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// Copyright (c) 2021 Weird Constructor <weirdconstructor@gmail.com>
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// This file is a part of HexoDSP. Released under GPL-3.0-or-later.
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// See README.md and COPYING for details.
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use crate::nodes::{NodeAudioContext, NodeExecContext};
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use crate::dsp::biquad::Oversampling;
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use crate::dsp::helpers::{VPSOscillator, apply_distortion};
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use crate::dsp::{
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NodeId, SAtom, ProcBuf, DspNode, LedPhaseVals, NodeContext,
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GraphAtomData, GraphFun,
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};
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#[macro_export]
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macro_rules! fa_vosc_ovrsmpl { ($formatter: expr, $v: expr, $denorm_v: expr) => { {
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let s =
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match ($v.round() as usize) {
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0 => "Off",
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1 => "On",
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_ => "?",
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};
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write!($formatter, "{}", s)
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} } }
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const OVERSAMPLING : usize = 4;
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/// A simple amplifier
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#[derive(Debug, Clone)]
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pub struct VOsc {
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israte: f32,
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osc: VPSOscillator,
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oversampling: Box<Oversampling<OVERSAMPLING>>,
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}
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impl VOsc {
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pub fn new(nid: &NodeId) -> Self {
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let init_phase = nid.init_phase();
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Self {
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israte: 1.0 / 44100.0,
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osc: VPSOscillator::new(init_phase),
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oversampling: Box::new(Oversampling::new()),
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}
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}
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pub const freq : &'static str =
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"VOsc freq\nBase frequency of the oscillator.\n\nRange: (-1..1)\n";
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pub const det : &'static str =
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"VOsc det\nDetune the oscillator in semitones and cents. \
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the input of this value is rounded to semitones on coarse input. \
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Fine input lets you detune in cents (rounded). \
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A signal sent to this port is not rounded.\n\
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Note: The signal input allows detune +-10 octaves.\
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\nRange: (Knob -0.2 .. 0.2) / (Signal -1.0 .. 1.0)\n";
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pub const d : &'static str =
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"VOsc d\nThis is the horzontal bending point of the waveform. \
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It has a similar effect that pulse width settings have on other \
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oscillators. Make sure to try modulating this parameter at audio rate!\
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\nRange: (0..1)\n";
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pub const v : &'static str =
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"VOsc v\nThis is the vertical bending point of the waveform. \
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You can adjust the effect that 'd' has on the waveform with this \
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parameter. Make sure to try to modulate this parameter at audio rate!\
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\nRange: (0..1)\n";
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pub const vs : &'static str =
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"VOsc vs\nScaling factor for 'v'. If you increase this beyond 1.0, \
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you will hear formant like sounds from the oscillator. Try adjusting \
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'd' to move the formants around.\nRange: (0..1)\n";
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pub const dist : &'static str =
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"VOsc dist\nA collection of waveshaper/distortions to choose from.";
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pub const damt : &'static str =
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"VOsc damt\nDistortion amount.\nRange: (0..1)\n";
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pub const ovrsmpl : &'static str =
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"VOsc ovrsmpl\nEnable/Disable oversampling.";
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pub const sig : &'static str =
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"VOsc sig\nOscillator output\nRange: (-1..1)\n";
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pub const DESC : &'static str =
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r#"V Oscillator
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A vector phase shaping oscillator, to create interesting waveforms and ways to
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manipulate them. It has two parameters ('v' and 'd') to shape the phase of the
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sinusoid wave, and a third parameter 'vs' to add extra spice.
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With distortion you can beef up the oscillator output even more and to
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make it more harmonic you can apply oversampling.
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"#;
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pub const HELP : &'static str =
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r#"VOsc - Vector Phase Shaping Oscillator
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A vector phase shaping oscillator, to create interesting waveforms and
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ways to manipulate them. It has two parameters ('v' and 'd') to shape the
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phase of the sinusoid wave, and a third parameter 'vs' to add extra spice.
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With distortion you can beef up the oscillator output even more and to
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make it more harmonic you can apply oversampling.
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"#;
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}
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impl DspNode for VOsc {
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fn outputs() -> usize { 1 }
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fn set_sample_rate(&mut self, srate: f32) {
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self.israte = 1.0 / (srate * (OVERSAMPLING as f32));
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self.oversampling.set_sample_rate(srate);
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}
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fn reset(&mut self) {
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self.oversampling.reset();
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self.osc.reset();
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}
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#[inline]
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fn process<T: NodeAudioContext>(
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&mut self, ctx: &mut T, _ectx: &mut NodeExecContext,
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_nctx: &NodeContext,
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atoms: &[SAtom], inputs: &[ProcBuf],
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outputs: &mut [ProcBuf], ctx_vals: LedPhaseVals)
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{
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use crate::dsp::{out, inp, denorm, denorm_offs, at};
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let freq = inp::VOsc::freq(inputs);
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let det = inp::VOsc::det(inputs);
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let d = inp::VOsc::d(inputs);
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let v = inp::VOsc::v(inputs);
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let vs = inp::VOsc::vs(inputs);
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let damt = inp::VOsc::damt(inputs);
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let out = out::VOsc::sig(outputs);
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let ovrsmpl = at::VOsc::ovrsmpl(atoms);
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let dist = at::VOsc::dist(atoms);
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let israte = self.israte;
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let dist = dist.i() as u8;
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let oversample = ovrsmpl.i() == 1;
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let osc = &mut self.osc;
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if oversample {
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for frame in 0..ctx.nframes() {
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let freq = denorm_offs::VOsc::freq(freq, det.read(frame), frame);
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let v = denorm::VOsc::v(v, frame).clamp(0.0, 1.0);
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let d = denorm::VOsc::d(d, frame).clamp(0.0, 1.0);
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let vs = denorm::VOsc::vs(vs, frame).clamp(0.0, 20.0);
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let damt = denorm::VOsc::damt(damt, frame).clamp(0.0, 1.0);
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let v = VPSOscillator::limit_v(d, v + vs);
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let overbuf = self.oversampling.resample_buffer();
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for b in overbuf {
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let s = osc.next(freq, israte, d, v);
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*b = apply_distortion(s, damt, dist);
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}
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out.write(frame, self.oversampling.downsample());
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}
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} else {
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for frame in 0..ctx.nframes() {
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let freq = denorm_offs::VOsc::freq(freq, det.read(frame), frame);
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let v = denorm::VOsc::v(v, frame).clamp(0.0, 1.0);
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let d = denorm::VOsc::d(d, frame).clamp(0.0, 1.0);
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let vs = denorm::VOsc::vs(vs, frame).clamp(0.0, 20.0);
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let damt = denorm::VOsc::damt(damt, frame).clamp(0.0, 1.0);
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let v = VPSOscillator::limit_v(d, v + vs);
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let s = osc.next(freq, israte * (OVERSAMPLING as f32), d, v);
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let s = apply_distortion(s, damt, dist);
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out.write(frame, s);
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}
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}
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ctx_vals[0].set(out.read(ctx.nframes() - 1));
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}
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fn graph_fun() -> Option<GraphFun> {
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let mut osc = VPSOscillator::new(0.0);
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let israte = 1.0 / 128.0;
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Some(Box::new(move |gd: &dyn GraphAtomData, init: bool, _x: f32, _xn: f32| -> f32 {
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if init {
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osc.reset();
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}
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let v = NodeId::VOsc(0).inp_param("v").unwrap().inp();
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let vs = NodeId::VOsc(0).inp_param("vs").unwrap().inp();
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let d = NodeId::VOsc(0).inp_param("d").unwrap().inp();
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let damt = NodeId::VOsc(0).inp_param("damt").unwrap().inp();
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let dist = NodeId::VOsc(0).inp_param("dist").unwrap().inp();
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let v = gd.get_denorm(v as u32).clamp(0.0, 1.0);
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let d = gd.get_denorm(d as u32).clamp(0.0, 1.0);
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let vs = gd.get_denorm(vs as u32).clamp(0.0, 20.0);
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let damt = gd.get_denorm(damt as u32);
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let dist = gd.get(dist as u32).map(|a| a.i()).unwrap_or(0);
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let v = VPSOscillator::limit_v(d, v + vs);
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let s = osc.next(1.0, israte, d, v);
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let s = apply_distortion(s, damt, dist as u8);
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(s + 1.0) * 0.5
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}))
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}
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}
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