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a8009f744d
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a8009f744d | |||
57a64d3292 |
1 changed files with 59 additions and 11 deletions
70
game.py
70
game.py
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@ -7,9 +7,20 @@ w, h = 640, 480
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size = [w, h]
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size = [w, h]
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black = [0, 0, 0]
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black = [0, 0, 0]
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class Player:
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def new_oid():
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def __init__(self, oid, address, pos, color):
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return random.randint(0,2147483648)
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class Obj:
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def __init__(self, oid):
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self.oid = oid
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self.oid = oid
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def damage(self, dmg): pass
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def update(self): pass
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def draw(self, surface): pass
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def print_debug(self, lines): pass
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class Player(Obj):
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def __init__(self, oid, address, pos, color):
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Obj.__init__(self, oid)
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self.address = address
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self.address = address
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self.pos = pos
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self.pos = pos
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self.color = color
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self.color = color
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@ -17,6 +28,14 @@ class Player:
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self.life = 100
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self.life = 100
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self.direction = [1, 0]
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self.direction = [1, 0]
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def throw_energy_ball(self):
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oid = new_oid()
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pos = [self.pos[0], self.pos[1]]
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pos[0] += self.direction[0] * 16
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pos[1] += self.direction[1] * 16
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speed = [self.speed[0]+self.direction[0]*4, self.speed[1]+self.direction[1]*4]
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objects[oid] = EnergyBall(oid, pos, speed)
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def stab(self):
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def stab(self):
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for oid in players:
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for oid in players:
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if oid == self.oid:
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if oid == self.oid:
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@ -27,6 +46,8 @@ class Player:
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def damage(self, dmg):
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def damage(self, dmg):
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self.life -= dmg
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self.life -= dmg
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if self.life <= 0:
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print("die!")
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def update(self):
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def update(self):
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self.pos[0] += self.speed[0]
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self.pos[0] += self.speed[0]
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@ -40,23 +61,31 @@ class Player:
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def print_debug(self, lines):
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def print_debug(self, lines):
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lines.append("Player {}: {}".format(self.oid, obj.address))
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lines.append("Player {}: {}".format(self.oid, obj.address))
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class EnergyBall:
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class EnergyBall(Obj):
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def __init__(self, oid, pos, speed):
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def __init__(self, oid, pos, speed):
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self.oid = oid
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Obj.__init__(self, oid)
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self.pos = pos
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self.pos = pos
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self.speed = speed
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self.speed = speed
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def update(self):
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def update(self):
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self.pos[0] += self.speed[0]
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self.pos[0] += self.speed[0]
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self.pos[1] += self.speed[1]
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self.pos[1] += self.speed[1]
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for oid in players:
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for oid in objects:
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player = players[oid]
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if oid == self.oid:
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if abs(self.pos[0]-player.pos[0])<8 or abs(self.pos[1]-player.pos[1])<8:
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continue
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obj = objects[oid]
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if abs(self.pos[0]-obj.pos[0])<8 and abs(self.pos[1]-obj.pos[1])<8:
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obj.damage(10)
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removable.append(self.oid)
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return
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def draw(self, surface):
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def draw(self, surface):
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pygame.draw.rect(surface, (128,255,255), (self.pos[0]-2, self.pos[1]-2, 4, 4))
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pygame.draw.rect(surface, (128,255,255), (self.pos[0]-2, self.pos[1]-2, 4, 4))
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def damage(self, dmg):
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if dmg > 0:
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removable.append(self.oid)
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def print_debug(self, lines):
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def print_debug(self, lines):
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pass
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pass
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@ -66,15 +95,24 @@ clock = pygame.time.Clock()
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sock = network.Sock()
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sock = network.Sock()
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sock.listen(address)
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sock.listen(address)
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me = Player(random.randint(0,2147483648), address, [10, 10], [255, 0, 0])
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me = Player(new_oid(), address, [10, 10], [255, 0, 0])
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objects = {me.oid: me}
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objects = {me.oid: me}
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players = {me.oid: me}
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players = {me.oid: me}
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removable = []
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def send_all(msg):
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def send_all(msg):
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msg = json.dumps(msg)
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msg = json.dumps(msg)
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for oid in players:
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for oid in players:
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sock.send(msg, objects[oid].address)
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sock.send(msg, objects[oid].address)
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def remove_objects():
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for oid in removable:
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if oid in objects:
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objects.pop(oid)
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if oid in players:
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players.pop(oid)
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removable.clear()
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sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["192.168.0.255", 33033])
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sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["192.168.0.255", 33033])
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sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["127.0.0.1", 33033])
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sock.send(json.dumps({"type":"join","pos":me.pos,"color":me.color,"port":address[1],"oid":me.oid}), ["127.0.0.1", 33033])
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@ -87,20 +125,27 @@ while True:
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send_all({"type":"quit", "oid":me.oid})
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send_all({"type":"quit", "oid":me.oid})
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sys.exit()
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sys.exit()
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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me.direction = [1, 0]
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me.speed[0] = 2
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me.speed[0] = 2
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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elif event.key == pygame.K_LEFT:
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elif event.key == pygame.K_LEFT:
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me.direction = [-1, 0]
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me.speed[0] = -2
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me.speed[0] = -2
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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elif event.key == pygame.K_DOWN:
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elif event.key == pygame.K_DOWN:
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me.direction = [0, 1]
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me.speed[1] = 2
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me.speed[1] = 2
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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elif event.key == pygame.K_UP:
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elif event.key == pygame.K_UP:
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me.direction = [0, -1]
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me.speed[1] = -2
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me.speed[1] = -2
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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send_all({"type":"move", "oid":me.oid, "speed":me.speed})
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elif event.key == pygame.K_SPACE:
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elif event.key == pygame.K_SPACE:
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me.stab()
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me.stab()
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send_all({"type":"stab", "oid":me.oid})
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send_all({"type":"stab", "oid":me.oid})
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elif event.key == pygame.K_c:
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me.throw_energy_ball()
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send_all({"type":"throw", "oid":me.oid})
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elif event.type == pygame.KEYUP:
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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me.speed[0] = 0
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me.speed[0] = 0
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@ -136,11 +181,12 @@ while True:
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objects[player["oid"]] = Player(player["oid"], address, player["pos"], player["color"])
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objects[player["oid"]] = Player(player["oid"], address, player["pos"], player["color"])
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players[player["oid"]] = objects[player["oid"]]
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players[player["oid"]] = objects[player["oid"]]
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elif r["type"] == "quit":
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elif r["type"] == "quit":
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players.pop(r["oid"])
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removable.append(r["oid"])
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objects.pop(r["oid"])
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elif r["type"] == "stab":
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elif r["type"] == "stab":
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objects[r["oid"]].stab()
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objects[r["oid"]].stab()
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remove_objects()
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screen.fill(black)
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screen.fill(black)
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lines = []
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lines = []
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@ -150,6 +196,8 @@ while True:
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obj.draw(screen)
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obj.draw(screen)
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obj.print_debug(lines)
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obj.print_debug(lines)
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remove_objects()
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xlog.display(screen, lines)
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xlog.display(screen, lines)
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pygame.display.flip()
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pygame.display.flip()
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