bevyjam/src/main.rs

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Rust
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#[cfg(not(target_arch = "wasm32"))]
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mod audio;
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mod game;
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mod levels;
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mod menu;
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mod particle_effect;
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use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*};
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use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
enum AppState {
Menu,
Game,
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Win,
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}
fn main() {
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let (audio_event_sender, audio_event_receiver) =
crossbeam_channel::bounded::<game::AudioMsg>(512);
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#[cfg(not(target_arch = "wasm32"))]
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std::thread::spawn(move || audio::setup(audio_event_receiver));
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App::new()
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.insert_resource(audio_event_sender)
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.add_state(AppState::Menu)
.add_plugins(DefaultPlugins)
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
.add_plugin(RapierDebugRenderPlugin::default())
.add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin)
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.add_plugin(particle_effect::ParticleEffectPlugin)
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.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
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.add_startup_system(setup)
.run();
}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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#[cfg(not(target_arch = "wasm32"))]
let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
#[cfg(target_arch = "wasm32")]
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let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
commands.insert_resource(font);
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commands.spawn_bundle(Camera2dBundle {
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::BLACK),
},
..Default::default()
});
commands.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 0.6,
});
}