jsb-netgame/network.py

68 lines
1.7 KiB
Python

import socket, os, sys, json
from threading import Thread, Lock
NETTRACE = str(os.environ.get("NETTRACE", "0")) == "1"
class Sock:
def __init__(self):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.queue = []
self.queue_lock = Lock()
self.sock_thread = None
def send_raw(self, message, address):
if type(message) == str:
message = message.encode()
if NETTRACE:
print("Send to", tuple(address), ":", message, file=sys.stderr)
self.sock.sendto(message, tuple(address))
def send(self, message, address):
message = json.dumps(message)
if NETTRACE:
print("Send to", tuple(address), ":", message, file=sys.stderr)
self.sock.sendto(message.encode(), tuple(address))
def listen(self, address, length=65535):
self.sock_thread = SockThread(self, tuple(address), length)
self.sock_thread.setDaemon(True)
self.sock_thread.start()
def get_raw(self):
if len(self.queue) == 0:
return []
with self.queue_lock:
queue = self.queue
self.queue = []
return queue
def get(self):
if len(self.queue) == 0:
return []
queue = []
with self.queue_lock:
for r in self.queue:
try:
queue.append([json.loads(r[0].decode()), r[1]])
except:
pass
self.queue.clear()
return queue
class SockThread(Thread):
def __init__(self, sock, address, length):
Thread.__init__(self)
self.sock = sock
self.length = length
self.sock.sock.bind(tuple(address))
def run(self):
while True:
r = self.sock.sock.recvfrom(self.length)
if NETTRACE:
print("Rec from", r[1], ":", r[0], file=sys.stderr)
with self.sock.queue_lock:
self.sock.queue.append(r)