_thread.setDaemon(True)
|
||||
self.sock_thread.start()
|
||||
|
||||
def get(self):
|
||||
def get_raw(self):
|
||||
if len(self.queue) == 0:
|
||||
return []
|
||||
with self.queue_lock:
|
||||
|
@ -32,6 +38,19 @@ class Sock:
|
|||
self.queue = []
|
||||
return queue
|
||||
|
||||
def get(self):
|
||||
if len(self.queue) == 0:
|
||||
return []
|
||||
queue = []
|
||||
with self.queue_lock:
|
||||
for r in self.queue:
|
||||
try:
|
||||
queue.append([json.loads(r[0].decode()), r[1]])
|
||||
except:
|
||||
pass
|
||||
self.queue.clear()
|
||||
return queue
|
||||
|
||||
class SockThread(Thread):
|
||||
def __init__(self, sock, address, length):
|
||||
Thread.__init__(self)
|
||||
|
|
108
template.py
Normal file
108
template.py
Normal file
|
@ -0,0 +1,108 @@
|
|||
import network, sys, pygame, random, xlog, time, colorsys
|
||||
|
||||
pygame.init()
|
||||
|
||||
w, h = 640, 480 # Taille de la fenêtre
|
||||
size = [w, h]
|
||||
black = [0, 0, 0] # Couleur noire
|
||||
|
||||
# Créer une couleur aléatoire
|
||||
def random_color():
|
||||
return [int(i*255) for i in colorsys.hsv_to_rgb(random.random(), 0.8, 1)]
|
||||
|
||||
# Créer un identifiant d'objet aléatoire
|
||||
def new_oid():
|
||||
return random.randint(0,2147483648)
|
||||
|
||||
# Définit les méthodes par défaut d'un objet
|
||||
class Obj:
|
||||
def __init__(self, oid):
|
||||
self.oid = oid
|
||||
def update(self): pass
|
||||
def draw(self, surface): pass
|
||||
def print_debug(self, lines): pass
|
||||
|
||||
# Définit un joueur
|
||||
class Player(Obj):
|
||||
def __init__(self, oid, pos, color):
|
||||
Obj.__init__(self, oid)
|
||||
self.pos = pos
|
||||
self.speed = [0, 0]
|
||||
self.color = color
|
||||
|
||||
# Mise à jour de l'état du joueur
|
||||
def update(self):
|
||||
self.pos[0] += self.speed[0]
|
||||
self.pos[1] += self.speed[1]
|
||||
|
||||
# Dessiner le joueur
|
||||
def draw(self, surface):
|
||||
pygame.draw.rect(surface, self.color, (self.pos[0]-8, self.pos[1]-8, 16, 16))
|
||||
|
||||
# Afficher le texte d'information
|
||||
def print_debug(self, lines):
|
||||
lines.append("Player {}".format(self.oid))
|
||||
|
||||
screen = pygame.display.set_mode(size) # définir la taille de la fenêtre
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Créer notre propre joueur
|
||||
me = Player(new_oid(), [random.randint(16, w-16), random.randint(16, h-16)], random_color())
|
||||
objects = {me.oid: me} # dictionnaire de tous les objets
|
||||
players = {me.oid: me} # dictionnaire de tous les joueurs (qui sont aussi des objets)
|
||||
removable = [] # identifiants des objets à supprimer
|
||||
|
||||
# Supprimer les objets à supprimer
|
||||
def remove_objects():
|
||||
for oid in removable:
|
||||
if oid in objects:
|
||||
objects.pop(oid)
|
||||
if oid in players:
|
||||
players.pop(oid)
|
||||
removable.clear()
|
||||
|
||||
# Boucle principale
|
||||
while True:
|
||||
# Lecture des événements
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
sys.exit()
|
||||
if event.key == pygame.K_RIGHT:
|
||||
me.speed[0] = 2
|
||||
elif event.key == pygame.K_LEFT:
|
||||
me.speed[0] = -2
|
||||
elif event.key == pygame.K_DOWN:
|
||||
me.speed[1] = 2
|
||||
elif event.key == pygame.K_UP:
|
||||
me.speed[1] = -2
|
||||
elif event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_RIGHT:
|
||||
me.speed[0] = 0
|
||||
elif event.key == pygame.K_LEFT:
|
||||
me.speed[0] = 0
|
||||
elif event.key == pygame.K_DOWN:
|
||||
me.speed[1] = 0
|
||||
elif event.key == pygame.K_UP:
|
||||
me.speed[1] = 0
|
||||
|
||||
remove_objects()
|
||||
|
||||
screen.fill(black) # colorier le fond en noir
|
||||
|
||||
# Mettre à jour tous les objets
|
||||
lines = []
|
||||
for oid in objects:
|
||||
obj = objects[oid]
|
||||
obj.update()
|
||||
obj.draw(screen)
|
||||
obj.print_debug(lines)
|
||||
|
||||
remove_objects()
|
||||
|
||||
xlog.display(screen, lines) # afficher le texte d'information
|
||||
|
||||
pygame.display.flip() # mettre à jour l'écran
|
||||
clock.tick(30) # attendre un peu
|
Loading…
Reference in a new issue