bevyjam/src/levels/level2.rs

73 lines
1.3 KiB
Rust

// Absorbing filter tutorial
use crate::game::*;
use bevy::prelude::*;
pub fn setup(
commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
character_meshes: &Res<CharacterMeshes>,
materials: &mut ResMut<Assets<ColorMaterial>>,
audio: &Res<crossbeam_channel::Sender<AudioMsg>>,
asset_server: &Res<AssetServer>,
) {
let font = asset_server.get_handle("UacariLegacy-Thin.ttf");
commands
.spawn_bundle(Text2dBundle {
text: Text::from_section(
"Press R to reset.",
TextStyle {
font,
font_size: 32.0,
color: Color::WHITE,
},
)
.with_alignment(TextAlignment::CENTER),
..Default::default()
})
.insert(Level);
spawn_platforms(
commands,
meshes,
materials,
[
(
Transform::from_xyz(0.0, -256.0, 0.0),
Vec2 { x: 800.0, y: 16.0 },
),
(
Transform::from_xyz(0.0, -128.0, 0.0),
Vec2 { x: 800.0, y: 16.0 },
),
],
);
spawn_characters(
commands,
character_meshes,
materials,
audio,
[
(
Transform::from_xyz(-128., -192., 0.),
Color::rgba(1., 0.64, 0., 1.),
),
(
Transform::from_xyz(128., -192., 0.),
Color::rgba(0., 0.37, 1., 1.),
),
],
);
spawn_absorbing_filter(
commands,
meshes,
materials,
Transform::from_xyz(0., -192., 2.),
Vec2 { x: 16.0, y: 112.0 },
Color::RED,
);
}