bevyjam/src/main.rs

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Rust
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mod game;
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mod levels;
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mod menu;
use bevy::{
core_pipeline::clear_color::ClearColorConfig,
prelude::*,
render::settings::{WgpuFeatures, WgpuSettings},
};
use bevy_fundsp::prelude::*;
use bevy_hanabi::*;
use bevy_rapier2d::prelude::*;
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
enum AppState {
Menu,
Game,
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Win,
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}
fn main() {
let mut options = WgpuSettings::default();
options
.features
.set(WgpuFeatures::VERTEX_WRITABLE_STORAGE, true);
App::new()
.insert_resource(options)
.add_state(AppState::Menu)
.add_plugins(DefaultPlugins)
.add_plugin(DspPlugin)
.add_plugin(HanabiPlugin)
.add_plugin(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
.add_plugin(RapierDebugRenderPlugin::default())
.add_plugin(menu::MenuPlugin)
.add_plugin(game::GamePlugin)
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.add_plugin(bevy_inspector_egui::WorldInspectorPlugin::new())
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.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut dsp_manager: ResMut<DspManager>,
asset_server: Res<AssetServer>,
) {
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let font: Handle<Font> = asset_server.load("UacariLegacy-Thin.ttf");
commands.insert_resource(font);
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commands.spawn_bundle(Camera2dBundle {
camera_2d: Camera2d {
clear_color: ClearColorConfig::Custom(Color::BLACK),
},
..Default::default()
});
commands.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 0.6,
});
dsp_manager.add_graph(game::sine_wave, 1.0);
}