Game for Bevy Jam #2
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Bevyjam

Controls

  • Move: arrows
  • Switch character: Tab
  • Level up: Enter (when character is white)
  • Reset: R

TODO

  • name
  • more filters
  • despawn black characters
  • despawn character when too far
  • level design
  • (?) multiplayer
  • more audio
  • "jumpable" component to avoid jumping on sensors
  • bug: in level2, move the blue character to win, then reset. The characters are lighter than expected.

Build

cargo build --release

WASM

Audio does not work in WASM!

rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli

sh build-wasm.sh

# Serve on 127.0.0.1:8000
python3 -m http.server

Audio

This game uses HexoDSP for audio synthesis.

The synthetizer matrix can be edited using HexoSynth visual editor.

Develop

Skip to level N: u32 with the command bevyjam <N>.

Edit the level N: u32 with the command bevyjam <N> e.

Editor controls

  • Select: left click to select, click in void to deselect, CTRL+click to select many, CTRL+A to select all
  • Move selection: arrows to move one step, Shift+arrows to move continuously
  • Move camera: CTRL+arrows
  • Save: CTRL+S

License

GNU AGPL v3, CopyLeft 2022 Pascal Engélibert, Nixon Cheng

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see https://www.gnu.org/licenses/.